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Intro to XNA Part 1: Building Tiny Tennis
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(1)In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework The ZMan TheZbuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual C# Express , XNA Game Studio Express Hardware: Download: Download December 11th... a day… -
Pac-Man for the Smartphone
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The article expains writing a game, Pac-Man for Windows Mobile 5.0 Smartphone platform Bryan Dougherty Bryan Dougherty's Blog Difficulty: Intermediate Time Required: 3-6 hours Cost: $50-$100 Software: Visual Basic or Visual C# Express Editions Hardware: Motorola MPX220 Download:… -
Beginning Game Development: Part VIII - DirectSound
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In this article, we are going to look at another facet of DirectX, the ability to control sound devices. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 1-3 hours Cost: Free Software: Visual Basic or Visual C# Express Editions Hardware: Download: C#… -
Beginning Game Development: Part V - Adding Units
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This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to the game using predefined mesh files and implementing some simple culling. Derek Pierson 3Leaf Development Difficulty:… -
Beginning Game Development: Part IV - DirectInput
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This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of DirectX, called DirectInput. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 3-6… -
Beginning Game Development: Part III - DirectX II
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This is Part 3 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers more advanced DirectX principles such as transforms, matrices, culling and clipping. Derek Pierson 3Leaf Development Difficulty:… -
Beginning Game Development: Part I – Introduction
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This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. WARNING: Managed DirectX is no longer supported. If you want to do 3D graphics with the .NET Framework, please use XNA (http://creators.xna.com) Derek… -
2D Game Primer (Visual C#)
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This article is a part of Upgrade Your Game series of tutorials. It covers some of the fundamentals of simple math needed for the games in this series. The Z-man Andy Dunn The Z Buffer Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual Studio Express… -
2D Game Primer (Visual Basic)
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This article is a part of Upgrade Your Game series of tutorials. It covers some of the fundamentals of simple math needed for the games in this series. The Z-man Andy Dunn The Z Buffer Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual Studio Express…