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Channel 9 Exit Interview: Tina Moving to Xbox Team
Aug 05, 2011 at 11:11 AMThanks Niners! What a great trip it was.
XNA: Game Development - Making Games Respond with Collision
May 16, 2011 at 11:41 AMHi Jeff_Birt, I just checked and they are working for me. Can you let me know what error message you are receiving so I can try and troubleshoot the issue for you?
t
The Path of Go - Created in F#
May 02, 2011 at 2:14 PM@Johann Deneux:Thanks for the info. I will pass along that info to Ralf as well.
t
XNA: Game Development – Creating A Beautiful Background
May 02, 2011 at 2:07 PMHi aL_ The link to the tutorial is working for me.
XNA: Game Development Intro
Apr 04, 2011 at 12:23 PM@James: Thanks James. Fixed.
A Few Minutes with Nolan Bushnell - Creator of Pong and Atari
Apr 01, 2011 at 11:06 AM@Jezz: Hi Jezz, Clearly there is a complex history when it comes to creating anything but it is COMMON knowledge that Nolan Bushnell is the creator/inventor of PONG. He holds the patent. Before Pong there was the Brown Box, Magnavox Odyssey invented by Ralph Baer which did offer a paddle and ball game. And yes, Nolan has repeated the story many times about how he saw Ralph's Magnavox Odyssey game, which needed much improvement and with Al Alcorn created PONG as we know it. It is no doubt that Ralph Baer is the creator of The Video Game (some would argue it's Steve Russell who programmed Space War) and without him PONG as we know it may never have seen the light of day. Even the Wikipedia link you attached to Ralph does not quote him as being the inventor of Pong but the Nolan Bushnell page does share the story of how PONG was born. At the end of the they are all equally fascinating.
One of the inventors of Human Skeletal Tracking - Jamie Shotton
Mar 22, 2011 at 1:37 PMI know aL_ I feel like I could talk to some of these peeps for days but sometimes we're just limited on time. I will start reaching back out from questions for you guys on some of these.
I got ya Mr. Crash. Thanks for the feedback. I'm not a developer but I will do my best to reach out to developers before hand for questions so you don't feel left out.
The tech behind Kinect: Major subsystems, RGB camera, Depth Sensor
Sep 30, 2010 at 8:39 AMWe are always reaching out to get more of the dev story. Those efforts are always happening. As Charles mentioned this is a high level overview really for the geek not the dev. But like I said. "We are working on it"
Talking XNA with Shawn Hargreaves and Charles Cox
Sep 29, 2010 at 1:11 PMThanks for the great feedback on the XNA content. Shawn and Charles will definitely be back on and there will be plenty more XNA coming your way.
The Navigation Pane in Word 2010 in 60 seconds
Jun 08, 2010 at 9:56 AMThe Navaigation Pane is just as exciting as Mission Impossible.
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