karnokd
PhD Student at the Budapest University of Technology and Economics and research fellow at the Computer and Automation Research Institute, Hungarian Academy of Sciences.
In my research I have to deal with changes and disturbances in manufacturing by using techniques like AI, neural network, multi-agent system, game theory, etc.
In my research I have to deal with changes and disturbances in manufacturing by using techniques like AI, neural network, multi-agent system, game theory, etc.
Vince Orgovan: Windows Vista Telemetry
Aug 13, 2008 at 5:05 AMI think the reason for a single threaded UI is to avoid deadlocks. Usually there are two directions competing in an UI scenario: user input events and gui redraw events. One might create a clever multi-threaded gui but there are too many pitfalls for general purpose usage.
Daniel Pearson: Debugging a Windows Blue Screen of Death
Jul 17, 2008 at 2:21 AMBrian Beckman: The Physics in Games - Real-Time Simulation Explained
Jun 09, 2007 at 8:17 AMFascinating!
And what about the mechanics part of the car? The stress in components can be also simulated in these games? A bad move and your gear breaks loose? Or the suspension deformates and changes behavior?
Microsoft Robotics Tour: CCR, VPL, Simulation - Part 2
Apr 24, 2007 at 1:08 AMMark Russinovich: From Winternals to Microsoft, On Windows Security, Windows CoreArch
Mar 26, 2007 at 10:18 PMAnyway, thanks for the SysInternals!
Transactional Vista: Kernel Transaction Manager and friends (TxF, TxR)
Mar 02, 2007 at 3:53 AMCharles, do you plan a Going Deep in Garbage Collectors,how they work and why isn't it trivial to use them in kernel and drivers (like in Singularity) - or in transactional code?
Eugene Lin and Jason Cobb - Windows Plug and Play
Feb 17, 2007 at 9:05 AMDid this change in Vista? Or I still need another computer to download the driver?