If you can find a copy, you might want to pick up The Blender Book. It's a little bit dated now, and bits of the UI have changed, but there is still a lot of useful information in it. If you are into character animation, there's Introducing Character Animation with Blender. I have a copy, but I haven't gone through it yet. There's also more tutorials at BlenderArt.
Rossj wrote:Have Apple finally realised that developers are actually useful? Will they stop releasing products that kill products written by small indie developers? Is it just all about Sales. I suspect the latter, but isn't it the case with all companies? Isn't 'developers, developers, developers' all about Sales as well?
Wow...er, thanks. I was just trying to bounce ideas off of the very helpful people here after spending weeks doing through Google searches.
More ideas I bounced off of people:
Data Structures and Timing
3-D Code Tools
Off the Wall Questions About Data Structures
Looking Glass, 3-D Environments
There is a method to the madness of the questions I was asking, because I had lots of interesting "ideas" for an IDE and a language. I haven't worked on it in a few months (going through a divorce kind of throws off your concentration a bit), but one thing I was (and still am) trying to figure out is "which platform". As in, Linux or Windows. After reading about what might happen to OpenGL performance under Vista and re-familiarizing myself with Knoppix last weekend, I'm leaning towards Linux now. Plus, I had a couple of office application ideas, and well, I don't think Microsoft/Windows needs any help at this point.
I didn't get very far through some of the compiler books, but that is more of a personal-learning-style issue because one of the books worked really well for me (Louden's I think). I understand the concepts for the most part. Problem was, I had to return it to the library (who in turn returned it to the university) and only got through the chapter on "Non-Deterministic Finite State Automata".
Besides, for something as big as I am envisioning, I'm still trying to decide whether I want to commit the time to it.
Charles wrote: blowdart wrote: Charles wrote: When would persistence not make sense when trying to accomplish something that's non-trivial?
When on balance the thing you are trying to accomplish isn't actually worth the effort?
That's a reasonable answer. When else?
When you're a child and your idea of presistance is "But I need it" repeated every minute.
There is a point where the results of persistance just sour the whole experience for you; well it did for me anyway.
It's kind of like when I got through a C Primer book, and then went and picked up a Unix book and sort of said "gee, that's it? This isn't difficult." In some ways, I think a lot of dev jobs at Microsoft aren't actually that difficult once you really dig into them, and have access to appropriate study materials (at least not for me). The question really then becomes, are you, as an organization willing to spend the time teaching somebody or do you want "instant rock stars" to only apply? That seems to be the mode that your company is in right now (maybe I'm wrong). Plus, I don't believe in "sacrificing everything" just for the sake of a career at this company. That's just plain unrealistic, and if and when you guys ever have layoffs, you'll know what I mean. That sort of attitude is great for young salespeople, but in the end it makes for hollow personalities.
petknep_home wrote:I interviewed twice for interning, turned down both times. Got some industry experience doing real win32 work then applied for a full time and got it.
My tips: Know how COM works, be able to debug it, understand how to make objects script accessible, etc. Be able to write apps w/ GDI calls.
Rossj wrote:He does - there is a link to Sven's stuff on there too The others point to the codeproject articles. This seeming to be the most popular.
"The ASP engine on this server (IIS 5) is prone to crashing under high load."
AndyC wrote:Yeah they have the super secret version of MSDN. It's not like it's all documented in the normal one anywhere....