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Discussions

sysrpl sysrpl
  • Can someone PLEASE tell me why Windows file operations are still messed up?

    From Windows Vista onwards file operations in explorer have been constantly been dodgy for me ... for many years, on different hardware. And Windows 8 seems the worst yet.

    Anecdotal examples:

    I just tried to copy some files (4580 to be exact) from my documents another folder and Windows just sat there displaying a "Caclulating File Copy Time" dialog for 10 minutes. I eventually gave up, opened a cmd prompt and type "copy * \path\to\put. Cmd did the copy in less than 20 seconds.

    Yesterday I needed to delete about 500 files. Selecting all files in explorer then pressing Shift+Delete (to bypass the recycle bin), Windows stood on a "Preparing to Delete Files" dialog for 20 seconds. I pressed cancel, opened a cmd prompt and typed "delete *". It took 1 second to do the delete that way.

    On my home media PC with Windows 8, every time I open my downloads folder (which has maybe 100 files), I have to wait 5-10 seconds while explorer considers showing me a list of files/folders (I have detail view on with filename, size, and date shown). If I navigate to a subfolder (a movie folder) and back up again, I have to wait another 5-10 seconds all over again. It's so damn annoying.

    I think a lot of these slow problems are related to MS trying to make some digital files uncopyable (DRM causes slow file copies, rename, or deletes), which given the problems I had working with explorer since Vista was released, seems like a very big mistake by MS.

    What are your thoughts/experience with slow explorer operations on Vista onwards?

  • There will be no directX 12?

    @evildictaitor:

    , evildictait​or wrote

    I must have missed that. Perhaps if you enumerated a couple of AAA games from 2012 or 2013 on any major platform (by which I mean PC, PS3, Wii, Xbox) that chose OpenGL that would help make your point that OpenGL is popular with games developers.

    The question wasn't about what title/hardware was used last year, but what is coming in the road ahead.

    PS4 moved PSGL, a Sony version of OpenGL ES, away from riding on top of LibGMC and implements their new version of PSGL natively. Wii U's graphics interface is a fully compliant OpenGL 4.1 system.

    All the OSX, iPhone/iPad, Android games use OpenGL. The primary graphics programming interface for the upcoming Ouya and Steambox consoles is OpenGL, same with Raspberry Pi.

    Value hired the original SDL author last year, and a pretty spiffy and new SDL 2.0 had its ABI locked on Friday. SDL 2.0 brings in a unified OpenGL system and now loads the appropriate OpenGL library for whatever platform you are targeting, as well as providing much improved OpenGL extension querying and loading support. Valve is actively porting their source engine powered titles, both new and old, to this new system while working with hardware makers and the SDL 2.0 team to improve everything all around.

    Most all browsers have some support for WebGL, and people have found WebGL support in new versions of Microsoft's IE.

    Then there is the new commitment from hardware vendors to actually improve OpenGL performance for their chips, since a lot of mobile devices use their chips and almost universally rely on OpenGL for games. There are new display managers under development and already working for Linux devices (and also Linux desktops) which are compatible with these improved drivers. Projects have been combined with these new display managers and SDL for big screen applications (XBMC, Steam Big Picture, OpenShot)

    Finally, OpenGL actually provides much better performance in cases over Direct3D.

     

     

  • 1k Javascript Minecart Ride

    Here you go!

  • Wow. Sweet @ss WebGL Demo

    Here is a write up of a very nice WebGL demo I thought might interest some of you. Personally I am quite impressed what Stavros (the orginal author) has created, including his GUI interface/widgets and debugging toolkit.

    Live Demo Here

  • Announcing Xamarin 2.0

    @Harlequin: I consider VS to be a free tool given all the Spark programs MS offers; WebsiteSpark, DreamSpark, BizSpark, and YouthSpark.

  • Announcing Xamarin 2.0

    Today Xamarin announced version 2.0 of their tools for using C# and Mono to develop iOS/Android apps on Windows/Mac/Linux with Visual Studio/Xamarin Studio.

    Xamarin also announced new free and individual developer versions.

    Part of the sales pitch Xamarin offered in the past is the easy of use and much simplified code reduction their C# libraries provide above and beyond Objective-C and Java. This new version much improves their tooling, according to Xamarin.

    My question to everyone here is, have you tried using C# or the Xamarin products to develop mobile applications for iPhone or Android? If so, what was your experience, and if not what has kept you from trying and using Xamarin mobile development tools?

    I'll answer first: No I haven't tried Xamarin studio previously because their lowest price was $999 and I have a strong bias against paid developer tools having had experienced Borland Delphi.

  • Does anyone know how this can be done on Windows?

    I want to write a program which allows users to play sound clips into their microphone (recording device) so that they can mix in clips with their voice while using VOIP software (Ventrillo or Skype for example) from their PC. When I say play sound clips into their microphone, I mean the user presses a button, and the sound clip is played that both the user and the people on the other end of the VOIP connection can hear. What API functions can be used to do this on Windows?

  • Silverlight, another nail in its coffin

    , Ian2 wrote

    The new WinRT stuff is just Silverlight by another name, and closer to the metal to boot. 

    IMO it is just politics that it isn't called "Silverlight.RT" or some such.

    Except WinRT apps don't work in a variety of browsers they only work on Windows 8, they cannot run along with the desktop, require submission and approval from Microsoft to run, and Microsoft takes 30% of any money generated from your app.

    And as far a "closer to the metal" goes, you're the first person I've heard describe Windows 8 Metro apps as "closer to the metal".

  • Silverlight, another nail in its coffin

    In the past I invested time in learning how to develop with Silverlight. I stopped when it became clear  MS was going to scrap it. They pulled The Gu away from it, Jesse the Silverlight Geek stopped working for Microsoft, and it seemed like Ballmer's "Developer's, developer's, developer's" rant was just more lip service. Microsoft develops something, promotes it to developers, then walks away and pushes the next something to replace the last something; leaving the many who invest time, effort, and money chasing Microsoft technology royally screwed.

    Microsoft killed off Silverlight.net this week. The Silverlight gallery is gone along with the Silverlight blogs, and 90% of the video training series as Microsoft prepares to kill off Siverlight.

    From the comments:

    The biggest mistake Microsoft made was to stop developing VB6. Everything after that has been a failure.

    I agree that Microsoft stopping development of VB6 was a huge mistake.

  • Hobby electronics programming

    Has anyone here done any hobby work with electronics and micro controllers? I was wondering how hard it would be to program appliances like this ice cream maker.

    I figure the computer controlled part of that setup could be built using an arduino and one of the many cheap and small touch screen LCDs available today.