Bass said:itsnotabug said:*snip*
And lose their ability to run on Mac OS X and Linux? Not going to happen. Remember that half of their revenue came from Linux and Mac OS X users. If Microsoft really wants XNA to succeed with Indie developers they can't limit it to platforms they control.
i have no problem limiting myself to windows, xbox and zune if i can work with the tools and code i'm already familiar with. that's the price we pay as .net devs.
there is this silversprite project tha promises to run 2d xna games anywhere silverlight runs, but who wants to do serious gaming in a browser? http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/