well, there's WebCL for true GPGPU in the future. but for now, the WebGL solves the 99% use-case for the available hardware: better graphics.
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"if we can find a way to address the GPU". do you mean WebGL?
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I can't help thinking that we're just making our way slowly back to where we should have been if ES4 hadn't been killed.
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the WebIDL translator would make a great sample

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"that probably sounded like Klingon"
LOL, actually it sounded like a template compiler error. is that the same as Klingon?
D830?
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wrong video! this is the video for DEV413
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nice, but the framerate's a little low.
try this instead: http://codewithoutborders.com/glsl/balls.html (requires webgl)
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hmmm.... "WebGL" & "THRRE.Mesh" in a Microsoft slide deck. interesting...
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heh, nice way to go from meh to wow with one throw-away.
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ok, so when do we get a clang frontend for MSVC? no joke.