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		<title>tina10</title>
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	<language>en</language>
	<pubDate>Wed, 22 May 2013 04:08:57 GMT</pubDate>
	<lastBuildDate>Wed, 22 May 2013 04:08:57 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: Channel 9 Exit Interview: Tina Moving to Xbox Team</title>
		<description>
			<![CDATA[ <p>Thanks Niners!&nbsp; What a great trip it was.&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' />&nbsp;</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/posts/Channel-9-Exit-Interview-Tina-Moving-to-Xbox-Team#c634481646840000000</link>
		<pubDate>Fri, 05 Aug 2011 18:11:24 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/posts/Channel-9-Exit-Interview-Tina-Moving-to-Xbox-Team#c634481646840000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: XNA: Game Development - Making Games Respond with Collision</title>
		<description>
			<![CDATA[ <p>Hi Jeff_Birt, I just checked and they are working for me.&nbsp; Can you let me know what error message you are receiving so I can try and troubleshoot the issue for you?</p><p>&nbsp;</p><p>&nbsp;</p><p>t</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/The-XNA-Show/XNA-Game-Development-Making-Games-Respond-with-Collision#c634411681070000000</link>
		<pubDate>Mon, 16 May 2011 18:41:47 GMT</pubDate>
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		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: The Path of Go - Created in F#</title>
		<description>
			<![CDATA[ <p>@<a href="http://channel9.msdn.com/Shows/InsideXbox/The-Path-of-Go-Created-in-F#c634397093790000000">Johann Deneux</a>:Thanks for the info.&nbsp; I will pass along that info to Ralf as well.&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>t</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/The-Path-of-Go-Created-in-F#c634399676550000000</link>
		<pubDate>Mon, 02 May 2011 21:14:15 GMT</pubDate>
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		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: XNA:  Game Development – Creating A Beautiful Background</title>
		<description>
			<![CDATA[ <p>Hi aL_&nbsp; The link to the tutorial is working for me.&nbsp;</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/The-XNA-Show/XNA-Game-Development--Creating-A-Beautiful-Background#c634399672580000000</link>
		<pubDate>Mon, 02 May 2011 21:07:38 GMT</pubDate>
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		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: XNA: Game Development Intro</title>
		<description>
			<![CDATA[ <p>@<a href="/Blogs/The-XNA-Show/XNA-Game-Development-Intro#c634375407260000000">James</a>:&nbsp; Thanks James.&nbsp; Fixed.</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/The-XNA-Show/XNA-Game-Development-Intro#c634375417890000000</link>
		<pubDate>Mon, 04 Apr 2011 19:23:09 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/The-XNA-Show/XNA-Game-Development-Intro#c634375417890000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: A Few Minutes with Nolan Bushnell - Creator of Pong and Atari </title>
		<description>
			<![CDATA[ <p>@<a href="http://channel9.msdn.com/Shows/InsideXbox/A-Few-Minutes-with-Nolan-Bushnell-Creator-of-Pong-and-Atari#c634371348490000000">Jezz</a>:&nbsp; Hi Jezz, Clearly there is a complex history when it comes to creating anything but it is COMMON knowledge that Nolan Bushnell is the&nbsp;creator/inventor of PONG.&nbsp; He holds the patent.&nbsp; Before Pong there was the Brown Box, Magnavox Odyssey invented by Ralph Baer which did offer a paddle and ball game.&nbsp; And yes, Nolan&nbsp;has repeated the story many times about&nbsp;how he saw&nbsp;Ralph's Magnavox Odyssey game, which needed&nbsp;much improvement&nbsp;and&nbsp;with Al Alcorn created PONG as we know it.&nbsp; It is no doubt that Ralph Baer is the creator of The Video Game (some would argue it's Steve Russell who programmed Space War) and without him PONG as we know it may never have seen the light of day.&nbsp; Even the Wikipedia link you attached to Ralph does not quote him as being the inventor of Pong but the <a href="http://en.wikipedia.org/wiki/Nolan_Bushnell">Nolan Bushnell </a>page does share the story of how PONG was born.&nbsp; At the end of the they are all equally fascinating.&nbsp;</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/A-Few-Minutes-with-Nolan-Bushnell-Creator-of-Pong-and-Atari#c634372779970000000</link>
		<pubDate>Fri, 01 Apr 2011 18:06:37 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/A-Few-Minutes-with-Nolan-Bushnell-Creator-of-Pong-and-Atari#c634372779970000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: One of the inventors of Human Skeletal Tracking - Jamie Shotton</title>
		<description>
			<![CDATA[ <p>I know aL_ I feel like I could talk to some of these peeps for days but sometimes we're just limited on time.&nbsp; I will start reaching back out from questions for you guys on some of these.&nbsp;</p><p>&nbsp;</p><p>I got ya Mr.&nbsp; Crash.&nbsp; Thanks for the feedback.&nbsp; I'm not a developer&nbsp;but I will do my best to reach out to developers before hand for questions so you don't feel left out.&nbsp; &nbsp;<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' />&nbsp;</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/The-Inventor-of-Human-Skeletal-Tracking-Jamie-Shotton#c634364230510000000</link>
		<pubDate>Tue, 22 Mar 2011 20:37:31 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/The-Inventor-of-Human-Skeletal-Tracking-Jamie-Shotton#c634364230510000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: The tech behind Kinect:  Major subsystems, RGB camera, Depth Sensor</title>
		<description>
			<![CDATA[<p>We are always reaching out to get more of the dev story.&nbsp; Those efforts are always happening.&nbsp; As Charles mentioned this is a high level overview really for the geek not the dev.&nbsp; But like I said.&nbsp; &quot;We are working on it&quot;</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/The-tech-behind-Kinect-Major-subsystems-RGB-camera-Depth-Sensor#c634214579490000000</link>
		<pubDate>Thu, 30 Sep 2010 15:39:09 GMT</pubDate>
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		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Talking XNA with Shawn Hargreaves and Charles Cox</title>
		<description>
			<![CDATA[<p>Thanks for the great feedback on the XNA content.&nbsp; Shawn and Charles will definitely be back on and there will be plenty more XNA coming your way.&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp;</p><p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/posts/Talking-XNA-with-Shawn-Hargreaves-and-Charles-Cox#c634213878850000000</link>
		<pubDate>Wed, 29 Sep 2010 20:11:25 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/posts/Talking-XNA-with-Shawn-Hargreaves-and-Charles-Cox#c634213878850000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: The Navigation Pane in Word 2010 in 60 seconds</title>
		<description>
			<![CDATA[
<p>The Navaigation Pane <strong>is</strong> just as exciting as Mission Impossible. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TheOfficeBlog/The-Navigation-Pane-in-Word-2010-in-60-seconds#c634116129660000000</link>
		<pubDate>Tue, 08 Jun 2010 16:56:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TheOfficeBlog/The-Navigation-Pane-in-Word-2010-in-60-seconds#c634116129660000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Corrinne Yu - Principal Engine Architect, Halo Team Microsoft:  Part One</title>
		<description>
			<![CDATA[
<p>Sorry about that mix-up.&nbsp; Another one of your questions does get answered in Part Two though.&nbsp; So be sure to watch.&nbsp; Corrinne is incredible to interview.&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One#c634093208770000000</link>
		<pubDate>Thu, 13 May 2010 04:14:37 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One#c634093208770000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Microsoft announces Kin! The next Windows Phone (Formerly code named Pink): Full Demo</title>
		<description>
			<![CDATA[
<p>Great Demo Laura.&nbsp; Will you buy me a KIN for my birthday?</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/LauraFoy/Microsoft-announces-Kin-The-next-Windows-Phone-Formerly-code-named-Pink#c634067006980000000</link>
		<pubDate>Mon, 12 Apr 2010 20:24:58 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/LauraFoy/Microsoft-announces-Kin-The-next-Windows-Phone-Formerly-code-named-Pink#c634067006980000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: The History of Microsoft - The Jeff Raikes Story:  Part One</title>
		<description>
			<![CDATA[
<p>Hi CedricM Part Two is now posted.&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp; <a href="http://channel9.msdn.com/shows/History/The-History-of-Microsoft-The-Jeff-Raikes-Story-Part-Two/">
http://channel9.msdn.com/shows/History/The-History-of-Microsoft-The-Jeff-Raikes-Story-Part-Two/</a></p>
<p>&nbsp;</p>
<p>And I love the idea on doing on an Mr. HejlsBerg.&nbsp; Thanks for the suggestions.&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/History/The-History-of-Microsoft-The-Jeff-Raikes-Story-Part-One#c634063367120000000</link>
		<pubDate>Thu, 08 Apr 2010 15:18:32 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/History/The-History-of-Microsoft-The-Jeff-Raikes-Story-Part-One#c634063367120000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Interview with Design Director Cliff Bleszinski of Epic Games </title>
		<description>
			<![CDATA[
<p>Yes Tim Sweeney would be great for sure.&nbsp; I did get to talk to him while I was there but not on camera.&nbsp; I will see what I can do exoteric.&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Interview-with-Design-Director-Cliff-Bleszinski-of-Epic-Games#c634062655740000000</link>
		<pubDate>Wed, 07 Apr 2010 19:32:54 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Interview-with-Design-Director-Cliff-Bleszinski-of-Epic-Games#c634062655740000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: GDC 2010 - first look at Power Gig:  Rise of the Six String&#39;s Gaming Controller</title>
		<description>
			<![CDATA[
<p>It was so great running into those guys.&nbsp; His gamerscore is over 70,000.&nbsp; </p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/GDC-2010-first-look-at-Power-Gig-Rise-of-the-Six-String#c634039533090000000</link>
		<pubDate>Fri, 12 Mar 2010 01:15:09 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/GDC-2010-first-look-at-Power-Gig-Rise-of-the-Six-String#c634039533090000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Folder naming errors- But Why?</title>
		<description>
			<![CDATA[
<p>I love this new series.&nbsp; Keep up the good work Laura!&nbsp; These are great.&nbsp; </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>t</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/ButWhy/You-cant-name-a-folder-con-But-Why#c633899626180000000</link>
		<pubDate>Thu, 01 Oct 2009 02:56:58 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/ButWhy/You-cant-name-a-folder-con-But-Why#c633899626180000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: The Visual Studio Documentary:  Part One (In celebration of the 2010 Launch)</title>
		<description>
			<![CDATA[
<p>Tim, you had some fantastic one liners and stories.&nbsp; Which is exactly why your interview in full will be airing in two weeks.&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/VisualStudioDocumentary/The-Visual-Studio-Documentary-Part-One#c633899625330000000</link>
		<pubDate>Thu, 01 Oct 2009 02:55:33 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/VisualStudioDocumentary/The-Visual-Studio-Documentary-Part-One#c633899625330000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: The Visual Studio Documentary:  Part One (In celebration of the 2010 Launch)</title>
		<description>
			<![CDATA[
<p>I played them all as well and have audio.&nbsp; Hmmm, I have no idea what the problem can be.&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/VisualStudioDocumentary/The-Visual-Studio-Documentary-Part-One#c633898740150000000</link>
		<pubDate>Wed, 30 Sep 2009 02:20:15 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/VisualStudioDocumentary/The-Visual-Studio-Documentary-Part-One#c633898740150000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Director John Wendl</title>
		<description>
			<![CDATA[
<p>New audio is up and fixed!&nbsp; </p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633880613410000000</link>
		<pubDate>Wed, 09 Sep 2009 02:49:01 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633880613410000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Director John Wendl</title>
		<description>
			<![CDATA[
<p>Oh you're sneaky Zippy!&nbsp; You've been searching!!&nbsp; I call a foul.&nbsp; Although you have to admit Cliff makes some fantastic games.&nbsp; This was put together by Kevin Periera from Attack of the Show a few years back.&nbsp; I look so much younger back then, oh the memories.&nbsp;But
 I LOVE the music.&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp;I will see if Dan,Charles or anybody else wants to borrow it for their channel 9 interviews.&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876985590000000</link>
		<pubDate>Fri, 04 Sep 2009 22:02:39 GMT</pubDate>
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		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Director John Wendl</title>
		<description>
			<![CDATA[
<p>I hear you Shandy.&nbsp; That music was clearly supposed to be lowered so you could hear the engine but it obviously wasn't enough.&nbsp; The music is being killed completely there and we are trying everything we can audio wise to bring up the audio even further during
 the testing.&nbsp; Thanks for your comment.&nbsp; </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>t</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876740780000000</link>
		<pubDate>Fri, 04 Sep 2009 15:14:38 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876740780000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Director John Wendl</title>
		<description>
			<![CDATA[
<p>You mean, your feedback on this being a great idea and it was an absolute pleasure seeing something different and holy crap how cool to see a real dyno session.&nbsp; Yep, I got it aL_&nbsp;&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp;
</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876142400000000</link>
		<pubDate>Thu, 03 Sep 2009 22:37:20 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876142400000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Director John Wendl</title>
		<description>
			<![CDATA[
<p>Hey RobertL thanks for the suggestions on future episodes.&nbsp; I've interviewed Tim Sweeney in the past and would love to sit down with him again for this show and some XNA content is great as well.&nbsp; Those are exactly the types of things we want and will do.&nbsp;
 As far as not expanding our audience you will have to take that up with those well above me.&nbsp; Like I mentioned before you will still get all of the interviews you love and enjoy.&nbsp; Ping, Inside Xbox or the soon to be released series &quot;Knit or Die&quot; will not effect
 that.&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp; </p>
<p>&nbsp;</p>
<p>t</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876071700000000</link>
		<pubDate>Thu, 03 Sep 2009 20:39:30 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876071700000000</guid>
		<dc:creator>tina10</dc:creator>
	</item>
	<item>
		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Director John Wendl</title>
		<description>
			<![CDATA[
<p><img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' />&nbsp; Working on that aL_</p>
<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876066060000000</link>
		<pubDate>Thu, 03 Sep 2009 20:30:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Shows/TechWithTina/Forza-3-Dyno-Session-and-Interview-with-Content-Director-John-Wendl#c633876066060000000</guid>
		<dc:creator>tina10</dc:creator>
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		<title>Re: Inside Xbox:  Forza 3 Dyno Session and Interview with Content Manager John Wendl</title>
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<p>Thanks for taking the time to post RobertL.&nbsp; Dan is right, we don't want marketing fluff but we do want and need to expand our audience.&nbsp; Channel 9 will continue to bring&nbsp;the videos that you appreciate.&nbsp;It is not changing but it is growing and that is something
 we have to do.&nbsp; You mention Ping as a marketing show.&nbsp; I don't believe Laura has ever even worked with Marketing on producing that show and what that show has done is helped bring new viewers to channel 9 who never knew it existed in the first place.&nbsp; That's
 what is so great about this medium everybody appreciates different styles.&nbsp; Allow us to grow and try new things and bring in new people.&nbsp; I promise you won't start seeing celebrity news or two minute videos on release dates or how to take your computer out
 of its box but I ask you to keep an open mind to new ideas and fresh perspectives.&nbsp; Some of the things we try will fail and some will succeed but it takes time and it takes people like you who care to tell us how we're doing so thank you.&nbsp; Also, I would love
 to hear from you or anybody else about what you didn't get out of this video from a content perspective.&nbsp; What would you have asked John, Adam or Greg?&nbsp;&nbsp;&nbsp;Forget the music and graphics and the packaging of the piece.&nbsp; I think in the future it would be great
 for me to post what videos I am going to do and then reach out to you and the rest of the community about the questions you would like to see answered.&nbsp; Then maybe we can all grow together.&nbsp;
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<p>posted by tina10</p>]]>
		</description>
		<link>http://channel9.msdn.com/Blogs/Tina/Inside-Xbox-Forza-3-Dyno-Session-and-Interview-with-Content-Manager-John-Wendl#c633875940870000000</link>
		<pubDate>Thu, 03 Sep 2009 17:01:27 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Blogs/Tina/Inside-Xbox-Forza-3-Dyno-Session-and-Interview-with-Content-Manager-John-Wendl#c633875940870000000</guid>
		<dc:creator>tina10</dc:creator>
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