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	<title>Comment Feed for Channel 9 - Shazzam - A Tool for Creating WPF Pixel Shader Effects</title>
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		<title>Channel 9 - Shazzam - A Tool for Creating WPF Pixel Shader Effects</title>
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	<description>Walt Ritscher&amp;nbsp;walks us through&amp;nbsp;building a custom&amp;nbsp;WPF Pixel Shader Effect using&amp;nbsp;Shazzam, his latest creation.&amp;nbsp; Along the lines of other useful tools mentioned,&amp;nbsp;Kaxaml
 and LINQPad, Shazzam is free to download and use.&amp;nbsp; Props to Walt for generating both C#
and VB code for your Shader Effect. </description>
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	<language>en</language>
	<pubDate>Sat, 25 May 2013 16:04:31 GMT</pubDate>
	<lastBuildDate>Sat, 25 May 2013 16:04:31 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: Shazzam - A Tool for Creating WPF Pixel Shader Effects</title>
		<description>
			<![CDATA[That's a really awesome tool! <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><em>&nbsp;</em>Something like this might be even useful for game development ... like when doing prototypes of shaders.<p>posted by littleguru</p>]]>
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		<link>http://channel9.msdn.com/Shows/Continuum/Shazzam#c633619508350000000</link>
		<pubDate>Mon, 10 Nov 2008 21:53:55 GMT</pubDate>
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		<dc:creator>littleguru</dc:creator>
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	<item>
		<title>Re: Shazzam - A Tool for Creating WPF Pixel Shader Effects</title>
		<description>
			<![CDATA[It's a good while since I last tried them but ATI(AMD) and NVIDIA both have free shader prototyping tools. Last I checked they did not generate code like this one though that would allow more of a copy/paste deployment into your project. Then again, professional
 native game developers with game engine at hand likely managed fine without.<p>posted by androidi</p>]]>
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		<link>http://channel9.msdn.com/Shows/Continuum/Shazzam#c633624545470000000</link>
		<pubDate>Sun, 16 Nov 2008 17:49:07 GMT</pubDate>
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		<dc:creator>androidi</dc:creator>
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