GDC 2010: XNA Game Studio 4.0
- Posted: Mar 12, 2010 at 7:37 AM
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- 8 Comments
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Does this mean the hardware requirements for WM7 are more powerful than Zune HD?
that halo demo in the back looks sweet!
so what kind of feature set in trems of 3d does xna4 have? shaders? (what level), compute shaders even?
They aren't actual programmable shaders but configurable effects available through the XNA Framework. We have a few of them available that can be customized through C#.
ok
dx11 on windows phone had been hot though
maybe for rev2 
looking forward to more info at mix
They said there's no HLSL support at launch for Phone, probably at a later release (but nothing official yet). It ships with some set of fixed-function effects.
OpenGL ES 2.0 is entirely shader based (like DirectX 10) and supported on the iPhone 3GS. Granted very few programs use it because older versions of the hardware only support the fixed function OpenGL ES 1.1, but still, shader support should be in a new device IMO. Fixed function is so old fashioned.
ok :/
it whould seem like the tegra2 chips would support some shaders atleast.. but i dont know really
like rhm said, fixed functions just seems so 2004
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