TWC9: EF June CTP, jPlayer, Kinect Gesture Toolkit, and a flying car
- Posted: Jul 08, 2011 at 9:27 PM
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This week on Channel 9, Dan flies solo covering the week's top developer news (A technical snafu in our other studio hosed the audio of the first recording of the show with Brian Keller).
- [00:42] ADO.NET Team - Entity Framework June 2011 CTP available, adds enum and spatial data types, stored procedures can now have multiple results sets, and LINQ queries are now automatically compiled and cached
- [01:27] jPlayer.org - jPlayer is a jQuery plugin for cross platform audio and video using HTML 5 tags, via Alvin Ashcraft
- [02:08] Jeff Wilcox - A collection of useful Windows Phone "Mango" Performance posts from the SL Windows Phone Performance Team blog
- [02:48] Scott Hanselman - Erik Meijer's JavaScript is the assembly language for the Web and whether we need to care about JavaScript and HTML
- [04:21] David Catuhe - Use the Kinect SDK Gesture Recognition toolkit to add gestures to your application
- [05:15] Greg Duncan - Coding4Fun - Greenshot is a free, open source C# screenshot tool like SnagIt
- [06:24] Greg Duncan - Channel 9 Markup and Query Parameters like how to embed videos, or jump to a specific point in a video
- [07:10] Windows Azure - Major League Baseball Head-to-Head Stats Dashboard using Windows Azure Data Market
- [08:04] Dick Craddock - How Hotmail is 10x faster than before, via Marcelo Lopez Ruiz
Picks of the week!
- [09:08] Brian's pick: TFS Build Extensions is a set of customizable pre-built code snippets for customizing TFS Build
- [10:03] Dan's pick: Dan wants a flying car and the first prototype is cleared for takeoff and driving
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Loved the singular host .. Dan & all his friends <grin/>
@NickHodgeMSFT:
I think guy who did the Kinect Gesture Recogination toolkit find or contact someone who can sign.
Imagine learning to sign via the Kinect.
I was wondering that myself. Is the Kinect sensitvie/detailed enough to discriminate individual fingers and their movements?
No
@ZippyV: @hellokeith: It depends. The API itself doesn't include support for finger tracking, but some devs have used the raw depth camera to do finger tracking. Now you'll notice you're hand has to be pretty close to the camera, so finger tracking won't work standing 3' away.
I haven't tried it, but it does work with the Kinect SDK - http://candescentnui.codeplex.com/
Can next week be TWC9 fire side chat? Smoking jackets?
@Dark_Halmut:We should totally do that one week
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