Posts
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Welcome to the Kinect for Windows SDK Project Blog!
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Welcome to the Coding4Fun Kinect blog. We're going to be sharing with you cool, fun and exciting information and projects for the Kinect and Kinect for Windows SDK. From getting the SDK up and running, quick starts and awesome Kinect for Windows SDK projects, every weekday (or so) we're going to be...
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Wait, isn't that MP3, THAT MP3? Fingerprinting your music/audio...
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(2)We've recently been hearing a good bit about music fingerprinting. Where some service or other looks at the fingerprints of your music and then does something with that data. If you're like me, you've wondered just how that fingerprinting is done and how I could do something like that too. Yet I'd not...
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There's Goblins in my XNA! (No, not that kind...)
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Today we're going to look at something that does not use the bleeding edge/beta versions, something that requires a little download assembly to get working, but with a description like this how can I pass it up?
... uses a scene graph to support 3D scene manipulation and rendering, mixing real and virtual...
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A Gentle Introduction to Netduino
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(2)While I've been doing a good number Netduino posts (I'm currently try to do one hardware related post a week or so), but what if you're like me and haven't done much with circuit level hardware work before? (Last time I did anything even close was in the Army 25+ years ago... wow, that makes me...
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Rx:SSSsssss... (That's the sound of Reactive Extensions, Windows Phone 7 and a Snake...)
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(1)Reactive Extensions is something I've not post on much (cough... at all... cough). Reactive Extensions (Rx) are kind of, sort of, not really, but it's one way to think of them, "LINQ to Events".
Here's a short description from Reactive Extensions for .NET Overview for Windows Phone
Reactive...
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(YASL53DP) Supercharging Silverlight 5 3D projects with the Babylon Toolkit
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(Yet Another Silverlight 5 3D Post)
I know, I've been doing a good bit of engine/toolkit and Silverlight 5 posts recently. This should be it for a little while, at least for Silverlight 3D stuff. But this post has been burning a hole in my C4F Post Planning OneNote Notebook for a while, so...
Answer:...
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No Netduino hardware? Go Virtual. The VirtualBreadboard has (some) Netduino support
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Not having the Netduino hardware myself, I used to feel a little left out (of course I could just buy one, they are not expense, but that's besides the point . What I kept looking for was some kind of emulator, some virtual means to play with Netduino and breadboarding projects...
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We're all one little world... as shown with the Silverlight 5 3D sample, Solar Wind
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(1)What I liked about this sample was that it was 'simple,' focusing on one primary thing and yet was pretty cool looking. And there's just something about seeing our little ball of dirt and rock from space that appeals to the frustrated space voyager in me. [Insert quip, "Look! You can see my house...
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We don't need no June 29th! We'll do "Angry" ourselves!
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In the US we have a long weekend coming up and what better way to spend the long weekend than writing our own Angry Birds clone.
Jo De Greef (the blog subtitle, "Blogging about WP7, XNA and LEGO" made me smile... ) is posting an on going series on writing "Pigs Fly" Windows Phone...
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Having a Silver Touch... As in the Wintellect Silverlight Touch Library, LightTouch
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In looking though my past posts it doesn't look like I've done one specifically for "touch." That ends today... Okay, okay, it's Silverlight too, but it's the touch that, well, touched me.
If you need someone to blame for today's post (besides me of course , Mike Taulty's recent post, LightTouch–Silverlight...