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Casey Rayl and Scott McAndrew: Silverlight and Terralever's Zero Gravity

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Casey Rayl and Scott McAndrew were in town recently (meaning Redmond, Washington, USA). They work for a company called Terralever and have produced a really cool interactive game using Silverlight 1.1 Alpha, Zero Gravity. They were nice enough to stop by my office for a chat about the game. Of course, if they come to my office to talk about technology then I am going to film it and put it up on Channel 9.

Here, we learn from Casey, the lead interactive developer on the Zero Gravity project, about how the game is composed, his experience with Silverlight 1.1 and, of course, his feedback for the Silverlight people (Channel 9 has always been about Authentic Transparent Communication...).

Scott used to work in DPE as a Design (or I guess it's called UX now) Evangelist. Now, he's a big shot at Terralever, running their product strategy group.

Zero Gravity is an addictive game. It's really cool that it was written in Silverlight 1.1 Alpha to boot!

Enjoy!

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  • MinhMinh WOOH!  WOOH!
    The "Zero Gravity" link is bad. It should be pointing to http://zerogravity.terralever.com


    Otherwise, great stuff. Silverlight is also a great platform for business apps... as soon as we get that TextBox! Smiley
  • Yes this is one of the coolest game. I had also posted about it and the Zero Gravity Team here.
    But at present after installation of Silverlight1.0 RC, its not working as I think its based on Silverlight alpha.
    Can it be tweaked to play on with all version of Silverlight?
  • CharlesCharles Welcome Change
    Oops. Thanks, Minh! Fixed...
  • CharlesCharles Welcome Change
    Vasudev wrote:
    Yes this is one of the coolest game. I had also posted about it and the Zero Gravity Team here.
    But at present after installation of Silverlight1.0 RC, its not working as I think its based on Silverlight alpha.
    Can it be tweaked to play on with all version of Silverlight?


    No. It requires the Silvelight 1.1 runtime (aka CLR)...
    C
  • mrtavaresmrtavares Tiago Tavares
    Running Windows Vista with the latest version of Silverlight. Doesn't work though. There's no keyboard input capabilities. The initial animation works and all, but just can't control the character. Does it have to do with the fact that my keyboard is not USB ?

    Take care.
  • Nicholas Swiateckiswiatecki .net - love it
    mrtavares wrote:
    Running Windows Vista with the latest version of Silverlight. Doesn't work though. There's no keyboard input capabilities. The initial animation works and all, but just can't control the character. Does it have to do with the fact that my keyboard is not USB ?

    Take care.


    Same problem here Sad both on USB keyboard and my laptops
  • Martin Ennemosermawcc Make it so
    swiatecki wrote:
    
    mrtavares wrote:
    Running Windows Vista with the latest version of Silverlight. Doesn't work though. There's no keyboard input capabilities. The initial animation works and all, but just can't control the character. Does it have to do with the fact that my keyboard is not USB ?

    Take care.


    Same problem here both on USB keyboard and my laptops


    Same thing here. I always wondered why the game was mentioned so often as a cool Silverlight demo, but couldn't be played due to broken keyboard input.
  • Hey everyone, sorry to hear that you are having trouble playing the game.  I would like to resolve these issues for you, but I don't want to derail the channel9 forum here.

    If you wouldn't mind, can you email Bennett@LtBennett.com with your issues.  Specifically, your OS, your browser, and if you are having keyboard input problems, let me know if you can use the password entry field or if you are using an international character set.

    Thanks everyone, I will respond to you individually ASAP.

    -Casey
  • keeronkeeron Obsessive Geek

    Not using external keyboard/mouse, but it worked for me.

    - Vista w/ latest updates
    - IBM ThinkPad T60 (using built-in mouse/keyboard)

    Pretty cool game! I also liked the idea of the password Smiley So that we can start the game where we left off (atleast level-wise, not pointwise).

    Seems simple enough, but considering the platform it was built on and future capabilities, it's just amazing!

    Can't wait for you to build the community around this start opening up (level editor, contests, source code!) Smiley

    - Keeron

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