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	<title>Channel 9 - Discussions by thumbtacks2</title>
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		<title>Channel 9 - Discussions by thumbtacks2</title>
		<link>http://channel9.msdn.com/Niners/thumbtacks2/Discussions</link>
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	<description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
	<link>http://channel9.msdn.com/Niners/thumbtacks2/Discussions</link>
	<language>en</language>
	<pubDate>Mon, 20 May 2013 12:39:34 GMT</pubDate>
	<lastBuildDate>Mon, 20 May 2013 12:39:34 GMT</lastBuildDate>
	<generator>Rev9</generator>
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	<item>
		<title>Coffeehouse - 3d on the brain..</title>
		<description><![CDATA[<p>Interesting ideas... <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif?v=c9' alt='Big Smile' /><br><br>This stuff would be quite easy to mock-up using a bit of OpenGL (and probably DirectX, too).</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/260478-3d-on-the-brain/5704ffc071d746c9bf719e31009ee9ab#5704ffc071d746c9bf719e31009ee9ab</link>
		<pubDate>Wed, 23 Jan 2008 15:29:41 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>13</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - Your Own Window Manager</title>
		<description><![CDATA[<p>Curious...how much work would it take to develop your own lightweight window manager? For say...oh, I dunno...Linux. Seeing that several window managers could potentially be sucked into patent trouble, I'm wondering if it is worth it to revisit some old
 UI ideas.<br>
<br>
For fun, ya know. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif' alt='Wink' /></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/258213-Your-Own-Window-Manager/258213#258213</link>
		<pubDate>Fri, 12 Oct 2007 16:21:57 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/258213-Your-Own-Window-Manager/258213#258213</guid>
		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>3</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Tech Off - Removable drive events?</title>
		<description><![CDATA[<p>Good question. I did a bit of searching and found this:<br /><br /><a href="http://msdn2.microsoft.com/en-us/library/aa363480.aspx">http://msdn2.microsoft.com/en-us/library/aa363480.aspx</a><br /><br />Apparently there is a&nbsp;WM_DEVICECHANGE message, which would be handled via a&nbsp;wndproc function&nbsp;(in C/C&#43;&#43;). I haven't actually tried this, however...but it looks interesting.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/258137-Removable-drive-events/9614dd3787b848cca4e49df901022419#9614dd3787b848cca4e49df901022419</link>
		<pubDate>Thu, 11 Oct 2007 18:44:05 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/TechOff/258137-Removable-drive-events/9614dd3787b848cca4e49df901022419#9614dd3787b848cca4e49df901022419</guid>
		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>3</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Tech Off - !sizeof</title>
		<description><![CDATA[<p>In C#, it's my understanding that variables are created as objects. Does anybody know how large those objects are? In C, you have the sizeof operator, and it returns the size of an object in bytes. But in C#, from what I read
<a href="http://msdn2.microsoft.com/en-us/library/eahchzkf(VS.71).aspx">here</a>, it's sizeof operator &quot;can only be used in the unsafe mode&quot;.&nbsp; Hmmm. Is there an alternate keyword that serves the same purpose?<br /><br />Also, how does C# perform when you are manipulating large sets of data? Or is that not recommended. Just an academic interest on my end...nothing serious planned.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/258159-sizeof/258159#258159</link>
		<pubDate>Wed, 10 Oct 2007 18:21:13 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/TechOff/258159-sizeof/258159#258159</guid>
		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>3</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - So .NET is &amp;quot;Resource&amp;quot; Sourced... what&#39;s next?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">ScanIAm wrote:</div>
<div class="quoteBody">&#65279;
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>wkempf wrote:</strong>
<hr size="1">
<i>&#65279;For Mono, it's definitely not silly.&nbsp; They have a huge risk of violating patents that Microsoft very well could defend.<br>
<br>
For everyone else, give me a break.&nbsp; You know, MFC, ATL and several other libraries were under very similar licenses, and there's not been one instance of trouble caused by this.&nbsp; Let's stop spreading FUD.</i></td>
</tr>
</tbody>
</table>
</blockquote>
Exactly, and in fact, I'd bet that Miguel has seen the code through reflector before.&nbsp; Remember, MSFT doesn't 'sell' .Net, so there's no market to protect.</div>
</blockquote>
Does anybody know&nbsp;how many users actually use anything that the Mono project has created?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/258005-So-NET-is-quotResourcequot-Sourced-whats-next/b11d9b0988244f94a2179deb001c144e#b11d9b0988244f94a2179deb001c144e</link>
		<pubDate>Fri, 05 Oct 2007 15:30:44 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>23</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - So .NET is &amp;quot;Resource&amp;quot; Sourced... what&#39;s next?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">AndyC wrote:</div>
<div class="quoteBody">&#65279;
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>thumbtacks2 wrote:</strong>
<hr size="1">
<i>&#65279;In all seriousness, who really cares if anybody has seen the .NET code or not?&nbsp;
</i></td>
</tr>
</tbody>
</table>
</blockquote>
If you want to work on mono, it might be an issue. For anyone else it's really not a big deal, especially if you're working as a .NET developer (why would you copy code from the BCL when you can just use the BCL?)</div>
</blockquote>
It would be a silly&nbsp;if Mono doesn't hire you because of &quot;seeing the source code&quot;. That's their own choice, though, and I can see the legal issues they are trying to avoid.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/258005-So-NET-is-quotResourcequot-Sourced-whats-next/2b864e801d9541298a319deb001c1366#2b864e801d9541298a319deb001c1366</link>
		<pubDate>Fri, 05 Oct 2007 13:47:39 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>23</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - So .NET is &amp;quot;Resource&amp;quot; Sourced... what&#39;s next?</title>
		<description><![CDATA[<p>In all seriousness, who really cares if anybody has seen the .NET code or not? How else do&nbsp;developers learn? Now if you go and copy the code line by line and incorporate it into your own product, and then ship that, then you do so at your own risk.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/258005-So-NET-is-quotResourcequot-Sourced-whats-next/6f7e50db6b754cae81cf9deb001c130b#6f7e50db6b754cae81cf9deb001c130b</link>
		<pubDate>Fri, 05 Oct 2007 13:15:36 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>23</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - Something about Charles</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">Charles wrote:</div>
<div class="quoteBody">You will also meet some incredibly interesting geniuses soon (some of whom do not work for MS or even contribute directly (or at all)&nbsp;to our stack, but who are working on the same hard industry-wide problems....)</div>
</blockquote>
And what difficult problems would those be?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257845-Something-about-Charles/f9cc8f66b69f4d93a6d59deb0019951c#f9cc8f66b69f4d93a6d59deb0019951c</link>
		<pubDate>Thu, 27 Sep 2007 13:21:09 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>8</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - nada</title>
		<description><![CDATA[<p>With site design (and even small database design)&nbsp;there are often several issues involved...(warning: preaching ahead)<br>
<br>
1) How the information behind the scenes is organized<br>
2) What the UI looks like<br>
3) How easy it is to navigate<br>
4) How&nbsp;it handles changing future business needs<br>
<br>
Often, you'll have to make many compromises on these and other issues.<br>
<br>
For&nbsp;#1,&nbsp;this is a huge consideration for developers and the people who have to maintain the site. The end user may or may not care about this part...although I would argue that a well designed and well organized back-end make things go a lot smoother on the
 front end.<br>
<br>
For #2, this can be a selling point for an end user, but if you behind the scenes organization is bad, or the tab order (for instance) is all whacked (#3), nobody will care.<br>
<br>
For #3, poor navigation can kill a site <em>fast.</em>&nbsp;<br>
<br>
For #4, this can be a pain for both the end user and the developer, but often many of these issues don't crop up until a system is already in place and in use. Here's where previous experience can really pay off.<br>
<br>
That said, I think the look of your idea is great. I noticed several differences in the
<em>organization</em> of the information between all three versions, however...so I'm not sure what I can comment on there. I don't know who your end users are.
<br>
<br>
btw, thanks, now I'm&nbsp;thinking of picking up a bacon double cheeseburger from Burger King for lunch.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257530-nada/d5d6d1228bef4661a4ef9deb00154870#d5d6d1228bef4661a4ef9deb00154870</link>
		<pubDate>Wed, 12 Sep 2007 14:39:54 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>42</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - iPod itouch</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">Harlequin wrote:</div>
<div class="quoteBody">Maybe Microsoft needs to get things close to done before announcing it, then it doesn't look like they take years and years for things to come to fruition, which they do. But with Apple they have a press conference, BAM new iPods. When
 are they out? The next weekend. That's how you sell half a million phones in a&nbsp;month.
<br>
<br>
Microsoft announces something. When is it coming out? Well, we're only in beta 1 but we'll have a tech preview in 6 months, yada yada yada.</div>
</blockquote>
I think you really hit on something there. Part of it may be that Apple can get away with this practice due to the relatively closed nature of their platform. Also, Microsoft is still trying out this whole &quot;transparency&quot; thing...with mixed results...and they
 have to try to make their software work a gazillion different hardware configurations. Sometimes an open hardware platform isn't always the best way to go.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257465-iPod-itouch/38d5583ab2f94243a73c9dec00a6f300#38d5583ab2f94243a73c9dec00a6f300</link>
		<pubDate>Thu, 06 Sep 2007 20:41:28 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>43</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Software changes do not occur overnight!</title>
		<description><![CDATA[<p></p>
<blockquote>
<div class="quoteAuthor">Tim Sneath wrote:</div>
<div class="quoteBody">&#65279;To be fair, the goal of the tutorial is not to lead you through the steps to produce Outlook in the minimum number of pages, but rather to provide a comprehensive learning guide to our designer and developer tools while building a fun
 and useful sample. <br>
<br>
(And that's not to say that building an Outlook-like interface is a trivial task, either - particularly if the controls are real, working, data-bound&nbsp;controls. I'm sure it was significantly more work for the Outlook developers to build this code in Win32.)</div>
</blockquote>
I suppose the logic here is that &quot;in the era of 1,000&#43; page programming books, what's another 90 pages?&quot;
<br>
<br>
Out of curiousity, how hard is it to write your own WPF controls anyway?
<p></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257446-Software-changes-do-not-occur-overnight/defa097f44d14d7e8fa29dec00a6a2cc#defa097f44d14d7e8fa29dec00a6a2cc</link>
		<pubDate>Thu, 06 Sep 2007 18:00:57 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>7</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Whiteboard coding interviews are bad</title>
		<description><![CDATA[<p>This is&nbsp;definitely an interesting approach. Personally, I would probably benefit from such an interview style. Plus, if the developer gets hired, I think it would become pretty clear within days whether or not the candidate actually has the skills they
 claim to have (or not).</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257447-Whiteboard-coding-interviews-are-bad/363b25cfb97744a3ba0a9dec00a6a5fc#363b25cfb97744a3ba0a9dec00a6a5fc</link>
		<pubDate>Thu, 06 Sep 2007 16:01:48 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>11</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - Software changes do not occur overnight!</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">vesuvius wrote:</div>
<div class="quoteBody">&#65279;After (eventually) traipsing through a tutorial at <a href="http://blogs.msdn.com/tims/archive/2007/06/13/wpf-hands-on-lab-build-an-outlook-2007-ui-clone.aspx">
http://blogs.msdn.com/tims/archive/2007/06/13/wpf-hands-on-lab-build-an-outlook-2007-ui-clone.aspx</a> I’ve come to the realisation that you’re either a designer or a programmer (shock horror). Linq may increase productivity, but this is voraciously&nbsp;negated
 by the amount of time it will take to get your UI right in Expression Blend and Visual Studio.
</div>
</blockquote>
What's with this part:
<blockquote>
<div class="quoteAuthor">Tim's Blog wrote:</div>
<div class="quoteBody">Two engineers from Microsoft Switzerland, Ronnie Saurenmann and Ruihua Jin, have put together this 90-page lab that starts at File / New Project and ends with a facsimile of the Outlook 2007 user interface.</div>
</blockquote>
It takes 90 pages just to come up with the&nbsp;interface?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257446-Software-changes-do-not-occur-overnight/d87057ab62344b72bfbc9dec00a6a20b#d87057ab62344b72bfbc9dec00a6a20b</link>
		<pubDate>Wed, 05 Sep 2007 20:16:56 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/257446-Software-changes-do-not-occur-overnight/d87057ab62344b72bfbc9dec00a6a20b#d87057ab62344b72bfbc9dec00a6a20b</guid>
		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>7</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - OWL Lives On</title>
		<description><![CDATA[<p>Wow. I never thought I would see this...<a href="http://owlnext.sourceforge.net/">OWLNext</a>.<br>
<br>
<a href="http://owlnext.sourceforge.net/about.html">http://owlnext.sourceforge.net/about.html</a></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257445-OWL-Lives-On/257445#257445</link>
		<pubDate>Wed, 05 Sep 2007 19:43:52 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/257445-OWL-Lives-On/257445#257445</guid>
		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>5</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Good C# Book</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">PaoloM wrote:</div>
<div class="quoteBody">&#65279;By definition, a book on C# is limited to be a showcase for the language characterists. These characteristics can be exposed via simple programs, usually console samples.</div>
</blockquote>
I noticed that before...hence my post. So I suppose a Winforms book might be better, then? Preferably one where they actually have a
<em>visual</em> of the forms they create might be nice, too.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257304-Good-C-Book/28a083ed1ad3469a871c9dec00a48b52#28a083ed1ad3469a871c9dec00a48b52</link>
		<pubDate>Wed, 29 Aug 2007 20:52:38 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/257304-Good-C-Book/28a083ed1ad3469a871c9dec00a48b52#28a083ed1ad3469a871c9dec00a48b52</guid>
		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>8</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/thumbtacks2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Good C# Book</title>
		<description><![CDATA[<p>Hi...what would you recommend as&nbsp;a good, all-purpose C# book? I have a fair amount of C/C&#43;&#43;/Win32 experience already and I would like a book that doesn't strictly limit itself to console-type applications.<br>
&nbsp;<br>
I need to build some extra tools that may involve GDI&#43; and WinForms (for personal use). :O</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257304-Good-C-Book/257304#257304</link>
		<pubDate>Wed, 29 Aug 2007 20:47:45 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>8</slash:comments>
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		<title>Tech Off - Problem with strcmp in C</title>
		<description><![CDATA[<p>Or, if you just need a function to break up the CSV file by a delimiter (in this case, a comma), you could also use
<a href="http://www.cplusplus.com/reference/clibrary/cstring/strtok.html">strtok</a>.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/257160-Problem-with-strcmp-in-C/786f3c28fa664c328e529dfa00b03d9d#786f3c28fa664c328e529dfa00b03d9d</link>
		<pubDate>Fri, 24 Aug 2007 13:09:26 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>10</slash:comments>
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		<title>Coffeehouse - LINQ to Channel 9 (sort of)</title>
		<description><![CDATA[<p>Speaking of LINQ, has anybody ever tried combining it with a game? For instance, could you fill a container with objects in your game world, and do quick queries on it? Okay, so that's probably a sign of extreme boredom...<br>
<br>
I wonder how the performant <em>that</em> would be... <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-7.gif' alt='Perplexed' /></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/257170-LINQ-to-Channel-9-sort-of/f456269e161e4c0fb8ef9dec00a20b9e#f456269e161e4c0fb8ef9dec00a20b9e</link>
		<pubDate>Thu, 23 Aug 2007 20:58:07 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">littleguru wrote:</div>
<div class="quoteBody">&#65279;Have you ever seen an intelligent fish <img src="/emoticons/emotion-5.gif" border="0">
</div>
</blockquote>
Yes, I have...they're called &quot;game fish&quot;. They evade my hook more often than not... <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-6.gif' alt='Sad' /><br>
<br>
I don't know how intelligent <a href="http://en.wikipedia.org/wiki/Muskellunge">muskies</a> are, but they do tend to survive a long time in most lakes and grow rather large (4-5 foot range in some cases).</p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 20:57:14 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>32</slash:comments>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">littleguru wrote:</div>
<div class="quoteBody">&#65279;Tons of stupid fishes <img src="/emoticons/emotion-2.gif" border="0"></div>
</blockquote>
What? No AI ability?<br>
<br>
<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif' alt='Wink' /></p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 18:23:06 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>32</slash:comments>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">littleguru wrote:</div>
<div class="quoteBody">&#65279;If you have some time try to have a look at paralax mapping and when you have enough of that at
<a href="http://en.wikipedia.org/wiki/Relief_mapping">relief mapping</a>. <a href="http://www.cg.tuwien.ac.at/courses/CG2/SS2002/Texturing_slides.pdf">
Relief mapping is just awesome</a>&nbsp;(go to page 44 and following). It produces so nice outputs.</div>
</blockquote>
Interesting...I'll have to check those out. Much of this also depends on the camera angle I pick...whether it is a FPS-type angle (from a ground perspective) or something elevated (like looking down at a 45 degree angle onto the terrain).</p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 18:21:35 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
		<slash:comments>32</slash:comments>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">DigitalDud wrote:</div>
<div class="quoteBody">&#65279;
<blockquote>
<table class="quoteTable">
<tbody>
<tr>
<td valign="top" width="10"><img src="/Themes/AlmostGlass/images/icon-quote.gif"></td>
<td class="txt3"><strong>thumbtacks2 wrote:</strong>
<hr size="1">
<i>&#65279;<br>
That's been a major consideration of mine as of late, because in this iteration, the engine (and the game) will take place mostly outdoors.
</i></td>
</tr>
</tbody>
</table>
</blockquote>
Just use an octtree to subdivide volume, nice and simple for outdoor environments.</div>
</blockquote>
I'm looking at the whole gambit of data structures/containers out there...from octtrees to BSP trees to a bunch of other ideas. If it doesn't hinder performance, and doesn't take too long to implement, I may also try using a custom container.&nbsp; It's not that
 I don't find use in BSP trees or things like that, but I want to experiment with a few things.&nbsp; But the proof will be in the implementation, I guess.</p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 17:51:41 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">littleguru wrote:</div>
<div class="quoteBody">&#65279;actually it were 2,000 to 10,000 triangles per fish... <img src="/emoticons/emotion-1.gif" border="0"> I forgot to mention that. Btw. try also to use some features of MMX or SSE (or even SSE2)&nbsp;if you can. That's also a booster in some
 areas.&nbsp;<img src="/emoticons/emotion-1.gif" border="0"></div>
</blockquote>
Thanks. Were those triangles complete with textures also? Or just shading? I have yet to check out your game, btw, but will probably do so at some point...<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-11.gif' alt='Cool' /></p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 17:41:26 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">littleguru wrote:</div>
<div class="quoteBody">&#65279;In our game (<a href="http://www.liensberger.it/web/blog/?p=30">FishSalad</a>) for university, we had like&nbsp;60&#43;&nbsp;fishes (with 2,000-10,000&nbsp;triangles and pixel &#43; vertex shaders) on the screen. Each of these objects was an instance of a
 class that had virtual methods, because it inherited from a base class (our base model class). Well it worked very well.
</div>
</blockquote>
That's good to know...I also found a nice 175 slide presentation from SIGGRAPH 2003
<a href="http://www.performanceopengl.com/perfogl_s2003.ppt">here</a>.&nbsp;It's a little outdated, and maybe the info is a rehash of techniques found elsewhere.<br>
<blockquote>
<div class="quoteAuthor">littleguru wrote:</div>
<div class="quoteBody">&#65279;What's the biggest problem is the GPU. You need to make sure that stuff that is not in visible range is not drawn etc. That will higher your&nbsp;fps a lot.
</div>
</blockquote>
That's been a major consideration of mine as of late, because in this iteration, the engine (and the game) will take place mostly outdoors.</p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 16:17:30 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
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		<title>Coffeehouse - Are Virtual Function Calls Still Expensive?</title>
		<description><![CDATA[<p><blockquote>
<div class="quoteAuthor">Stebet wrote:</div>
<div class="quoteBody">&#65279;Or use <a href="http://www.kickingdragon.com/2006/07/25/opengl-vertex-buffer-objects-tutorial/">
Vertex Buffer Objects</a>. I think most video drivers translate display lists into VBO's internally anyways.</div>
</blockquote>
Thanks...I'll look into those also.</p>]]></description>
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		<pubDate>Thu, 23 Aug 2007 16:10:24 GMT</pubDate>
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		<dc:creator>thumbtacks2</dc:creator>
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