Mango Jump Start (11a): XNA for Windows Phone | Part 1
- Posted: Sep 06, 2011 at 4:07 PM
- 8,866 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Microsoft MVPs Rob Miles and Andy Wigley are back! The "Building Applications for Windows Phone "Mango" Jump Start" was hosted by Microsoft Learning as a follow-up to last year's Windows Phone 7 Jump Start sessions. Mobile application developers rave about the fast-paced, demo-rich, real-world and often-times humorous approach Rob and Andy use to deliver this timely content. Now that "Mango" has made such a huge splash in the industry, we've asked them to put together another great course.
This is the Part 1 of two videos covering module eleven. In this demo-heavy section, Rob employs his ever-so-popular sample "Cheese" applications to show developers how to leverage the powerful XNA framework on Windows Phone.
Part 1 covers how XNA games work, methods to create an XNA game, images and sprites, using the Touch Panel, using the Accelerometer and Motion sensor, and sound in XNA games.
Part 2 continues the module with best practices for combining XNA and Silverlight, XNA games and Fast Application Switching.