Greg Duncan
Niner since 2008
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Kinected fitting room, robot fish, evaluating the balance of the elderly and more from the Kinect…
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A few months ago we highlighted a series of inspiration Kinect projects from students and faculty in China, The Kinect knows no national boundaries, as shown by Chinese University students pushing the Kinect's boundaries.
Yesterday in, Students, now is your chance to join the Kinect Effect!, I a...
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Students, now is your chance to join the Kinect Effect!
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Student? Teacher? Excited about the Kinect? Want a chance to win cool stuff and compete with your peers from around the world? Think you have an idea that, with the Kinect, will change the world?
Join the Kinect Effect
The Imagine Cup 2012 Kinect Fun Labs Challenge asks students to think about enterta...
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The 3 P's, Windows Phone, Physics and Pirates!
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Today's Mobile Monday project is a fun little Windows Phone game that lets play with physics and Pirates. How's that for a combination?
Pirates! for Windows Phone
Table of Contents
- Introduction
- System Requirements
- Farseer Physics Engine
- Adjusting The Game To 60 Frames Per Second
- Converting Images Into ...
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TWC9: Windows 8, C++ Amp, NuGet, Mouse Mischief and more
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(1)This week on Channel 9, Dan and Duncan discuss the week's top developer news, including:
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Coding4Fun Kinect Toolkit v1.5 for v1
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Last but not least is one of those must have toolkits, one of those hard learned repositories of BST (blood, sweat and tears)...
Coding4Fun Kinect Toolkit
Updated for Kinect for Windows SDK v1.0!
This project requires the Kinect for Windows SDK. If you want to learn how to use the Kinect for Windows SD...
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Building your own Racing Simulator Dashboard with some Arduino and VB.Net
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Today's Hardware Friday post is kind of thing that many gamers lust for, a hardware extension for their simulator of choice, be it as complicated as a airplane cockpit in their garage or something a little more approachable like a DIY hardware dashboard for your racing simulator.
DIY Dashboard
The das...
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Connecting to the Kinect remotely with the Kinect Service
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So this week we've learned about the Kinect and how to develop with it, we've read about the updated APIs and even some deployment tips.
Today, let's look at a new Coding4Fun Kinect project and one that could open up some very interesting ways to build awesome apps.
Image the Kinect (and PC) in one ro...
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Rob helps us migrate our Beta 2 code to work with v1
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This wouldn't be a complete "OMG, Kinect for Windows SDK v1 is out" theme week if we didn't cover how to upgrade all your Beta2 projects to v1. Luckily Rob Relyea has us covered with an outstanding code migration series.
If you have, or download, beta 2 based code/project and it doesn't com...
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Large Scale Terrain Rendering
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(1)Today's project is hard to apply a "W" name to, maybe we'll just call this "Wow Wednesday" and leave it at that, because once I got this project running, "Wow, that's kind of cool" was my first thought...

Terrain Rendering
Terrain Rendering is a game technology code samp...
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When deploying Kinect apps, ensure the runtime, components and device are ready...
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The second post in our "Oh yeah, v1!" week is a logical next step from yesterday's post...
Now that the Kinect for Windows SDK is in a v1 state and we can start officially deploying Kinect for Windows SDK based applications, one of the things we're going to be facing is just that, deploymen...
Staff
Here is a list of Channel 9 staff members.

Installing and Using the Kinect Sensor
23 hours ago@Peter Brodersen: Check out "Kinect, I Moc you... with MocKinect," http://channel9.msdn.com/coding4fun/kinect/Kinect-I-Moc-you-with-MocKinect
Setting up your Development Environment
4 days ago@Hari: He and I were working it out on a different post... Check out http://channel9.msdn.com/coding4fun/kinect/When-deploying-Kinect-apps-ensure-the-runtime-components-and-device-are-ready#c634644769725497729
When deploying Kinect apps, ensure the runtime, components and device are ready...
4 days ago@DrWave: Check your references...
I just grabbed the source and opened "KinectforWindowsSDKV1\3.Camera Fundamentals\CameraFundamentalsVB" and it loaded and complied for me fine. With the error you're getting I'd check your references.
My references auto resolved to "C:\Users\Greg\Desktop\KinectforWindowsSDKV1\KinectforWindowsSDKV1\Dependencies\KinectWpfViewers\bin\Release\Microsoft.Samples.Kinect.WpfViewers.dll"
To check references, I click on the "Show All" in the Solution Explorer toolbar and then expand References item. Make sure all appear the same, are not marked as unfound, etc.
If your references are right, if VS can find the DLL via the references, you shouldn't have to touch the WPF at all
When deploying Kinect apps, ensure the runtime, components and device are ready...
5 days ago@DrWave:That DLL should be able to be found in %KINECTSDK10_DIR%\samples\bin\ which in my case resolved to C:\Program Files\Microsoft SDKs\Kinect\v1.0\samples\bin\
Of course our first Kinect for Windows SDK Project has to involve a Light Saber!
5 days ago@nigelgos:Keep an eye on David's blog, http://blogs.msdn.com/b/eternalcoding/. I know he has an updated version and I'm sure they will appear there soon...
DPSF (Dynamic Particle System Framework) = Free particle library for XNA (Windows, XBox 360 and Windows Phone)
Feb 06, 2012 at 7:43 AM@Wim:Thanks. Removed...
TWC9: 4 Years of TWC9, Kinect SDK, C++, & more
Feb 04, 2012 at 7:31 PM@dentaku:I second that!
I miss my Amiga 500...
Setting up your Development Environment
Feb 04, 2012 at 9:46 AM@Dave509:I know you asked Dan, but...
From my seat, I'd suggest C#, as there are more examples and samples for it. To learn C#, check out, http://channel9.msdn.com/Series/C-Sharp-Fundamentals-Development-for-Absolute-Beginners
That said, VB.Net is fully supported and viable for the Kinect and there's more samples and examples on the way. To get going with VB.Net, check out, http://channel9.msdn.com/Series/Visual-Basic-Development-for-Absolute-Beginners
Another nice learning/training resource is http://msdn.microsoft.com/en-us/VS2010TrainingCourse
Hope this helps.
Of course our first Kinect for Windows SDK Project has to involve a Light Saber!
Feb 04, 2012 at 8:11 AM@nigelgos:Yep, this was written in the Beta 1 time frame. I know he's got an updated version that should be available online soon, but in the mean time check out, http://robrelyea.wordpress.com/2012/02/01/k4w-code-migration-from-beta2-to-v1-0-managed/, which will help in the migration of code from the Beta to the RTM of the SDK
Where there's smoke, fire and explosions... there's the 3D particle engine, Tranquility
Jan 30, 2012 at 12:11 PM@deadlydog: Nice! Thanks for the heads up on that.
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