hmmm.... "WebGL" & "THRRE.Mesh" in a Microsoft slide deck. interesting...
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heh, nice way to go from meh to wow with one throw-away.
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ok, so when do we get a clang frontend for MSVC? no joke.
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If you're prepared to forego the arduino libs and use the native Atmel SDK, you can use AVR Studio 5 which includes a simulator/debugger and is built on VS2010 shell (doesn't require VS2010 license). You have to use avrdude yourself to squirt the compiled results to the arduino, but it works a charm. Just get a copy of the relevant datasheet and you're off...
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couldn't you just make sure everything's installed below a single directory and use junction points to switch the currently installed version?
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beware: shared_ptr uses Interlocked* to enforce thread safety on its refcounts. if you're false-sharing in the same cache line you can absolutely kill your app's performance.
speaking of machine models, anyone care to explain pointers to members of classes with mutiple virtual bases? or what happens when an exception is thrown?
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great talk.
are there any plans to make MemoryStream.BeginRead synchronous like it was in .NET 1.1 ?
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please, next time Matt asks for a 2-hour slot for his talk, GIVE IT TO HIM!
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not related to >2s hangs, but wrt performance, can you guys take a look at the following debugger windows:
- callstack
- locals
- watch
having any one of these open when stopped at a breakpoint brings the IDE to a crawl (see the visible lag when resizing the IDE.)interestingly enough, the autos window doesn't exhibit this behavior.