Hi all, I just want to give this topic a little more direction. The following is my personal opinion of course, but, I think is valid.
So, in the thread, we have been making a lot of assumptions on this technology. I will point this out clearly.
1) In the online gaming, we have something called LAG. LAG is you have a stable internet connection, but, the distance is too long, something you would get from international phone call.
2) You can also get LAG when you internet connection is slower. Now, this is not distance based. It simply means it the pipe is thinner. The speed is the same. The distance is the same. So when to pump your water in a thinner pipe, you get less volume than a bigger pipe (same speed, aka different water pressure).
3) There is this thing called Buffering. Buffering is different than LAG. LAG is more associated with small bytes traveling through the pipe. Buffering is a magnitude larger.
4) Unstable internet. Lets just say your up and down stream disappeared for one second.
Ok, now I have explained three cases. Let's be all technical. 2 and 3 are both affected by packet size. Only the first cases based on distance. As pointed out, 2 and 3 having magnitude of packet difference.
Now, what is DeLorean trying to solve? #3 only.
You can't fix #1, you need fiber optic to get a faster speed physically, regardless bandwidth.
You can't fix #2, because your internet bandwidth sux in the first place.
You can't do much with #4, the server think you are not moving for one second. Of course, we do have logic to compute this, but, regardless, a one second is a long time, other players will see you teleport for certain amount of distance, and they will tell you to leave if you teleport frequently.
#3 is the one DeLorean trying to solve. Which only deals with video buffering. Meaning you have lots of bandwidths, just that the speed isn't so perfect for IMAGE only. Like I said, this does not solve the teleport when you lag on current PC games.
Conclusion. It wont solve the problem you have right now. What it does, is to bring Video Stream on par with what you have right now, at cost of using excessive bandwidth.
Now, I do believe Video Steaming has its market. Hotel will benefit greatly. Phone will benefit greatly. It brings high fidelity gaming to incapable machines.
But, the excessive use of bandwidths for hours and hours isn't all that great from an efficiency perspective. You pissed off neighbors on cable. You pissed of your roommate. You pissed off ISP.
This shouldn't be playing BC games. That's a pure waste of bandwidths. It should play games that your hardware can't handle. So, at least wasteful bandwidth is a little more justified.
There is a market. And providing this technology will make the service more attractive for people who can do it, or even lower resolution in favor of smoother experience.
But, back to System War. It is not as high priority as bringing 1080p to many XboxOne games. It is not as high priority as DX12 improvement. And for capable machines like a gaming console, it makes more sense to bring visual enhancements using cloud, than simply playing games.
Like I said, I much prefer them render the scenes certain distance away from the player (crazy destruction and etc). That is the first step. And then, they can bring much smoother version of that with DeLorean.
Of course, one they have a OnLive setup, DeLorean will become high priority.