XNA Development Part 4: Facing (or Aiming at) Your Opponent

Download

Right click “Save as…”

Jennifer Marsman walks through sample code detailing how to make one sprite turn to face another in your Windows or XBOX 360 game using the XNA Framework. 

Tags:

Follow the Discussion

Comments Closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums,
or Contact Us and let us know.