Catherine Heller: From violinist to software developer
- Posted: Aug 30, 2006 at 1:09 PM
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Here we discuss her history, some of the new Win32 enhancements in Windows Vista, COM interop, and she demos some really cool Windows Vista Search and Organize code.
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Thanks to Catherine for the cool demos and to Charles for asking good questions.
It wasn't long ago I discovered C9, but I was hooked right away. For some reason I've allways liked your interviews the best. Dr. Sneath is great also. But you have some great way to really penetrate the essence of every topic.
Keep it up! Or even speed up, I have noting to watch at the moment
Peace out
We will continue to reveal this here on Channel 9. Hopefully, with the help of Catherine!
Vista Win32,
C
I agree on this.
New stuff to the Win32 layer, is a great thing.
If the .NET team does a great job, the Win32 layer helps .NET developers too.
At least it would be hard to do stuff on windows, in .NET, without Win32!
If it is in Win32, the .NET team can make classes that use it, and thus we will get classes in .NET, that use it!
So i see that it goes nicely, hand in hand.
I second that! Thanks a lot Charles for being the voice of us C++ guys. I must admit that I often feel left-out as a C++ developer (ie: the cool new features added to VB.Net, the lack of refactorings of C++ in VS2005, the modeling features of some VS editions, etc).
One interesting interview would be to ask some MS Games gurus and see what they have to say about game development (ie: big, AAA titles) and managed/C# code.
Is it feasible to use managed code in such a way that a game reaches the performance required to match, say, Half-Life?
It would be easy to say no outright, but if some clever people got together, I'm willing to bet something great could be done. Maybe games would take less time to build as there would be less bugs? Maybe?
Thanks!
C
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