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Lars Bak and Steve Lucco: Chakra, V8, JavaScript, Open Source
Oct 16, 2012 at 10:40 PMwell, there's WebCL for true GPGPU in the future. but for now, the WebGL solves the 99% use-case for the available hardware: better graphics.
Lars Bak and Steve Lucco: Chakra, V8, JavaScript, Open Source
Oct 16, 2012 at 5:41 PM"if we can find a way to address the GPU". do you mean WebGL?
Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart
Oct 16, 2012 at 4:12 PMI can't help thinking that we're just making our way slowly back to where we should have been if ES4 hadn't been killed.
Anders Hejlsberg, Steve Lucco, and Luke Hoban: Inside TypeScript
Oct 05, 2012 at 1:57 PMthe WebIDL translator would make a great sample
Stephan T. Lavavej: Core C++, 2 of n
Jul 09, 2012 at 10:56 PM"that probably sounded like Klingon"
LOL, actually it sounded like a template compiler error. is that the same as Klingon?
D830?
LINQ, Take Two – Realizing the LINQ to Everything Dream
Jul 02, 2012 at 4:14 PMwrong video! this is the video for DEV413
There are no clouds when raytracing with Azure
May 31, 2012 at 5:09 PMnice, but the framerate's a little low.
try this instead: http://codewithoutborders.com/glsl/balls.html (requires webgl)
Luke Hoban: ECMAScript 6
Apr 19, 2012 at 6:13 PMhmmm.... "WebGL" & "THRRE.Mesh" in a Microsoft slide deck. interesting...
IKVM.NET: Building a Java VM on the .NET Framework
Apr 08, 2012 at 1:04 AMheh, nice way to go from meh to wow with one throw-away.
Interactive Panel: Ask Us Anything!
Feb 16, 2012 at 9:45 AMok, so when do we get a clang frontend for MSVC? no joke.
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