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Unity and the Kinect SDK
Mar 19, 2012 at 6:33 AMHello
I was reading in the file KinectSensor.cs
// The MSR Kinect DLL (native code) is going to load into the Unity process and stay resident even between debug runs of the game.
// So our component must be resilient to starting up on a second run when the Kinect DLL is already loaded and
// perhaps even left in a running state. Kinect does not appear to like having NuiInitialize called when it is already initialized as
// it messes up the internal state and stops functioning. It is resilient to having Shutdown called right before initializing even if it
// hasn't been initialized yet. So calling this first puts us in a good state on a first or second run.
// However, calling NuiShutdown before starting prevents the image streams from being read, so if you want to use image data
// (either depth or RGB), comment this line out.
//NuiShutdown();
I don't know if there is solve for this problem, I am now investigating more. The group is a good idea.
Anyone know how to contact the developers of the wrapper?
a greeting
Unity and the Kinect SDK
Mar 16, 2012 at 11:47 AMhello
sorry I had not read this post.
Thanks Niranjan, it is true that by changing the path works but I have a problem, thefirst run and it starts but the second time Unity3D dies and does not respond,does someone this happen?
Unity and the Kinect SDK
Feb 28, 2012 at 1:16 PMHello
if the idea is interesting but I don't know to get the name of the class
for example
[DllImportAttribute (@ "C: \ Program Files (x86) \ Microsoft Research KinectSDK \MSRKINECTNUI.DLL", EntryPoint = "NuiInitialize")]
public static extern int NuiInitialize (NuiInitializeFlags dwFlags);
This version does not get the EntryPoint or method names, you know? or the class KinectSensor?
for example (this doesn't work)
[DllImportAttribute (@ "C: \ Program Files \ Microsoft SDKs \ Kinect \ v1.0 \ Assemblies \ Microsoft.Kinect.dll", EntryPoint = "Start")]
public static extern int Start ();
Unity and the Kinect SDK
Feb 28, 2012 at 12:12 PMHello
I think it's the beta version because it tries to access:
C: \ Program Files (x86) \ Microsoft Research KinectSDK \ MSRKINECTNUI.DLL