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    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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    <pubDate>Wed, 19 Jun 2013 06:44:14 GMT</pubDate>
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      <title>Creating the Virtual Experiment Laboratory app with the Visual Studio 3D Starter Kit</title>
      <description><![CDATA[<p>While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life.&nbsp; Roberto Sonnino, developer of the <a href="http://aka.ms/vs3dkit">Visual Studio 3D Starter Kit</a>, interviews Gokhan&nbsp;Sengun of <a href="http://www.netas.com.tr/index.php?gdl=in">Netas Telekomunikasyon A.S.</a>, who created the <a href="http://apps.microsoft.com/windows/app/fcac7925-01dc-4f25-b3f1-aace7f275ba0">Virtual Experiment Laboratory (Sanal Deney Laboratuvarı)</a>&nbsp;app&nbsp;using the Visual Studio 3D Starter Kit.</p><p>Gokhan discusses how he used the Starter Kit as a base for learning about DirectX programming, and demonstrates how he used the Visual Studio Shader Designer to create some of the effects in his app.</p><ul><li><span class="ms-rteFontFace-10"><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=00m00s">[00:00]</a> - </span>Gokhan and Roberto talk about the app and Gokhan's experiences with DirectX and the Starter Kit </li><li><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=10m56s">[10:56]</a> - Gokhan demos the Virtual Experiment Laboratory app </li><li><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=14m32s">[14:32]</a> - Behind the scenes - making a dynamic sprite with the Visual Studio Shader Designer </li><li><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=18m37s">[18:37]</a> - Behind the scenes - making an animated flame with the Visual Studio Shader Designer </li></ul><p>Come watch the Starter Kit and the Visual Studio graphics tools in action to create rich 3D user interfaces for your app.</p><p>For more information, you can find Gokhan on Twitter: <a href="http://twitter.com/gokhansengun">@gokhansengun</a>.</p><p>Roberto is also on Twitter: <a href="http://twitter.com/robertos_br">@robertos_br</a>. Please let us know if you have an app on the Store that uses the VS 3D Starter Kit!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/robertos/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:50b03c8dd163428181baa1c00165746c">]]></description>
      <comments>http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit</comments>
      <itunes:summary>While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life.&amp;nbsp; Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan&amp;nbsp;Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory (Sanal Deney Laboratuvarı)&amp;nbsp;app&amp;nbsp;using the Visual Studio 3D Starter Kit. Gokhan discusses how he used the Starter Kit as a base for learning about DirectX programming, and demonstrates how he used the Visual Studio Shader Designer to create some of the effects in his app. [00:00] - Gokhan and Roberto talk about the app and Gokhan&#39;s experiences with DirectX and the Starter Kit [10:56] - Gokhan demos the Virtual Experiment Laboratory app [14:32] - Behind the scenes - making a dynamic sprite with the Visual Studio Shader Designer [18:37] - Behind the scenes - making an animated flame with the Visual Studio Shader Designer Come watch the Starter Kit and the Visual Studio graphics tools in action to create rich 3D user interfaces for your app. For more information, you can find Gokhan on Twitter: @gokhansengun. Roberto is also on Twitter: @robertos_br. Please let us know if you have an app on the Store that uses the VS 3D Starter Kit! </itunes:summary>
      <itunes:duration>1455</itunes:duration>
      <link>http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit</link>
      <pubDate>Tue, 21 May 2013 13:00:00 GMT</pubDate>
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      <dc:creator>Roberto Sonnino - MSFT</dc:creator>
      <itunes:author>Roberto Sonnino - MSFT</itunes:author>
      <slash:comments>4</slash:comments>
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      <category>3D Modeling</category>
      <category>C++</category>
      <category>Direct 3D</category>
      <category>DirectX</category>
      <category>Graphics</category>
      <category>Interview</category>
      <category>Programming</category>
      <category>XAML</category>
      <category>Windows 8</category>
      <category>Windows Store App</category>
    </item>
  <item>
      <title>Developing an app with the Visual Studio 3D Starter Kit</title>
      <description><![CDATA[<p>Writing your first app using DirectX can seem mysterious if you're new to graphics or game development. The <a href="http://aka.ms/vs3dkit">Visual Studio 3D Starter Kit</a> was created to help developers understand the basics of DirectX development with a complete Windows 8 application.</p><p>In this episode, Roberto Sonnino, a software developer on the&nbsp;Visual Studio team, walks through creating a <a href="http://diceroller3d.codeplex.com">dice rolling app</a> with the Starter Kit, and shows that the same code can be recompiled for Windows RT and Windows Phone 8 devices.</p><p>The accompanying walkthrough is published on the Visual C&#43;&#43; team blog as a three part series:</p><ul><li><a href="http://blogs.msdn.com/b/vcblog/archive/2013/03/26/developing-an-app-with-the-visual-studio-3d-starter-kit-part-1-of-3.aspx">Part 1</a> </li><li><a href="http://blogs.msdn.com/b/vcblog/archive/2013/04/02/developing-an-app-with-the-visual-studio-3d-starter-kit-part-2-of-3.aspx">Part 2</a> </li><li><a href="http://blogs.msdn.com/b/vcblog/archive/2013/04/11/developing-an-app-with-the-visual-studio-3d-starter-kit-part-3-of-3.aspx">Part 3</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/robertos/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:96ac21da34db4dcd90dda1960174bf48">]]></description>
      <comments>http://channel9.msdn.com/posts/VS-3D-Starter-Kit-Dice-Roller</comments>
      <itunes:summary>Writing your first app using DirectX can seem mysterious if you&#39;re new to graphics or game development. The Visual Studio 3D Starter Kit was created to help developers understand the basics of DirectX development with a complete Windows 8 application. In this episode, Roberto Sonnino, a software developer on the&amp;nbsp;Visual Studio team, walks through creating a dice rolling app with the Starter Kit, and shows that the same code can be recompiled for Windows RT and Windows Phone 8 devices. The accompanying walkthrough is published on the Visual C&amp;#43;&amp;#43; team blog as a three part series: Part 1 Part 2 Part 3 </itunes:summary>
      <itunes:duration>1659</itunes:duration>
      <link>http://channel9.msdn.com/posts/VS-3D-Starter-Kit-Dice-Roller</link>
      <pubDate>Thu, 11 Apr 2013 23:30:44 GMT</pubDate>
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      <dc:creator>Roberto Sonnino - MSFT</dc:creator>
      <itunes:author>Roberto Sonnino - MSFT</itunes:author>
      <slash:comments>7</slash:comments>
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      <category>C++</category>
      <category>DirectX</category>
      <category>Games</category>
      <category>Graphics</category>
      <category>XAML</category>
      <category>Windows 8</category>
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      <title>Visual Studio 3D StarterKit</title>
      <description><![CDATA[<p>Want to write a 3D game for Windows 8, but not sure where to start?&nbsp;</p><p>&nbsp;In this video, we'll show you the <a href="http://aka.ms/vs3dkit">Visual Studio 3D Starter Kit</a>, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps, including Visual Studio 2012 Express for Windows 8.&nbsp; JP and Roberto walk you through this C&#43;&#43; code sample which shows you how to use common capabilities in 3D apps and games for the Windows Store, such as:</p><ul><li>Loading textures, models,&nbsp;shaders </li><li>Working with a Camera class </li><li>Creating a 3D Scene </li><li>Using XAML with DirectX </li></ul><p>We'll also show you how to use the Model and Image Viewers and Shader Designer which are included in retail editions of Visual Studio 2012.</p><p>Also check out the <a href="https://hanoi3d.codeplex.com/">Towers of Hanoi</a> project on CodePlex that Roberto shows in this video, which is an example of how you can adapt the Starter Kit for use in your own apps and games.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/robertos/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:825f5f1d42334f1a8e49a102003da81b">]]></description>
      <comments>http://channel9.msdn.com/posts/Visual-Studio-3D-StarterKit</comments>
      <itunes:summary>Want to write a 3D game for Windows 8, but not sure where to start?&amp;nbsp; &amp;nbsp;In this video, we&#39;ll show you the Visual Studio 3D Starter Kit, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps, including Visual Studio 2012 Express for Windows 8.&amp;nbsp; JP and Roberto walk you through this C&amp;#43;&amp;#43; code sample which shows you how to use common capabilities in 3D apps and games for the Windows Store, such as: Loading textures, models,&amp;nbsp;shaders Working with a Camera class Creating a 3D Scene Using XAML with DirectX We&#39;ll also show you how to use the Model and Image Viewers and Shader Designer which are included in retail editions of Visual Studio 2012. Also check out the Towers of Hanoi project on CodePlex that Roberto shows in this video, which is an example of how you can adapt the Starter Kit for use in your own apps and games. </itunes:summary>
      <itunes:duration>1098</itunes:duration>
      <link>http://channel9.msdn.com/posts/Visual-Studio-3D-StarterKit</link>
      <pubDate>Wed, 07 Nov 2012 23:36:33 GMT</pubDate>
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      <dc:creator>Roberto Sonnino - MSFT, jpdup</dc:creator>
      <itunes:author>Roberto Sonnino - MSFT, jpdup</itunes:author>
      <slash:comments>14</slash:comments>
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      <category>3D Modeling</category>
      <category>C++</category>
      <category>Direct 3D</category>
      <category>DirectX 11</category>
      <category>Pixel Shader</category>
      <category>Visual Studio</category>
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