<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries for zygote</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/niners/zygote/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries for zygote</title><link>http://channel9.msdn.com/Niners/zygote/</link></image><description>Entries, comments and threads posted by zygote</description><link>http://channel9.msdn.com/Niners/zygote/</link><language>en-us</language><pubDate>Sun, 01 Apr 2007 01:53:27 GMT</pubDate><lastBuildDate>Sun, 01 Apr 2007 01:53:27 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3170.1238, Culture=neutral, PublicKeyToken=null)</generator><item><title>Nuclex Ball Race game using the Wii Mote in XNA [Nuclex Ball Race game using the Wii Mote in XNA]</title><description>I have been horsing around with the WiiMote and decided to try using it to control the Nuclex Ball Race game using the accellerometer of the Wiimote and Nunchuck.&lt;br /&gt;&lt;br /&gt;If the chuck is plugged in, the chuck is used for the forward and backward tilt and the mote is used for the left and right tilt. If the chuck is unplugged then the wiimote is used for both rotations.&lt;br /&gt;&lt;br /&gt;I have also decreased the physics speed to make it a little easier since it may take a few tries to get used to the feel.&lt;br /&gt;&lt;br /&gt;I have also implemented buttons one and two (alternatively A and trigger) to select from the menu so you dont have to go back to the mouse for anything.&lt;br /&gt;&lt;br /&gt;Check&amp;nbsp;out the video&amp;nbsp;here (source code is also listed)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ziggyware.com/news.php?readmore=248"&gt;Wiimote in XNA with No Lag&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ziggy&lt;br /&gt;&lt;a href="http://www.ziggyware.com/"&gt;Ziggyware XNA News and Tutorials&lt;/a&gt;&lt;p&gt;in reply to &lt;a href='http://channel9.msdn.com/forums/Coffeehouse/253647-Nuclex-Ball-Race-game-using-the-Wii-Mote-in-XNA/'&gt;Nuclex Ball Race game using the Wii Mote in XNA&lt;/a&gt;&lt;/p&gt;&lt;img src="http://channel9.msdn.com/253647/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/forums/Coffeehouse/253647-Nuclex-Ball-Race-game-using-the-Wii-Mote-in-XNA/</comments><link>http://channel9.msdn.com/forums/Coffeehouse/253647-Nuclex-Ball-Race-game-using-the-Wii-Mote-in-XNA/</link><pubDate>Sun, 01 Apr 2007 01:53:27 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/forums/Coffeehouse/253647-Nuclex-Ball-Race-game-using-the-Wii-Mote-in-XNA/</guid><evnet:views>3894</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/253647/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>I have been horsing around with the WiiMote and decided to try using it to control the Nuclex Ball Race game using the accellerometer of the Wiimote and Nunchuck.&lt;br /&gt;&lt;br /&gt;If the chuck is plugged in, the chuck is used for the forward and backward tilt and the mote is used for the left and right tilt. If the chuck is unplugged then the wiimote is used for both rotations.&lt;br /&gt;&lt;br /&gt;I have also decreased the physics speed to make it a little easier since it may take a few tries to get used to the feel.&lt;br /&gt;&lt;br /&gt;</evnet:previewtext><dc:creator>zygote</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://channel9.msdn.com/forums/Coffeehouse/253647-Nuclex-Ball-Race-game-using-the-Wii-Mote-in-XNA/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/253647/Trackback.aspx</trackback:ping></item></channel></rss>