Entries:
Comments:
Posts:

Loading User Information from Channel 9

Something went wrong getting user information from Channel 9

Latest Achievement:

Loading User Information from MSDN

Something went wrong getting user information from MSDN

Visual Studio Achievements

Latest Achievement:

Loading Visual Studio Achievements

Something went wrong getting the Visual Studio Achievements

Nick Baker: XBox 360 Architecture

Download

Right click “Save as…”

Embed code for this video

Copy the code above to embed our video on your website/blog.

Close

Video format

Note: These selections will fall back to the next best format depending upon browser capability.

Close
What is the XBox 360, exactly? How do you go about designing and building a game console that meets the high standards of today's gamers and handles the computational pressures of today's highly realistic games (think real time physics computation, incredibly rich graphics, etc)? Did you know the XBox 360 team saw into the multi-core future before most anybody else?

Well, who better to talk to about all of this (and more) than Nick Baker. Nick is a hardware engineer and Director who leads the team that thought up the XBox 360 hardware architecture. It's an impressive piece of machinery. In fact, Nick recently won the Outstanding Technical Leadership award for the effort. Here, Nick takes us through the design history and some of the implementation details of the XBox 360. What were some of the design trade-offs? How different is the XBox 360 that you can buy today from what you, Nick and his team were initially thinking?

It's a very interesting story.

We get pretty geeky here, so be prepared to learn a thing or two about game console hardware architecture, the future of XBox 360 as it relates to multi-core, game programming language evolution in the multi-core, and more.

Tags:

Comments Closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums,
or Contact Us and let us know.