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<channel>
	<title>Comment Feed for Channel 9 - Camera Fundamentals</title>
	<atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals/RSS"></atom:link>
	<image>
		<url>http://ak.channel9.msdn.com/ch9/d369/9f79c23c-03c4-47d1-8986-9fea003cd369/CameraFundamentals_100_ch9.jpg</url>
		<title>Channel 9 - Camera Fundamentals</title>
		<link></link>
	</image>
	<description>In the Camera Fundamentals Quickstart video, you’ll learn: How to leverage the AllFramesReady event to synchronize data between the color, depth, and skeletal frames The supported resolutions for the color and depth cameras How to read the color byte array from the ColorImageFrame event and how to dynamically build a Bitmapsource to display the color image How to use the KinectColorViewer user control to display the Kinect’s color image simply by databinding the Kinect property to the KinectSensorChooser user control How to tilt the Kinect camera and how it determines it’s current angle ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </description>
	<link></link>
	<language>en</language>
	<pubDate>Wed, 22 May 2013 20:57:55 GMT</pubDate>
	<lastBuildDate>Wed, 22 May 2013 20:57:55 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Dan rules&#33;<p>posted by Jazon</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634637742699419937</link>
		<pubDate>Thu, 02 Feb 2012 10:11:09 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634637742699419937</guid>
		<dc:creator>Jazon</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Great tutorial. Keep up the good work&#33;<p>posted by joze</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634637963238360519</link>
		<pubDate>Thu, 02 Feb 2012 16:18:43 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634637963238360519</guid>
		<dc:creator>joze</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p>Great demo Dan !!!&nbsp;</p><p>Thanks <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif?v=c9' alt='Big Smile' /></p><p>posted by El Bruno</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634639884655815213</link>
		<pubDate>Sat, 04 Feb 2012 21:41:05 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634639884655815213</guid>
		<dc:creator>El Bruno</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Useful introductory videos - thanks Dan.<p>posted by Adam Nuttall</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650328557567333</link>
		<pubDate>Thu, 16 Feb 2012 23:47:35 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650328557567333</guid>
		<dc:creator>Adam Nuttall</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Thanks Dan. Your videos have been so helpful&#33;<p>posted by Ethan</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650519835959307</link>
		<pubDate>Fri, 17 Feb 2012 05:06:23 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650519835959307</guid>
		<dc:creator>Ethan</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[This series has been super helpful. Really awesome.<p>posted by Zap</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650603936420687</link>
		<pubDate>Fri, 17 Feb 2012 07:26:33 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650603936420687</guid>
		<dc:creator>Zap</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Thanks for the update&#33;<br><br>Perhaps better use&#58;<br>int stride &#61; colorFrame.BytesPerPixel &#42; colorFrame.Width&#59;<p>posted by PixelPark</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650997262067640</link>
		<pubDate>Fri, 17 Feb 2012 18:22:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634650997262067640</guid>
		<dc:creator>PixelPark</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Thanks pixelpark.  RGB plus Alpha transparency makes sense, what does colorFrame.Width truly represent&#63;<p>posted by Reuben</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634662102272275882</link>
		<pubDate>Thu, 01 Mar 2012 14:50:27 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634662102272275882</guid>
		<dc:creator>Reuben</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Amazing tutorial very helpful, many many thanks Dan&#33;<p>posted by Eric</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634666600539491622</link>
		<pubDate>Tue, 06 Mar 2012 19:47:33 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634666600539491622</guid>
		<dc:creator>Eric</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Guys am kinda new to visual c&#35;, and i get an error System.Windows.Media.PixelFormat does not contain a definition for &#39;Bgr32&#39;.<br>The error is on PixelFormat.Bgr32, anyone knows how can i fix this&#63; <p>posted by Antonis</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634678660562101041</link>
		<pubDate>Tue, 20 Mar 2012 18:47:36 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634678660562101041</guid>
		<dc:creator>Antonis</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p>studying...</p><p>posted by orc536</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634681979635937913</link>
		<pubDate>Sat, 24 Mar 2012 14:59:23 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634681979635937913</guid>
		<dc:creator>orc536</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p>I am new to all of these languages and I am developing with the Kinect for my senior design so I decided to look at these videos to start out.&nbsp; How come when I combine the code from 2.Setting up the Environment and 3. Camera Fundamentals, I no longer get the camera to display an image.&nbsp;&nbsp; I have the following code which is just basically the code from video 2 and 3 combined.&nbsp; If I use the bitmap and byte[] i can get the image but not if I change it like the author of the video does.&nbsp; Can someone help me?</p><p>　</p><p><pre class="brush: text">

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;
using Coding4Fun.Kinect.Wpf;



namespace Gesture_Based_Controller
{
    /// &lt;summary&gt;
    /// Interaction logic for MainWindow.xaml
    /// &lt;/summary&gt;
    public partial class MainWindow : Window
    {
        //this is a *template* app that includes library references only. It does not do anything but use SensorChooser
        //to manage Kinect state

        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //SetupKinectManually(); 
            kinectSensorChooser1.KinectSensorChanged &#43;=new DependencyPropertyChangedEventHandler(kinectSensorChooser1_KinectSensorChanged);
        }

        private void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            var oldSensor = (KinectSensor)e.OldValue;

            // stop old sensor
            if (oldSensor != null)
            {
                StopKinect(oldSensor);
            }

           var newSensor = (KinectSensor)e.NewValue;
           if (newSensor == null)
           {
                return;
           }

            // turn on features that we need
            newSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
            newSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
            newSensor.SkeletonStream.Enable();


            try
            {
                newSensor.Start();
            }
            catch (System.IO.IOException)
            {
                //another app is using Kinect
                kinectSensorChooser1.AppConflictOccurred();
            }
        }

        // this event fires when Color/Depth/Skeleton are synchronized
       /* void newSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            using (ColorImageFrame colorFrame = e.OpenColorImageFrame())
            {
                if (colorFrame == null)
                {
                    return;
                }

                byte[] pixels = new byte[colorFrame.PixelDataLength];
                colorFrame.CopyPixelDataTo(pixels);

                // how many bytes do we need on a per row basis  bgr 32 b,g,r, empty, b, g,r, empty
                int stride = colorFrame.Width * 4;
                image1.Source = BitmapSource.Create(colorFrame.Width, colorFrame.Height, 96, 96, PixelFormats.Bgr32, null, pixels, stride);

            } 
        }*/

        private void StopKinect(KinectSensor sensor)
        {
            if (sensor != null)
            {
                if (sensor.IsRunning)
                {
                    //stop sensor 
                    sensor.Stop();

                    //stop audio if not null
                    if (sensor.AudioSource != null)
                    {
                        sensor.AudioSource.Stop();
                    }


                }
            }
        }

        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            StopKinect(kinectSensorChooser1.Kinect);
        }
    }
}

</pre></p><p>&nbsp; </p><p>&nbsp; </p><p>&nbsp;</p><p>posted by atsprink</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634685066580652371</link>
		<pubDate>Wed, 28 Mar 2012 04:44:18 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634685066580652371</guid>
		<dc:creator>atsprink</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p></p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Comment Permalink" href="/Series/KinectQuickstart/Camera-Fundamentals#c634678660562101041">Mar 20, 2012 at 11:47&nbsp;AM</a></p><p>Guys am kinda new to visual c#, and i get an error System.Windows.Media.PixelFormat does not contain a definition for 'Bgr32'.<br>The error is on PixelFormat.Bgr32, anyone knows how can i fix this?</p><p></p></div></blockquote><p></p><p>One thing to remember is that formats is plural as in PixelFormat<strong>s</strong>.Bgr32. It's a subtle difference for sure, but I suspect that's your issue. Here's a snippet from the Camera Fundamentals Quickstart and note the plurality in formats.</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p><p></p><pre class="brush: text">BitmapSource.Create(colorFrame.Width, colorFrame.Height,96, 96, PixelFormats.Bgr32, null, pixels, stride);</pre>&nbsp;<p></p><p>&nbsp;</p><p></p><p>posted by Dan</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634686361017039556</link>
		<pubDate>Thu, 29 Mar 2012 16:41:41 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634686361017039556</guid>
		<dc:creator>Dan</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p></p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Comment Permalink" href="/Series/KinectQuickstart/Camera-Fundamentals#c634685066580652371">1 day&nbsp;ago</a>, <a href="/Niners/atsprink">atsprink</a> wrote</p><p>I am new to all of these languages and I am developing with the Kinect for my senior design so I decided to look at these videos to start out.&nbsp; How come when I combine the code from 2.Setting up the Environment and 3. Camera Fundamentals, I no longer get the camera to display an image.&nbsp;&nbsp; I have the following code which is just basically the code from video 2 and 3 combined.&nbsp; If I use the bitmap and byte[] i can get the image but not if I change it like the author of the video does.&nbsp; Can someone help me?</p><p></p></div></blockquote><p></p><p>In looking at your code, if you are trying to get AllFramesReady to fire, you have to do two things</p><p>1. Tell the sensor you want to register when all the frames are ready by subscribing to the AllFramesReady event and telling it what method you want to execute, which is the newSensor_AllFramesReady event already in your code. Without this, the Kinect sensor doesn't know to tell you that an event has occured</p><p></p><pre class="brush: csharp">newSensor.AllFramesReady &#43;=newSensor_AllFramesReady;</pre><p></p><p>2. You need to uncomment out the newSensor_AllFramesReady event. In the example below, the event is commented out (using /* and */ ) . Since this event is commented out (it will be all green in Visual Studio), it never executes. Remove the /* and */ and that event should execute assuming you have followed step #1.</p><p>&nbsp;</p><div class="line number74 index73 alt1"><code class="text spaces"><pre class="brush: csharp">   /* void newSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)        {            using (ColorImageFrame colorFrame = e.OpenColorImageFrame())            {                if (colorFrame == null)                {                    return;                }                 byte[] pixels = new byte[colorFrame.PixelDataLength];                colorFrame.CopyPixelDataTo(pixels);                 // how many bytes do we need on a per row basis  bgr 32 b,g,r, empty, b, g,r, empty                int stride = colorFrame.Width * 4;                image1.Source = BitmapSource.Create(colorFrame.Width, colorFrame.Height, 96, 96, PixelFormats.Bgr32, null, pixels, stride);             }         }*/</pre></code></div><p>posted by Dan</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634686365978189254</link>
		<pubDate>Thu, 29 Mar 2012 16:49:57 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634686365978189254</guid>
		<dc:creator>Dan</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p><pre class="brush: csharp">            //using (ColorImageFrame colorFrame = e.OpenColorImageFrame())
            //{
            //    if (colorFrame == null)
            //    {
            //        return;
            //    }

            //    byte[] pixels = new byte[colorFrame.PixelDataLength];
            //    colorFrame.CopyPixelDataTo(pixels);

            //    int stride = colorFrame.Width * 4;
            //    image1.Source =
            //        BitmapSource.Create(colorFrame.Width, colorFrame.Height,
            //        96, 96, PixelFormats.Bgr32, null, pixels, stride);
</pre></p><p>posted by Duncanma</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634686571226229329</link>
		<pubDate>Thu, 29 Mar 2012 22:32:02 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634686571226229329</guid>
		<dc:creator>Duncanma</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p>I'm pretty new at this and have been following the videos. While extremely helpful I've come to an issue I can't resolve. No matter what I try the kinect would display the RGB Image</p><p>I've followed both parts 2 and 3 but for some reason it still wont display my image.</p><p>&nbsp;</p><p><pre class="brush: csharp">namespace WpfApplication1
{
    /// &lt;summary&gt;
    /// Interaction logic for MainWindow.xaml
    /// &lt;/summary&gt;
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            kinectSensorChooser1.KinectSensorChanged &#43;= new DependencyPropertyChangedEventHandler(kinectSensorChooser1_KinectSensorChanged);

        }

        void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            var oldSensor = (KinectSensor)e.OldValue;

            if (oldSensor != null)
            {
                StopKinect(oldSensor);
            }
            var newSensor = (KinectSensor)e.NewValue;
            if (newSensor == null)
            {
                return;
            }

            newSensor.AllFramesReady &#43;= new EventHandler&lt;AllFramesReadyEventArgs&gt;(newSensor_AllFramesReady);

            // turn on features that you need
            newSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
            newSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
            newSensor.SkeletonStream.Enable();
            
            try
            {
                newSensor.Start();
            }
            catch (System.IO.IOException)
            {
                //This happens if another app is using the kinect
                kinectSensorChooser1.AppConflictOccurred();

            }
        }

        void newSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            using (ColorImageFrame colorFrame = e.OpenColorImageFrame())
            {
                if (colorFrame == null)
                {
                    return;
                }

                byte[] pixels = new byte[colorFrame.PixelDataLength];
                colorFrame.CopyPixelDataTo(pixels);

                int stride = colorFrame.Width * 4;
                image1.Source =
                    BitmapSource.Create(colorFrame.Width, colorFrame.Height,
                    96, 96, PixelFormats.Bgr32, null, pixels, stride);
            }

        }
        void StopKinect(KinectSensor sensor)
        {
            if (sensor != null)
            {
                sensor.Stop();
                sensor.AudioSource.Stop();
            }
        }

        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            StopKinect(kinectSensorChooser1.Kinect);

        }
    }
}</pre></p><p>posted by Aharris</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634705903849957569</link>
		<pubDate>Sat, 21 Apr 2012 07:33:04 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634705903849957569</guid>
		<dc:creator>Aharris</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[I tried to include the code for elevation control and notice that when the kinect moves &#40;tilts&#41;, the image does not follow.  The image gets updated only when the kinect completed its tilt.  Is there anyway to have the image being updating while the kinect moves &#40;tilts&#41;&#63;  Thanks for the great tutorial and many helpful people giving solutions to problems.<p>posted by owh</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634706236496796526</link>
		<pubDate>Sat, 21 Apr 2012 16:47:29 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634706236496796526</guid>
		<dc:creator>owh</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p>I don't know of any way to have image data while tilting as its not exposed in the API. One option would be to move just a little, scan, then move again.</p><p></p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Comment Permalink" href="/Series/KinectQuickstart/Camera-Fundamentals#c634706236496796526">2 days&nbsp;ago</a></p><p>I tried to include the code for elevation control and notice that when the kinect moves (tilts), the image does not follow. The image gets updated only when the kinect completed its tilt. Is there anyway to have the image being updating while the kinect moves (tilts)? Thanks for the great tutorial and many helpful people giving solutions to problems.</p><p></p></div></blockquote><p></p><p>posted by Dan</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634708413252322073</link>
		<pubDate>Tue, 24 Apr 2012 05:15:25 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634708413252322073</guid>
		<dc:creator>Dan</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[&#64;Dan, many thanks for the clarification.<p>posted by owh</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634711263068010787</link>
		<pubDate>Fri, 27 Apr 2012 12:25:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634711263068010787</guid>
		<dc:creator>owh</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[I see video coming from the camera, but nothing else, and the green light keeps flashing. Also the Kinect in sleep mode, meaning it&#39;s tilt down instead of raised up.<br><br>Does anyone know what&#39;s wrong&#63;<p>posted by kaido</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634737648603878595</link>
		<pubDate>Mon, 28 May 2012 01:21:00 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634737648603878595</guid>
		<dc:creator>kaido</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[<p>@<a href="/Series/KinectQuickstart/Camera-Fundamentals#c634737648603878595">kaido</a>:</p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Comment Permalink" href="/Series/KinectQuickstart/Camera-Fundamentals#c634737648603878595">May 27, 2012 at 6:21&nbsp;PM</a></p><p>I see video coming from the camera, but nothing else, and the green light keeps flashing. Also the Kinect in sleep mode, meaning it's tilt down instead of raised up.<br><br>Does anyone know what's wrong?</p><p></p></div></blockquote><p></p><p>If you see video, then the Kinect is working. Try using the samples that ship with the Kinect Developer toolkit, like Kinect Explorer. The download is available here&nbsp;<a href="http://www.microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx">http://www.microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx</a></p><p>&nbsp;</p><p>The &quot;tilt down&quot; is something you, as a developer can control. Using the Kinect Explorer sample, set the Tilt to 0 and, assuming the Kinect is on a flat table, that should give you the correct angle.</p><p>&nbsp;</p><p>posted by Dan</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634818560072091613</link>
		<pubDate>Wed, 29 Aug 2012 16:53:27 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634818560072091613</guid>
		<dc:creator>Dan</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Hi Dan, I just don&#39;t seem to understand what is that &#34;96&#34; number in the BitmapSource.Create method. You said that it is dpiX and dpiY, but is it a strict value&#63; If it is then why isn&#39;t it a Constant&#63; And what if I change my video res to 1280 x 960, which would be the appropriate dpi&#63;<br><br>Thanks&#33;<p>posted by Juan Pablo</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634820281932283542</link>
		<pubDate>Fri, 31 Aug 2012 16:43:13 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634820281932283542</guid>
		<dc:creator>Juan Pablo</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Dan,<br><br>Thanks you very much. Great introduction for newbies interested in Kinect.<br><br>Regards,<br>Mauricio<p>posted by Mauricio</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634831053681698512</link>
		<pubDate>Thu, 13 Sep 2012 03:56:08 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634831053681698512</guid>
		<dc:creator>Mauricio</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[Dan, could you please show de code that you used for testing the tilt&#63;<br><br>thanks<p>posted by Lys</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634855622500680507</link>
		<pubDate>Thu, 11 Oct 2012 14:24:10 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634855622500680507</guid>
		<dc:creator>Lys</dc:creator>
	</item>
	<item>
		<title>Re: Camera Fundamentals</title>
		<description>
			<![CDATA[To anyone watching this video and developing with SDK 1.5&#43;.<br>You will encouter issues with the KinectColorViewer, things have changed a little since the SDK1.0 &#40;the one that DAn is using&#41;.<br>You can find very useful info on the following quiestions on StackOverflow.<br><br>http&#58;&#47;&#47;stackoverflow.com&#47;questions&#47;13256124&#47;kinectcolorviewer-and-sdk-1-6<br><br>http&#58;&#47;&#47;stackoverflow.com&#47;questions&#47;12609858&#47;using-kinectcolorviewer-in-sdk1-5<br><br><p>posted by Fabrizio Borgia</p>]]>
		</description>
		<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634878869510769922</link>
		<pubDate>Wed, 07 Nov 2012 12:09:11 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals#c634878869510769922</guid>
		<dc:creator>Fabrizio Borgia</dc:creator>
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