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FeedSync: Synchronizing the Mesh

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Synch is one of those things that sounds much, much, much simpler than it actually is Wink  Live Mesh is built with synchronization as a core primitive – every object in the system is synch-enabled, and cloud and client runtimes manage the notification and synchronization process.  We sat down with Steven Lees, designer of the FeedSync protocol, and Steve Garrity, Akash Sagar and Vlad Fedorov from the Live Platform Services team, for a detailed review of how synch works in the Live Mesh platform and experience.

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