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	<title>FallFury - A DirectX/C++/XAML Tutorial  - Channel 9</title>
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    <itunes:summary>FallFury is an open source 2D game for Windows 8. You are playing as a bear that falls down from the sky, collecting buttons, avoiding obstacles and fighting monsters. This project demonstrates the capabilities of Windows Store hybrid applications, leveraging both the power of DirectX and XAML. It also supports an extensible level model, where developers can adjust the character behavior and the item sets by modifying specially designed XML files. </itunes:summary>
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    <description>FallFury is an open source 2D game for Windows 8. You are playing as a bear that falls down from the sky, collecting buttons, avoiding obstacles and fighting monsters. This project demonstrates the capabilities of Windows Store hybrid applications, leveraging both the power of DirectX and XAML. It also supports an extensible level model, where developers can adjust the character behavior and the item sets by modifying specially designed XML files. </description>
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    <pubDate>Sat, 18 May 2013 17:20:06 GMT</pubDate>
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      <title>Part 12 - Project Conclusion</title>
      <description><![CDATA[<p>In this video, Den Delimarsky summarizes his experiences building FallFury, highlighting the lessons he learned as a software developer on the Coding4Fun team at Microsoft.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-12-Conclusions">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-12-Conclusions</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:036f886aee27434695d7a13f01829948">]]></description>
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      <itunes:summary>In this video, Den Delimarsky summarizes his experiences building FallFury, highlighting the lessons he learned as a software developer on the Coding4Fun team at Microsoft. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-12-Conclusions For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>1133</itunes:duration>
      <link>http://channel9.msdn.com/Series/FallFury/Part-12-Project-Conclusion</link>
      <pubDate>Wed, 23 Jan 2013 23:59:14 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
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      <category>C#</category>
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      <category>DirectX</category>
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      <title>Part 11 - Hardware Testing</title>
      <description><![CDATA[<p>Because of the large Windows 8 user base, FallFury was tested on different hardware with different input layouts. This video covers the basic setup necessary for remote debugging and performance tuning when connected to a test device, such as the Microsoft Surface.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-11-Hardware-Testing--Debugging">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-11-Hardware-Testing--Debugging</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:ee8b551e56084ee0bb6ca13f018281f6">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-11-Hardware-Testing</comments>
      <itunes:summary>Because of the large Windows 8 user base, FallFury was tested on different hardware with different input layouts. This video covers the basic setup necessary for remote debugging and performance tuning when connected to a test device, such as the Microsoft Surface. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-11-Hardware-Testing--Debugging For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>707</itunes:duration>
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      <pubDate>Wed, 23 Jan 2013 23:59:10 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
      <itunes:author>Clint Rutkas, Den Delimarsky</itunes:author>
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      <category>C#</category>
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      <title>Part 10 - Charms</title>
      <description><![CDATA[<p>Windows 8 offers a unified way to interact with other applications, as well as with the app's own settings, through charms. This video introduces you to the concept of Windows 8 charms and covers the implementation of a Settings and Share charm integration mechanism in FallFury.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-10-Charms">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-10-Charms</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:3dc6c00618ff4b8f8a29a13f01827298">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-10-Charms</comments>
      <itunes:summary>Windows 8 offers a unified way to interact with other applications, as well as with the app&#39;s own settings, through charms. This video introduces you to the concept of Windows 8 charms and covers the implementation of a Settings and Share charm integration mechanism in FallFury. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-10-Charms For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
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      <pubDate>Wed, 23 Jan 2013 23:58:52 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
      <itunes:author>Clint Rutkas, Den Delimarsky</itunes:author>
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  <item>
      <title>Part 9 - Particle System</title>
      <description><![CDATA[<p>This video covers the creation of a particle system that is able to generate a texture-based particle layout in different parts of the visible screen, with different geometric and displacement conditions.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-9-Particle-System">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-9-Particle-System</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:3ae96e77a6d04c32911da13f018260ce">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-9-Particle-System</comments>
      <itunes:summary>This video covers the creation of a particle system that is able to generate a texture-based particle layout in different parts of the visible screen, with different geometric and displacement conditions. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-9-Particle-System For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>1030</itunes:duration>
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      <pubDate>Wed, 23 Jan 2013 23:58:49 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
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  <item>
      <title>Part 8 - Element Interaction</title>
      <description><![CDATA[<p>In FallFury, elements such as obstacle, buttons, and characters collide and react to each other's actions depending on specific game conditions. This video describes the basics of collision detection and object interaction in the game.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-8-Element-Interaction">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-8-Element-Interaction</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:7b77f68e4c52401cab16a13f01814ff1">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-8-Element-Interaction</comments>
      <itunes:summary>In FallFury, elements such as obstacle, buttons, and characters collide and react to each other&#39;s actions depending on specific game conditions. This video describes the basics of collision detection and object interaction in the game. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-8-Element-Interaction For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>1114</itunes:duration>
      <link>http://channel9.msdn.com/Series/FallFury/Part-8-Element-Interaction</link>
      <pubDate>Wed, 23 Jan 2013 23:58:45 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
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  <item>
      <title>Part 7 - Animations</title>
      <description><![CDATA[<p>This video covers the creation of basic animations in FallFury with the help of the core game update loop and additional timers capable of switching object states.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-7-Animations">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-7-Animations</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:ed4e9837e67b44dfa086a13f018139c5">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-7-Animations</comments>
      <itunes:summary>This video covers the creation of basic animations in FallFury with the help of the core game update loop and additional timers capable of switching object states. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-7-Animations For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>1964</itunes:duration>
      <link>http://channel9.msdn.com/Series/FallFury/Part-7-Animations</link>
      <pubDate>Wed, 23 Jan 2013 23:58:40 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
      <itunes:author>Clint Rutkas, Den Delimarsky</itunes:author>
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  <item>
      <title>Part 6 - Rendering Level Elements</title>
      <description><![CDATA[<p>Levels rely on multiple elements aggregated directly from the associated XML file. In this video, Den explains how such elements are processed and rendered internally.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-6-Rendering-Level-Elements">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-6-Rendering-Level-Elements</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:fe1e30f7d2394306b861a13f018115d7">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-6-Rendering-Level-Elements</comments>
      <itunes:summary>Levels rely on multiple elements aggregated directly from the associated XML file. In this video, Den explains how such elements are processed and rendered internally. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-6-Rendering-Level-Elements For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>873</itunes:duration>
      <link>http://channel9.msdn.com/Series/FallFury/Part-6-Rendering-Level-Elements</link>
      <pubDate>Wed, 23 Jan 2013 23:58:37 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
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  <item>
      <title>Part 5 - Creating Levels</title>
      <description><![CDATA[<p>FallFury supports dynamic level creation and rendering and is not tied to the level content that is shipped with the default build. This video covers the level XML building process and in-game testing.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-5-Creating-Levels">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-5-Creating-Levels</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:2d230ac00fcf4370b13aa13f0180f46f">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-5-Creating-Levels</comments>
      <itunes:summary>FallFury supports dynamic level creation and rendering and is not tied to the level content that is shipped with the default build. This video covers the level XML building process and in-game testing. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-5-Creating-Levels For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>1693</itunes:duration>
      <link>http://channel9.msdn.com/Series/FallFury/Part-5-Creating-Levels</link>
      <pubDate>Wed, 23 Jan 2013 23:58:33 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
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      <title>Part 4 - XAML Interop</title>
      <description><![CDATA[<p>In this video, Den Delimarsky shows how the DirectX and XAML hybrid applications available in Visual Studio 2012 were implemented in FallFury and discusses what should be considered when working on an app that leverages these capabilities.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-4-XAML-Interop">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-4-XAML-Interop</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:484c9e8941544956a986a13f017d7190">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-4-XAML-Interop</comments>
      <itunes:summary>In this video, Den Delimarsky shows how the DirectX and XAML hybrid applications available in Visual Studio 2012 were implemented in FallFury and discusses what should be considered when working on an app that leverages these capabilities. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-4-XAML-Interop For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
      <itunes:duration>1034</itunes:duration>
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      <pubDate>Wed, 23 Jan 2013 23:58:29 GMT</pubDate>
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      <dc:creator>Clint Rutkas, Den Delimarsky</dc:creator>
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      <title>Part 3 - Basic Rendering and Movement </title>
      <description><![CDATA[<p>This video covers the basics of character movement through a variety of controls, such as the accelerometer, keyboard, and mouse. The fundamentals of object rendering through a DirectX implementation of SpriteBatch are also covered.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-3-Basic-Rendering-and-Movement">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-3-Basic-Rendering-and-Movement</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:459cd33f3ba0435bb7aca13f017f02a5">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-3-Basic-Rendering-and-Movement</comments>
      <itunes:summary>This video covers the basics of character movement through a variety of controls, such as the accelerometer, keyboard, and mouse. The fundamentals of object rendering through a DirectX implementation of SpriteBatch are also covered. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-3-Basic-Rendering-and-Movement For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
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      <pubDate>Wed, 23 Jan 2013 23:58:26 GMT</pubDate>
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      <title>Part 2 - Shaders</title>
      <description><![CDATA[<p>Shaders are the core part of many modern video games. This video covers the fundamentals of the High Level Shader Language as well as its application in creating vertex and pixel shaders for a Windows Store DirectX &amp; XAML hybrid project.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-2-Shaders">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-2-Shaders</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:9ebb176e64b64148a84fa13f017d8cb4">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-2-Shaders</comments>
      <itunes:summary>Shaders are the core part of many modern video games. This video covers the fundamentals of the High Level Shader Language as well as its application in creating vertex and pixel shaders for a Windows Store DirectX &amp;amp; XAML hybrid project. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-2-Shaders For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
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      <pubDate>Wed, 23 Jan 2013 23:58:23 GMT</pubDate>
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      <title>Part 1 - Introduction</title>
      <description><![CDATA[<p>In this video, Den Delimarsky introduces the FallFury project, describing the basic core and organization as well as the technologies used to create the game.</p><p>Check out the article for this video at <a href="http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction">http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction</a></p><p>For the source code, head over to <a href="http://fallfury.codeplex.com/">http://fallfury.codeplex.com</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/FallFury/feed&WT.dl=0&WT.entryid=Entry:RSSView:8ccb87d7121f45e093b5a14a01336fc9">]]></description>
      <comments>http://channel9.msdn.com/Series/FallFury/Part-1-Introduction</comments>
      <itunes:summary>In this video, Den Delimarsky introduces the FallFury project, describing the basic core and organization as well as the technologies used to create the game. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction For the source code, head over to http://fallfury.codeplex.com </itunes:summary>
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      <pubDate>Wed, 23 Jan 2013 23:58:20 GMT</pubDate>
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