Entries:
Comments:
Posts:

Loading User Information from Channel 9

Something went wrong getting user information from Channel 9

Latest Achievement:

Loading User Information from MSDN

Something went wrong getting user information from MSDN

Visual Studio Achievements

Latest Achievement:

Loading Visual Studio Achievements

Something went wrong getting the Visual Studio Achievements

Discussions

kettch kettch
  • E3 Smackdown

    @wastingtimewithforums: Piracy isn't at issue here. The current issue d'jour is one person buying a game and then passing it around to his friends (whether he makes money on the transaction or not). The games industry is just now catching up to the enterprise market and saying that physical media doesn't matter but licenses do. If I buy a license to some LOB software, am I allowed (morally or legally) to install it on every machine in my enterprise?

  • E3 Smackdown

    @wastingtimewithforums: While Sony hasn't built any infrastructure or APIs for DRM, they've also said that they're allowing the publishers to do their own thing. Allowing publishers free reign to implement DRM is a horrible idea, because that means that we'll end up with the same kind of half-baked BS that often plagues PC game launches. I can't count the number of times that I've bought physical media and not been able to play the game because there was something standing in the way of communicating with the publisher's server.

    I would much rather have a single point of activation from a vendor who has experience building online services. I hope that the 24 hour thing is actually the minimum. That way, on the off chance that I do lose my connection to Live, there will still be a fresh authorization for at least a day. That will be much preferable to not being able to play at all because EA thought they could handle a bajillion launch day activations an hour on a four year old cast-off workstation.

    From the looks of it, with this DRM system, your DLC actually has a chance of surviving a gift/trade/resale. Right now the publishers have started only allowing a single activation on a DLC purchase. That means that if you give a game to somebody, if they want the DLC, they need to buy it themselves. Then you have retailers like GameStop who are known to remove DLC cards from retail boxes for their own nefarious purposes.

  • Niner @ build

    @blowdart: That's because you stand behind people at the hackathons and point out security flaws. Tongue Out

  • E3 Smackdown

    @wastingtimewithforums: I'm confused. Please describe the differences between DRM on the PS4 and DRM on the Xbox One. I've read various articles, and they look mostly the same to me.

  • Why does this site not advertize that to develop for Win Phone 8 you must buy Windows 8????

    @DeathByVisualStudio: What proof do you need? All of those things cost money and more significantly, they take time. Somebody weighed the cost and decided that there was more value to be had by not supporting 7. If you have trouble with this concept, I suggest you do some reading on large scale ALM.

  • Why does this site not advertize that to develop for Win Phone 8 you must buy Windows 8????

    @ScanIAm: Ah, but according to some people, testing and QA come with a negligible cost or are even completely free.

  • What Azure videos do you want to see?

    , figuerres wrote

    *snip*

    yeah real world costs of running services on the cloud.

     

    With case studies or some other example. There'd need to be examples for small, medium and large systems. By small, I'd say something along the lines of a custom LOB application provided by a small ISV to a company with 100 employees or less.

    The calculator on Azure works well enough as a theoretical exercise, but it's hard to get a feel for the real world costs that way.

    I know there's so many options, but how does the cost compare of doing the above with a VM vs Web Role, the same for SQL Azure vs SQL running in a VM.

    I'm pretty happy about the $200 credit for MSDN. This gives a little more flexibility in running these kinds of tests ourselves without paying a lot of money for just testing or if we mess something up and run up a $1000 bill.

  • Apple reveals iOS 7

    Oh look, I was right.

  • Apple reveals iOS 7

    @jinx101: Well, people griped when transparency was added to Windows in the first place. People gotta have something to b!tch about or they're not happy.

  • XBox One: I'd love to see Microsoft pull a card out of their sleeve.

    What they could do with all of that Azure back-end is spin up older games in some kind of Xbox VM and provide an OnLive type of service that's streamed down to the One.