One possibility is to have a very high poly static scene, such as building and terrains. And run global illumination on it, and return it. So, One would only need to process the non-static objects such as car using another global illumination. But, why not just compute it on One and cache it? IDK. this would work on large scale MMO, which seems to be what they tried to present on the event, just no explicit demo for it. Not sure how to do cloth.
Discussions
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@xied75: for people who loves to install expired malware bytes and anti-virus software and insist on installing virus and spywares, WinRT is the only way to go.
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Is virtual machines that fast now? I normally have the old conception that virtual machine is not as good as the real thing.
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http://blogs.wsj.com/digits/2013/05/22/microsoft-and-sony-diverge-on-gaming-cloud/?utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer&utm_content=buffer94b3f "If you’re backwards compatible, you’re really backwards,” he said. disclaimer: he was taking about gaming console such as Xbox360, NOT Windows. Hence, IMPLIED.
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@felix9: I guess you are right. Many XBLA games are C++ quality.
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@wastingtimewithforums: normally I don't reply to threads anymore, but, I will make an exception. The ability to resell your game is exactly the same as Xbox1 and Xbox360 with install firmware upgrade. The only reason it becomes confusing is because they added the ability for you to play installed games without having physical copy to validate it. Now, obviously you cannot expect to continue playing your installed games after sold the disc to someone else. How they manage that will be described in E3. But, with my tiny imagination, the implementation simply invalidates your installed copy after you pop in your BR into your friends Xbox One and complete the installation process. At most nagging way, it will ask you if you want to transfer the non-disc right. If you get your BR back and pop back in your Xbox, it will ask you to transfer the right again, which will invalidate your friends installation. Obviously this design has one flaw, if someone cloned BR perfectly and sell it to me, he will keep invalidating my original copy with his clone copy, thus, forcing me to go back to the Xbox360 way, requiring me to pop in the BR before game starts. And ofc, the ability to play without disc requires internet connection.
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So XNA and C# is not running on .NET? Or it is? How limited is .Net platform independence? x86 to PowerPC emulation is ok, but, PowerPC to x64 is a dead end, not even .Net can handle it? Sigh....
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Very disappointed. It sounds like Xbox1, but, it is fugly compare to Xbox1. And lack of BC on .net XBLA, wtf. Terrible marketing. The Xbox360 must die movement will drag down XboxO sales.
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Awesome find. But, what does it means for consumers or developers? Faster games and easier to develop?