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	<title>Channel 9 - Discussions by nmoog</title>
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		<title>Channel 9 - Discussions by nmoog</title>
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	<pubDate>Sat, 25 May 2013 18:57:11 GMT</pubDate>
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		<title>Tech Off - Discuss the Beginning Game Development series on Coding 4 Fun</title>
		<description><![CDATA[<p>Just a note about the framerate problem people seem to be having - I started following the video tutes on RocketCommander (<a href="http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/">http&#58;&#47;&#47;msdn.microsoft.com&#47;coding4fun&#47;gamedevelopment&#47;rocketcmd&#47;</a>) at Coding4fun.<br>
<br>
Rocket Commander does not use the OnPaint methods for rendering. I tried the rocket commander method on Battle Tank and my average fps went from 45 fps to over 1000 fps! (which is a bit annoying as it's WAAAY too fast!)<br>
<br>
Basically you don't use the Application.Run method and render in OnPaint, but create your own form, have a &quot;while&quot; loop. The while loop calls Application.DoEvents() to make sure it plays nicely.<br>
<br>
If you just follow the rocketcommander stuff for the first couple of tutorial you can learn some good stuff to use here - but it doesnt cover the basics of cameras and stuff - goes very advanced very quickly <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br></p>]]></description>
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		<pubDate>Sun, 07 May 2006 04:15:05 GMT</pubDate>
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		<dc:creator>nmoog</dc:creator>
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		<title>Tech Off - Discuss the Beginning Game Development series on Coding 4 Fun</title>
		<description><![CDATA[<p>Does anyone know when the next lesson will be out, or how often they are released? The anticipation is killing me, and now that I know how to spin triangles,&nbsp; I reaaaally want to know how to spin my objects independently of each other <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br></p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/70211-Discuss-the-Beginning-Game-Development-series-on-Coding-4-Fun/ea81e07067e9422f919a9dea0120a716#ea81e07067e9422f919a9dea0120a716</link>
		<pubDate>Thu, 14 Jul 2005 05:04:26 GMT</pubDate>
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		<dc:creator>nmoog</dc:creator>
		<slash:comments>119</slash:comments>
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		<title>Tech Off - Discuss the Beginning Game Development series on Coding 4 Fun</title>
		<description><![CDATA[<p>I'm seeing the same thing - as the cube spins different faces are getting rendered in the fore-ground which should be in the background etc. I remember reading up about 3d progamming in the olden days ('95) and they always were talking about depth sorting,
 and z-buffers, and bsp something-somethings that were used to determine which vertices should be rendered in which order.<br>
<br>
I reckon this is what will be covered in the next tutorial (I hope so anyway <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br></p>]]></description>
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		<pubDate>Sun, 10 Jul 2005 02:28:40 GMT</pubDate>
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		<dc:creator>nmoog</dc:creator>
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