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    <itunes:summary>Windows Phone Design Bootcamp covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. </itunes:summary>
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    <description>Windows Phone Design Bootcamp covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. </description>
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      <title>Windows Phone Design Bootcamp 201: Composition</title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</a>&nbsp; </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><strong>[YOU ARE HERE] Session 2: Composition</strong> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:d045dd8384d14328b8e6a124015becb0">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition</comments>
      <itunes:summary>Windows Phone Design Bootcamp Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design Session 2: Windows Design Language Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study&amp;nbsp; In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System [YOU ARE HERE] Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>2542</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition</link>
      <pubDate>Wed, 19 Dec 2012 06:25:30 GMT</pubDate>
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      <dc:creator>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</dc:creator>
      <itunes:author>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</itunes:author>
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      <category>Design</category>
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      <category>Apps</category>
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  <item>
      <title>Windows Phone Design Bootcamp 201: Controls &amp; API&#39;s</title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</a> </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><strong>[YOU ARE HERE!]</strong> <strong>Session 3: Controls &amp; APIs</strong> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:c7923055ec8f464fba73a1260183c997">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs</comments>
      <itunes:summary>Windows Phone Design Bootcamp Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design Session 2: Windows Design Language Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System Session 2: Composition [YOU ARE HERE!] Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>2005</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs</link>
      <pubDate>Wed, 19 Dec 2012 06:07:53 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>0</slash:comments>
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      <category>Design</category>
      <category>Developer Resources</category>
      <category>Windows Phone</category>
      <category>Apps</category>
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      <title>Windows Phone Design Bootcamp 101: Windows Ecosystem &amp; Cocktail Flow apps case study </title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp&nbsp;Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><strong>[YOU ARE HERE!]Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</strong> </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:802620b1aa744710aeb8a12b012c890f">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study</comments>
      <itunes:summary>Windows Phone Design Bootcamp&amp;nbsp;Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design Session 2: Windows Design Language Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo [YOU ARE HERE!]Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>939</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study</link>
      <pubDate>Tue, 18 Dec 2012 19:28:18 GMT</pubDate>
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      <dc:creator>Jean-Christophe Cimetiere, Laura Foy</dc:creator>
      <itunes:author>Jean-Christophe Cimetiere, Laura Foy</itunes:author>
      <slash:comments>3</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study/RSS</wfw:commentRss>
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      <category>Developer Resources</category>
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    </item>
  <item>
      <title>Windows Phone Design Bootcamp 201: The System</title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp&nbsp;Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</a>&nbsp; </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><strong>[YOU ARE HERE] Session 1: The System</strong> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:0dbe75b27c454d769839a1230130185f">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System</comments>
      <itunes:summary>Windows Phone Design Bootcamp&amp;nbsp;Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design Session 2: Windows Design Language Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study&amp;nbsp; In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. [YOU ARE HERE] Session 1: The System Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>2430</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System</link>
      <pubDate>Mon, 10 Dec 2012 20:34:55 GMT</pubDate>
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      <dc:creator>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</dc:creator>
      <itunes:author>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System/RSS</wfw:commentRss>
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      <category>Developer Resources</category>
      <category>Windows Phone</category>
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  <item>
      <title>Windows Phone Design Bootcamp 101: Windows Phone 8 Demo</title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp&nbsp;Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><strong>[YOU ARE HERE!]</strong> <strong>Session 4: Windows Phone 8 Demo</strong> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</a>&nbsp; </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:b6e78f638e5f418caf99a11f015c7211">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo</comments>
      <itunes:summary>Windows Phone Design Bootcamp&amp;nbsp;Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design Session 2: Windows Design Language Session 3: The Design Driven Product [YOU ARE HERE!] Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study&amp;nbsp; In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>498</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo</link>
      <pubDate>Fri, 07 Dec 2012 19:03:43 GMT</pubDate>
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      <dc:creator>Laura Foy, jaredtpotter</dc:creator>
      <itunes:author>Laura Foy, jaredtpotter</itunes:author>
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      <title>Windows Phone Design Bootcamp 101: The Design Driven Product </title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp&nbsp;Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><strong>[YOU ARE HERE!] Session 3: The Design Driven Product</strong> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</a>&nbsp; </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:7dc399f812ef460a85c5a11e01487b35">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product</comments>
      <itunes:summary>Windows Phone Design Bootcamp&amp;nbsp;Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design Session 2: Windows Design Language [YOU ARE HERE!] Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study&amp;nbsp; In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>848</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product</link>
      <pubDate>Thu, 06 Dec 2012 04:31:58 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
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      <title>Windows Phone Design Bootcamp 101: Windows Design Language </title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp&nbsp;Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design">Session 1: What is Design</a> </li><li><strong>[YOU ARE HERE] Session 2: Windows Design Language</strong> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study&nbsp;</a> </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:658666207d264c32b1d7a118011e4d2a">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language</comments>
      <itunes:summary>Windows Phone Design Bootcamp&amp;nbsp;Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. Session 1: What is Design [YOU ARE HERE] Session 2: Windows Design Language Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study&amp;nbsp; In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>967</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language</link>
      <pubDate>Tue, 04 Dec 2012 05:35:03 GMT</pubDate>
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      <dc:creator>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</dc:creator>
      <itunes:author>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</itunes:author>
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      <title>Windows Phone Design Bootcamp 101: What is Design? </title>
      <description><![CDATA[<h2>Windows Phone Design Bootcamp&nbsp;Overview:</h2><p>Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8.</p><ul><li><strong>[YOU ARE HERE] Session 1: What is Design</strong> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Design-Language">Session 2: Windows Design Language</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-Design-Driven-Product">Session 3: The Design Driven Product</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Phone-8-Demo">Session 4: Windows Phone 8 Demo</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-Windows-Ecosystem--Cocktail-Flow-apps-case-study">Session 5: Windows Ecosystem &amp; Cocktail Flow apps case study</a>&nbsp; </li></ul><p>In Windows Phone Design 201 focuses on the skills necessary to implement &quot;pixel-perfect&quot; Windows Phone UI. 201 will cover the &quot;system&quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &quot;composition&quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping.</p><ul><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-The-System">Session 1: The System</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-Composition">Session 2: Composition</a> </li><li><a href="http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-201-Controls--APIs">Session 3: Controls &amp; APIs</a> </li></ul><h2>Boot camp presenter: Jared T Potter</h2><p>Former Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared's focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. <a href="http://www.linkedin.com/in/jaredpotter">http://www.linkedin.com/in/jaredpotter</a></p><h2>Useful resources</h2><ul><li><a href="http://www.windowsphone.com/en-us?ocid=sem_home&amp;cmpid=sem_suKqkOM4F_pcrid_16485012037_kwd_windows%20mobile%207%20review_pmt_b&amp;wa=wsignin1.0">Windows Phone Website</a> </li><li><a href="http://dev.windowsphone.com/">Windows Phone Developer Center</a> </li><li><a href="http://blogs.windows.com/windows_phone/b/">Windows Phone Developer Blog</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/feed&WT.dl=0&WT.entryid=Entry:RSSView:dc7a73d500a94efd9c79a116012dbae2">]]></description>
      <comments>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design</comments>
      <itunes:summary>Windows Phone Design Bootcamp&amp;nbsp;Overview:Windows Phone Design 101 covers the philosophy, inspiration and visuals that are Windows Phone Design Language. Starting with the basic terminology of design, this boot camp will take you from its early origins to the Design Principles each screen in Windows Phone was measured against. From there, we will show you the design process that guided its creation. Lastly, we will discuss the larger Microsoft Design ecosystem including Windows 8. [YOU ARE HERE] Session 1: What is Design Session 2: Windows Design Language Session 3: The Design Driven Product Session 4: Windows Phone 8 Demo Session 5: Windows Ecosystem &amp;amp; Cocktail Flow apps case study&amp;nbsp; In Windows Phone Design 201 focuses on the skills necessary to implement &amp;quot;pixel-perfect&amp;quot; Windows Phone UI. 201 will cover the &amp;quot;system&amp;quot; including basics of the phones navigation model, interaction with the shell and an overview of gesture system. Next it will cover &amp;quot;composition&amp;quot;, which is about how to clearly define when it is appropriate to use a page template and when to use a particular animation or page transition or how to harness screen orientation. Lastly, we will cover, controls and APIs available for creating your own experiences and give tips on how to do simple prototyping. Session 1: The System Session 2: Composition Session 3: Controls &amp;amp; APIs Boot camp presenter: Jared T PotterFormer Windows Phone Design Integration Lead for 3 years, Jared is now Principle Designer for SixThAveStudios.com. Jared&#39;s focus is to combine the most cutting edge design language, user experience and motion graphics into a complete mobile user experience. http://www.linkedin.com/in/jaredpotter Useful resourcesWindows Phone Website Windows Phone Developer Center Windows Phone Developer Blog </itunes:summary>
      <itunes:duration>623</itunes:duration>
      <link>http://channel9.msdn.com/Series/Windows-Phone-Design-Bootcamp/Windows-Phone-Design-Bootcamp-101-What-is-Design</link>
      <pubDate>Thu, 29 Nov 2012 17:12:57 GMT</pubDate>
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      <dc:creator>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</dc:creator>
      <itunes:author>Jean-Christophe Cimetiere, Laura Foy, jaredtpotter</itunes:author>
      <slash:comments>8</slash:comments>
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