Casey Rayl and Scott McAndrew: Silverlight and Terralever's Zero Gravity
- Posted: Aug 01, 2007 at 2:51 PM
- 14,970 Views
- 9 Comments
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Casey Rayl and
Scott McAndrew were in town recently (meaning Redmond, Washington, USA). They work for a company called
Terralever and have produced a really cool interactive game using Silverlight 1.1 Alpha,
Zero Gravity. They were nice enough to stop by my office for a chat about the game. Of course, if they come to my office to talk about technology then I am going to film it and put it up on Channel 9.
Here, we learn from Casey, the lead interactive developer on the Zero Gravity project, about how the game is composed, his experience with Silverlight 1.1 and, of course, his feedback for the Silverlight people (Channel 9 has always been about Authentic Transparent
Communication...).
Scott used to work in DPE as a Design (or I guess it's called UX now) Evangelist. Now, he's a big shot at Terralever, running their product strategy group.
Zero Gravity is an addictive game. It's really cool that it was written in Silverlight 1.1 Alpha to boot!
Enjoy!
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Otherwise, great stuff. Silverlight is also a great platform for business apps... as soon as we get that TextBox!
But at present after installation of Silverlight1.0 RC, its not working as I think its based on Silverlight alpha.
Can it be tweaked to play on with all version of Silverlight?
No. It requires the Silvelight 1.1 runtime (aka CLR)...
C
Take care.
Same problem here
Same thing here. I always wondered why the game was mentioned so often as a cool Silverlight demo, but couldn't be played due to broken keyboard input.
If you wouldn't mind, can you email Bennett@LtBennett.com with your issues. Specifically, your OS, your browser, and if you are having keyboard input problems, let me know if you can use the password entry field or if you are using an international character set.
Thanks everyone, I will respond to you individually ASAP.
-Casey
Not using external keyboard/mouse, but it worked for me.
- Vista w/ latest updates
- IBM ThinkPad T60 (using built-in mouse/keyboard)
Pretty cool game! I also liked the idea of the password
So that we can start the game where we left off (atleast level-wise, not pointwise).
Seems simple enough, but considering the platform it was built on and future capabilities, it's just amazing!
Can't wait for you to build the community around this start opening up (level editor, contests, source code!)
- Keeron
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