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	<title>Kinect for Windows Quickstart Series  - Channel 9</title>
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    <itunes:summary>This series includes everything you need to get started building applications using the Kinect for Windows SDK.&amp;nbsp;You&#39;ll learn how to&amp;nbsp;setup and configure the Kinect SDK using Visual Studio Express, how the Kinect color and&amp;nbsp;depth camera work and&amp;nbsp;how to use skeletal tracking to track joint positions in your application. You&#39;ll also learn how to&amp;nbsp;use sound source localization to locate the direction of sound, how to use the Kinect to record audio, and how to use speech recognition to control your application via voice commands. </itunes:summary>
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    <description>This series includes everything you need to get started building applications using the Kinect for Windows SDK.&amp;nbsp;You&#39;ll learn how to&amp;nbsp;setup and configure the Kinect SDK using Visual Studio Express, how the Kinect color and&amp;nbsp;depth camera work and&amp;nbsp;how to use skeletal tracking to track joint positions in your application. You&#39;ll also learn how to&amp;nbsp;use sound source localization to locate the direction of sound, how to use the Kinect to record audio, and how to use speech recognition to control your application via voice commands. </description>
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      <title>Audio Fundamentals</title>
      <description><![CDATA[<p>In the final installment of the Kinect for Windows Quickstart series, we’ll discuss how you can leverage the audio features of Kinect in your application, including:</p><ul><li>How to use your Kinect to determine the angle and confidence for where a sound is coming from </li><li>How to use the KinectAudioSource to record audio synchronously&nbsp;and&nbsp;asynchronously </li><li>How to build a basic speech recognition application to dynamically turn application features on/off </li><li>How&nbsp;the speech recognition&nbsp;engine can be used even when the application is not the&nbsp;current active application&nbsp; </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/KinectQuickstart/feed&WT.dl=0&WT.entryid=Entry:RSSView:31122a951fdf4bdc984b9fea0040cd26">]]></description>
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      <itunes:summary>In the final installment of the Kinect for Windows Quickstart series, we’ll discuss how you can leverage the audio features of Kinect in your application, including: How to use your Kinect to determine the angle and confidence for where a sound is coming from How to use the KinectAudioSource to record audio synchronously&amp;nbsp;and&amp;nbsp;asynchronously How to build a basic speech recognition application to dynamically turn application features on/off How&amp;nbsp;the speech recognition&amp;nbsp;engine can be used even when the application is not the&amp;nbsp;current active application&amp;nbsp; ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
      <itunes:duration>891</itunes:duration>
      <link>http://channel9.msdn.com/Series/KinectQuickstart/Audio-Fundamentals</link>
      <pubDate>Wed, 01 Feb 2012 13:48:39 GMT</pubDate>
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      <dc:creator>Dan Fernandez</dc:creator>
      <itunes:author>Dan Fernandez</itunes:author>
      <slash:comments>20</slash:comments>
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      <category>Kinect SDK</category>
      <category>Kinect SDK</category>
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  <item>
      <title>Skeletal Tracking Fundamentals</title>
      <description><![CDATA[<p>In the skeletal tracking Quickstart series video, we'll discuss:</p><ul><li>How skeleton data retrieves joint information for 20 joints (head, hands, hip center, etc) </li><li>How skeletal tracking works and how you can choose what skeletons to track using tracking IDs. </li><li>How you can tweak TransformSmoothParameters based on your applications needs (responsiveness versus smoothness) </li><li>How you can use the built-in depth mapping methods to map a skeletal joint’s position into depth and color space </li><li>How you can use the <a href="http://c4fkinect.codeplex.com">Coding4Fun Toolkit</a> to scale the skeletal joint value to make it easier for users of your application to not have to extend their reach when using your hand as a cursor </li><li>How to use the SkeletonViewer to visualize all joints returned by Kinect including whether those joints are not tracked. </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/KinectQuickstart/feed&WT.dl=0&WT.entryid=Entry:RSSView:c2943395cca64601a4939fea003de017">]]></description>
      <comments>http://channel9.msdn.com/Series/KinectQuickstart/Skeletal-Tracking-Fundamentals</comments>
      <itunes:summary>In the skeletal tracking Quickstart series video, we&#39;ll discuss: How skeleton data retrieves joint information for 20 joints (head, hands, hip center, etc) How skeletal tracking works and how you can choose what skeletons to track using tracking IDs. How you can tweak TransformSmoothParameters based on your applications needs (responsiveness versus smoothness) How you can use the built-in depth mapping methods to map a skeletal joint’s position into depth and color space How you can use the Coding4Fun Toolkit to scale the skeletal joint value to make it easier for users of your application to not have to extend their reach when using your hand as a cursor How to use the SkeletonViewer to visualize all joints returned by Kinect including whether those joints are not tracked. ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
      <itunes:duration>949</itunes:duration>
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      <pubDate>Wed, 01 Feb 2012 13:46:21 GMT</pubDate>
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      <dc:creator>Dan Fernandez</dc:creator>
      <itunes:author>Dan Fernandez</itunes:author>
      <slash:comments>90</slash:comments>
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      <category>Kinect SDK</category>
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  <item>
      <title>Working with Depth Data</title>
      <description><![CDATA[<p>In the working with depth data Quickstart video, we'll cover:</p><ul><li>An overview of how depth data represents the distance and player for every pixel </li><li>An overview of Default and Near Mode and what features are supported in both </li><li>An explanation of what distance data the Kinect returns including knowing when you are too near, too far, or the distance is unknown </li><li>The formulas for calculating depth and player information </li><li>How to visualize depth and player data, including a monochrome histogram and player colorization </li><li>How to use the WPF DepthViewer control to understand depth data returned from the Kinect </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/KinectQuickstart/feed&WT.dl=0&WT.entryid=Entry:RSSView:2d3efed026034be994609fea003d11fe">]]></description>
      <comments>http://channel9.msdn.com/Series/KinectQuickstart/Working-with-Depth-Data</comments>
      <itunes:summary>In the working with depth data Quickstart video, we&#39;ll cover: An overview of how depth data represents the distance and player for every pixel An overview of Default and Near Mode and what features are supported in both An explanation of what distance data the Kinect returns including knowing when you are too near, too far, or the distance is unknown The formulas for calculating depth and player information How to visualize depth and player data, including a monochrome histogram and player colorization How to use the WPF DepthViewer control to understand depth data returned from the Kinect ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
      <itunes:duration>1142</itunes:duration>
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      <pubDate>Wed, 01 Feb 2012 13:43:07 GMT</pubDate>
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      <dc:creator>Dan Fernandez</dc:creator>
      <itunes:author>Dan Fernandez</itunes:author>
      <slash:comments>45</slash:comments>
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      <category>Kinect SDK</category>
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  <item>
      <title>Camera Fundamentals</title>
      <description><![CDATA[<p>In the Camera Fundamentals Quickstart video, you’ll learn:</p><ul><li>How to leverage the AllFramesReady event to synchronize data between the color, depth, and skeletal frames </li><li>The supported resolutions for the color and depth cameras </li><li>How to read the color byte array from the ColorImageFrame event and how to dynamically build a Bitmapsource to display the color image </li><li>How to use the KinectColorViewer user control to display the Kinect’s color image simply by databinding the Kinect property to the KinectSensorChooser user control </li><li>How to tilt the Kinect camera and how it determines it’s current angle </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/KinectQuickstart/feed&WT.dl=0&WT.entryid=Entry:RSSView:9f79c23c03c447d189869fea003cd369">]]></description>
      <comments>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals</comments>
      <itunes:summary>In the Camera Fundamentals Quickstart video, you’ll learn: How to leverage the AllFramesReady event to synchronize data between the color, depth, and skeletal frames The supported resolutions for the color and depth cameras How to read the color byte array from the ColorImageFrame event and how to dynamically build a Bitmapsource to display the color image How to use the KinectColorViewer user control to display the Kinect’s color image simply by databinding the Kinect property to the KinectSensorChooser user control How to tilt the Kinect camera and how it determines it’s current angle ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
      <itunes:duration>882</itunes:duration>
      <link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals</link>
      <pubDate>Wed, 01 Feb 2012 13:41:07 GMT</pubDate>
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      <dc:creator>Dan Fernandez</dc:creator>
      <itunes:author>Dan Fernandez</itunes:author>
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      <category>Kinect SDK</category>
      <category>Kinect SDK</category>
    </item>
  <item>
      <title>Setting up your Development Environment</title>
      <description><![CDATA[<p>In setting up your development environment we'll discuss the following topics:</p><ul><li>The basics of using the Managed API </li><li>The key developer resources to use in your application like the KinectWpfViewers that ship Kinect SDK Kinect Explorer sample and the <a href="http://c4fkinect.codeplex.com/">Coding4Fun Toolkit</a> for skeletal scaling that will be used in later Quickstart videos. </li><li>Demos of how to manage and connect to a Kinect using the KinectSensors collection and using the KinectSensorChooser WPF control </li></ul><p>&nbsp;</p><p>Notes:</p><ul><li>Please make sure to use the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart Samples</a> as in the video we did not include two code checks that you'll want to add to your application </li></ul><p><strong>Add a check for null on newSensor</strong></p><p><pre class="brush: csharp">private void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            KinectSensor oldSensor = (KinectSensor)e.OldValue;

            StopKinect(oldSensor); 

            KinectSensor newSensor = (KinectSensor)e.NewValue;
         
           //NOTE: Add this check for a null sensor
            if (newSensor == null)
            {
                return; 
            }

            //register for event and enable Kinect sensor features you want
            newSensor.AllFramesReady &#43;= new EventHandler&lt;AllFramesReadyEventArgs&gt;(newSensor_AllFramesReady);
            newSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
            newSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30); 
            newSensor.SkeletonStream.Enable();


            try
            {
                newSensor.Start(); 
            }
            catch (System.IO.IOException)
            {
                //another app is using Kinect
                kinectSensorChooser1.AppConflictOccurred();                 
            }


        }
</pre>&nbsp;</p><p>&nbsp;</p><p><strong>Add a check to see if the sensor is running and if the AudioSource is null</strong></p><p><pre class="brush: csharp">            if (sensor != null)
            {
               //NOTE: Add this code
                if (sensor.IsRunning)
                {
                    sensor.Stop();
                    if(sensor.AudioSource != null)
                   {
                       sensor.AudioSource.Stop();
                   }
                }
            }
</pre></p><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/KinectQuickstart/feed&WT.dl=0&WT.entryid=Entry:RSSView:6db412e7892747cc89959fea003cb504">]]></description>
      <comments>http://channel9.msdn.com/Series/KinectQuickstart/Setting-up-your-Development-Environment</comments>
      <itunes:summary>In setting up your development environment we&#39;ll discuss the following topics: The basics of using the Managed API The key developer resources to use in your application like the KinectWpfViewers that ship Kinect SDK Kinect Explorer sample and the Coding4Fun Toolkit for skeletal scaling that will be used in later Quickstart videos. Demos of how to manage and connect to a Kinect using the KinectSensors collection and using the KinectSensorChooser WPF control &amp;nbsp; Notes: Please make sure to use the Quickstart Samples as in the video we did not include two code checks that you&#39;ll want to add to your application Add a check for null on newSensor private void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            KinectSensor oldSensor = (KinectSensor)e.OldValue;

            StopKinect(oldSensor); 

            KinectSensor newSensor = (KinectSensor)e.NewValue;
         
           //NOTE: Add this check for a null sensor
            if (newSensor == null)
            {
                return; 
            }

            //register for event and enable Kinect sensor features you want
            newSensor.AllFramesReady &amp;#43;= new EventHandler&amp;lt;AllFramesReadyEventArgs&amp;gt;(newSensor_AllFramesReady);
            newSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
            newSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30); 
            newSensor.SkeletonStream.Enable();


            try
            {
                newSensor.Start(); 
            }
            catch (System.IO.IOException)
            {
                //another app is using Kinect
                kinectSensorChooser1.AppConflictOccurred();                 
            }


        }
&amp;nbsp; &amp;nbsp; Add a check to see if the sensor is running and if the AudioSource is null             if (sensor != null)
            {
               //NOTE: Add this code
         </itunes:summary>
      <itunes:duration>816</itunes:duration>
      <link>http://channel9.msdn.com/Series/KinectQuickstart/Setting-up-your-Development-Environment</link>
      <pubDate>Wed, 01 Feb 2012 13:39:51 GMT</pubDate>
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      <category>Kinect SDK</category>
      <category>Kinect SDK</category>
    </item>
  <item>
      <title>Installing and Using the Kinect Sensor</title>
      <description><![CDATA[<p>This video covers the basics of installing and using the Kinect sensor using v1 of the</p><ul><li>An overview of the Kinect for Windows Quickstart Series </li><li>An overview of what sensors and information you can use with the Kinect hardware </li><li>Demos: We’ll show what gets installed on your PC when you install the Kinect SDK and how you can use your Kinect as a microphone using Windows Sound Recorder. </li><li>If you have an Xbox 360 Kinect with no dedicated power plug or USB cord, you can order a Microsoft Xbox 360 Power Supply cable from sites like <a href="http://www.amazon.com/Microsoft-Xbox-360-Kinect-Power-Supply/dp/B004IXRXGY/ref=sr_1_2?ie=UTF8&amp;qid=1328304250&amp;sr=8-2">Amazon</a>. </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/KinectQuickstart/feed&WT.dl=0&WT.entryid=Entry:RSSView:4484debcb5fb4368a8d19fea003c8fc6">]]></description>
      <comments>http://channel9.msdn.com/Series/KinectQuickstart/Installing-and-Using-the-Kinect-Sensor</comments>
      <itunes:summary>This video covers the basics of installing and using the Kinect sensor using v1 of the An overview of the Kinect for Windows Quickstart Series An overview of what sensors and information you can use with the Kinect hardware Demos: We’ll show what gets installed on your PC when you install the Kinect SDK and how you can use your Kinect as a microphone using Windows Sound Recorder. If you have an Xbox 360 Kinect with no dedicated power plug or USB cord, you can order a Microsoft Xbox 360 Power Supply cable from sites like Amazon. ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
      <itunes:duration>475</itunes:duration>
      <link>http://channel9.msdn.com/Series/KinectQuickstart/Installing-and-Using-the-Kinect-Sensor</link>
      <pubDate>Wed, 01 Feb 2012 13:37:56 GMT</pubDate>
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