lloigor
| Forum | Thread | Replies | Latest activity |
|---|---|---|---|
| The Sandbox | Intro to XNA Part 1: Building Tiny Tennis | 5 | Feb 14, 2007 at 10:13 AM |
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| Forum | Thread | Replies | Latest activity |
|---|---|---|---|
| The Sandbox | Intro to XNA Part 1: Building Tiny Tennis | 5 | Feb 14, 2007 at 10:13 AM |
The Best XNA Movie in the UNIVERSE
Dec 31, 2006 at 8:04 PMWhilst this could be the case, I suspect that the real reason is because the article in Edge related to XNA Build rather than XNA Game Studio Express. XNA Build is a different product aimed at professional game studios and focuses more on managing the different tools and processes involved in commercial game development.
Also, whilst changing the subject a little, I'd like to pose the following question:
Should XNA be used for non-gaming related 3D development?
To provide a bit of background to my question, my day job involves developing engineering software that implements 3D visualization using Managed Direct X 1.1. In addition, I understand that version 2 of Managed Direct X has been shelved/replaced by XNA.
So, whilst I've enjoyed toying with XNA over the Crimbo holidays, I wondered if XNA is the sensible replacement for MDX1.1 or should we be looking elsewhere when developing non-gaming applications that require 3D?