Joel Martinez
Check me out on the web at Scurvy Bones or at my blog.
XNA MVP
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Setting Up Your Windows Store App Project
Sep 27, 2012 at 12:22 PM@Steve: yep, as @jules says, MonoGame is definitely the way forward if you had an XNA game that you wanted to port.
http://monogame.codeplex.com/
UGTV - Orlando unleashed!
Aug 09, 2008 at 1:35 PMLooking at XNA - Part Two
Nov 28, 2006 at 7:54 AMXNA, for all intents and purposes is MDX2.0
If you're looking to build a desktop application that incorporates 3D elements, then WPF is definitely the way to go.
If you're looking to build an Editor for an XNA application which reuses code (say, reusing the sprite rendering engine for your game in a level editor), then you can render to a control just as you could with MDX. In fact, I've written a control that you can drag and drop onto a form to render with XNA:
http://codecube.net/item.asp?cc_ItemID=338
Hope that helps