Silverlight TV 77: Exploring 3D
- Posted: Jun 23, 2011 at 9:00 AM
- 44,313 Views
- 7 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
This week Aaron Oneal, program manager of the Silverlight 3D efforts, joins John to discuss the 3D APIs in Silverlight 5 beta. Aaron was instrumental in working on the 3D features and helped to create the 3D Solar Wind and 3D HouseBuilder demos. Aaron reviews the features and explores how they all work by demoing the Solar Wind sample application. This is a great walk through of a nice app that you can apply to your own 3D efforts.
Relevant links:
John's blog and on Twitter (@john_papa)
Aaron's blog and on Twitter (@aaron_oneal)
Shawn Hargreaves' blog on game programming with XNA
Housebuilder demo
Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv
Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation,
please create a new thread in our Forums,
or
Contact Us and let us know.
Follow the Discussion
Oops, something didn't work.
What does this mean?
Following an item on Channel 9 allows you to watch for new content and comments that you are interested in. You need to be signed in to Channel 9 to use this feature.What does this mean?
Following an item on Channel 9 allows you to watch for new content and comments that you are interested in and view them all on your notifications page.sign up for email notifications?
Nice talk guys !
About the Babylon toolkit, there is another project, built by the same guys (and that has good interop scenario with babylon) that allows to use the Xna content pipeline to export models to SL5 beta : http://sl3dmi.codeplex.com.
For example, you can export an FBX model with bones, skinning data and animations, and load it an use it in a Silverlight scene.
Hope it can help !
Yeay, looks as though my XNA 3D skills, will be useful in Silverlight 5 and rich web apps.
I don't believe w can do that in HTML 5/ JS, unless someone proves me wrong.
We just need SL5, 3D on the WP7. I guess that is sort of what the Mango SL/XNA Interoperability gives us.
NB I do my modelling in Google Sketchup, and a third party .X exporter for use in XNA. (Blender is much too big for novices to get into) so reading models from Google Sketchup compatible formats would be a real boost. I would hope we can still use .X models in SL5.
A Question for you guys I could not find the answer to anywhere. What about the Mac port of the 3D API? Is it in the schedule?
Hi John. I'm still having severe rendering problems to a degree where the 3D part of the screen is completely distorted and the application unusable, for example with the House Builder sample. This happens on several machines, with different video hardware, different versions of (WHQL certified) drivers and in different browsers.
If I can help with analyzing this problem or provide additional data, let me know and/or feel free to contact me.
After some more investigation and debugging I finally found the problem. I've posted a description and the fix here:
http://www.pitorque.de/MisterGoodcat/post/Fixing-the-Housebuilder-sample.aspx
more skin
During the video you talked about helpers for projections between 2D and 3d. Where are those located?
I'm looking for things like:
1) Which 3d triangle was clicked?
2) Pinch to Zoom type Gesture processing for 3d objects.
Remove this comment
Remove this thread
close