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Inside Xbox: Forza 3 Dyno Session and Interview with Content Director John Wendl

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There's no fun in "All work and no play", which is exactly why most of us own Xbox 360's. When the Xbox was released in 2001 in North America there was a lot of skepticism about the console that was competing against the PS2 and Gamecube. And now over eight years later the Xbox 360 is an enormous success with game developers frequently stating it's their favorite console to develop for. Since the Xbox 360 is much more than just a gaming console, I'm teaming up with the Xbox team to bring you a new series called "Inside Xbox". You can also watch shorter versions of the videos you will see here, on Channel 9, on "Xbox Live". Each show will be diving deep into a topic- something you don't get to see anywhere else.

For the series premiere I teamed up with "Turn 10" for a behind-the-scenes look at Dyno Testing for the upcoming Forza 3 Xbox 360 game. We bring in a Ford GT and capture the specs and audio which will eventually end up in the game. I also have a chat with content director John Wendl and talk about the challenges of developing for the 360, we discuss the new engine and simply talk tech: Visible Tire Deformation, Polygons, Game Engines and Rendering.

If you have any further show ideas you would like to see for this series let me know. Some future ideas I have are a look at Project Natal, the technology inside of the Xbox 360 (let's crack one of these babies open, voiding the warranty of course) let's talk to the devs behind Halo ODST and let's connect your Xbox to your Windows Home Server. This isn't a game review show it's a show for those that want way more than that.

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