A Look at the SoundLab
- Posted: May 18, 2011 at 2:56 PM
- 51,507 Views
- 5 Comments
Download
How do I download the videos?
- To download, right click the file type you would like and pick “Save target as…” or “Save link as…”
Why should I download videos from Channel9?
- It's an easy way to save the videos you like locally.
- You can save the videos in order to watch them offline.
- If all you want is to hear the audio, you can download the MP3!
Which version should I choose?
- If you want to view the video on your PC, Xbox or Media Center, download the High Quality WMV file (this is the highest quality version we have available).
- If you'd like a lower bitrate version, to reduce the download time or cost, then choose the Medium Quality WMV file.
- If you have a Zune, WP7, iPhone, iPad, or iPod device, choose the low or medium MP4 file.
- If you just want to hear the audio of the video, choose the MP3 file.
Right click “Save as…”
- High Quality WMV (PC, Xbox, MCE)
- MP3 (Audio only)
- Mid Quality WMV (Lo-band, Mobile)
- High Quality MP4 (iPad, PC)
- MP4 (iPod, Zune HD)
The Microsoft SoundLab is a group at Microsoft that supports our needs for sounds and sound effects, mostly for video games. They have handled most of the Microsoft Game Studio sounds, for games like Halo, Fable, and Forza. Mike Caviezel walks us through the SoundLab and talks about what it's like to create interesting noises for a living.
Comments Closed
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation,
please create a new thread in our Forums,
or
Contact Us and let us know.
Follow the Discussion
I see Apple computers being used. Why is that? Because of the available software/hardware or because of OSX itself being better for sound production?
@ZippyV:Maybe it's because they make a better sound when you drop them?
Seriously, that's a good question. I bet it has to do with the available software.
@ZippV & @Steve Wortham, your both right. I'm a MS developer, but i'm also a musician/producer, and in my home studio I have an apple laptop for that very reason; hardware avaliability, software choices and intergration, simple setup with equipment (audio and midi mappings etc..)
Im split between two worlds
great vid also
@ZippyV: If a game studio had someone work in a widely used Mac authoring application, they need to support moving that project over to work with it. Macs are somewhat common in most of the production areas of Microsoft that work with outside vendors and services.
Remove this comment
Remove this thread
close