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	<title>Comment Feed for Channel 9 - The History of Microsoft with Charles Simonyi:  Part Two</title>
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		<title>Channel 9 - The History of Microsoft with Charles Simonyi:  Part Two</title>
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	<description>In this documentary, Charles Simonyi tells the history of Microsoft’s business and creative challenges, and how, after becoming known as the father of Excel and Word, he went on to co-found his own company and to take up space travel.&amp;nbsp;&amp;nbsp;Make sure to check
 out 
Part One of The&amp;nbsp;History of Microsoft with Charles Simonyi.&amp;nbsp; For more Office 2010 videos check out

The Office Blog on Channel 9 and 
Office.com.
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	<pubDate>Wed, 22 May 2013 00:36:33 GMT</pubDate>
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		<title>Re: The History of Microsoft with Charles Simonyi:  Part Two</title>
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			<![CDATA[
<p>I am such a huge fan of Simonyi! If anyone is unfamiliar with 'intentional programming' / 'language orientation', Martin Fowler has a great write up here - <a href="http://martinfowler.com/articles/languageWorkbench.html">http&#58;&#47;&#47;martinfowler.com&#47;articles&#47;languageWorkbench.html</a></p>
<p>&nbsp;</p>
<p>I've leveraged his ideas to create a DSL development facility in my embedded C&#43;&#43; game engine. The facility enables end-users to quickly define new external DSLs for their specific game requirements. Once the DSL is specified, they can concentrate directly
 on their game-specific problem(s). It takes the concept of 'data-driven' engine design to a whole new level. However, implementing the language building facilities in C&#43;&#43; presented some very novel challenges <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif' alt='Wink' /></p>
<p>&nbsp;</p>
<p>Most game engines expose a single monolithic imperative scripting language such as Python or Lua. While initially a very simplifying solution, anyone who has used those on a non-trivial game project can attest to what a mess their game's scripts turns out
 to be in toto. I think the types of DSLs my engine offers keeps things much cleaner due to their generally declarative style and exact fit to each specific problem. Not only that, but the intermediate tree representation of each DSL document is exposed, making
 it available for inspection, transformation, and projection at runtime. Very lispy and very powerful.</p>
<p>&nbsp;</p>
<p>I love intentional programming, and I wish the best to all of us trying to effectively leverage Simonyi's ideas in practice!</p>
<p>posted by bryanedds</p>]]>
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		<pubDate>Mon, 14 Jun 2010 00:47:21 GMT</pubDate>
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		<title>Re: The History of Microsoft with Charles Simonyi:  Part Two</title>
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<p>Did he really just say, &quot;Imagine if a computer were as hard to use as an alarm clock.&quot;?&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-7.gif' alt='Perplexed' />
</p>
<p>posted by MonkeyGuru</p>]]>
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		<link>http://channel9.msdn.com/Shows/TheOfficeBlog/The-History-of-Microsoft-with-Charles-Simonyi-Part-Two#c634122359320000000</link>
		<pubDate>Tue, 15 Jun 2010 21:58:52 GMT</pubDate>
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		<dc:creator>MonkeyGuru</dc:creator>
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