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      <title>Silverlight TV 67: Bill Buxton Talks about Speed Dating at MIX11</title>
      <description><![CDATA[ <p>Recently, UX legend Bill Buxton was in town and stopped by to share what he's been up to. In this video, he discusses how integrated devices with things that &quot;just work together,&quot; UX, and touch might all be in our lives to a much larger degree in the near future. This is a short conversation with Bill where he touches on his thoughts about the next version of Surface, UX, and the new <a href="http://live.visitmix.com/UX">UX Lightning</a> series at <a href="http://live.visitmix.com">MIX11</a>, which he compares to &quot;speed dating.&quot; Bill also drops an interesting nugget—he's used nothing but slates/tablets since Nov 2002, and he even wrote his popular book on a tablet!</p><p><br>Relevant links:</p><ul><ul><li><p><a href="http://johnpapa.net/">John's blog</a> and on Twitter (<a href="http://twitter.com/john_papa">@john_papa</a>)</p></li><li><p><a href="http://www.billbuxton.com/">Bill's blog&nbsp;</a></p></li><li><p>Bill's book, <a href="http://www.amazon.com/Sketching-User-Experiences-Getting-Design/dp/0123740371/ref=pd_bbs_sr_1/104-7396138-7307151?ie=UTF8&amp;s=books&amp;qid=1177046911&amp;sr=8-1">Sketching User Experiences</a></p></li><li><a href="http://www.microsoft.com/surface/WhatIsSurface.aspx">Surface</a> v2 </li></ul></ul><p>&nbsp;</p><p>Follow us on Twitter <a title="Follow SilverlightTV at Twitter" href="http://www.twitter.com/SilverlightTV">@SilverlightTV</a> or on the web at <a href="http://silverlight.tv/">http://silverlight.tv</a></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:33c4006667314527a5dc9ead01657008">]]></description>
      <comments>http://channel9.msdn.com/Shows/SilverlightTV/Silverlight-TV-67-Bill-Buxton-Talks-about-Speed-Dating-at-MIX11</comments>
      <itunes:summary> Recently, UX legend Bill Buxton was in town and stopped by to share what he&#39;s been up to. In this video, he discusses how integrated devices with things that &amp;quot;just work together,&amp;quot; UX, and touch might all be in our lives to a much larger degree in the near future. This is a short conversation with Bill where he touches on his thoughts about the next version of Surface, UX, and the new UX Lightning series at MIX11, which he compares to &amp;quot;speed dating.&amp;quot; Bill also drops an interesting nugget—he&#39;s used nothing but slates/tablets since Nov 2002, and he even wrote his popular book on a tablet! Relevant links: John&#39;s blog and on Twitter (@john_papa) Bill&#39;s blog&amp;nbsp; Bill&#39;s book, Sketching User Experiences Surface v2 &amp;nbsp; Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv &amp;nbsp; &amp;nbsp; &amp;nbsp; </itunes:summary>
      <itunes:duration>863</itunes:duration>
      <link>http://channel9.msdn.com/Shows/SilverlightTV/Silverlight-TV-67-Bill-Buxton-Talks-about-Speed-Dating-at-MIX11</link>
      <pubDate>Thu, 24 Mar 2011 16:00:00 GMT</pubDate>
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      <dc:creator>John Papa</dc:creator>
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  <item>
      <title>TechTalk - NUI - What’s in a Name?</title>
      <description><![CDATA[ <p>Natural User Interface, or NUI, is one of the favourite flavours du jour in certain interaction design and user experience circles. On the one hand, the term signals a change from the Graphical User Interace, or GUI, that has been prevalent since the early 1980s. In many ways, that is good. Not that the GUI is going to go away (any more than the QWERTY keyboard, I predict). But progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is. </p><p>But beyond the name, what is this new thing? As far as I can see, the answer depends on who you ask. Ask enough people, and you will see that it can mean anything - which means, by the way, that it might mean nothing. I don’t view it that way. Yes, there are a lot of diverse views. But that also means that there is a lot of diverse conversations accompanying them, and I see that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence - which might be another term for insight or growth. </p><p>The purpose of this talk is to throw my own thoughts into the fray - for better or for worse. Taking my cue from the term itself, I’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural. </p><p>Biography: Bill Buxton is the author of &quot;Sketching User Experiences: Getting the Design Right and the Right Design&quot;, published jointly by Morgan Kaufmann and Focal Press as well as a columnist on design and innovation for BusinessWeek.com. He is Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology, and digital tools for creative endeavour, including music, film and industrial design. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Alias Research and SGI Inc. - where 2003 he was co-recipient of an Academy Award for Scientific and Technical Achievement. In 2007, he was named Doctor of Design, honoris causa, by the Ontario College of Art and Design, in 2008 became the 10th reci-pient of the ACM/SIGCHI Lifetime Achievement Award for fundamental contributions to the field of human-computer interaction. In January 2009 was elected a Fellow of the ACM, in June was awarded a Doctor of Laws, honoris causa, by his alma mater, Queen's University, Kingston, Ontario, and in November was awarded an honourary doctorate in Industrial Design from the Technical University of Eindhoven, the Netherlands. Finally, in 2010, BusinessWeek named Bill among the World's Most Influential Designers.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4dafd9ddb99645c4a3cd9e0e006b1911">]]></description>
      <comments>http://channel9.msdn.com/posts/TechTalk-NUI-Whats-in-a-Name</comments>
      <itunes:summary> Natural User Interface, or NUI, is one of the favourite flavours du jour in certain interaction design and user experience circles. On the one hand, the term signals a change from the Graphical User Interace, or GUI, that has been prevalent since the early 1980s. In many ways, that is good. Not that the GUI is going to go away (any more than the QWERTY keyboard, I predict). But progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.  But beyond the name, what is this new thing? As far as I can see, the answer depends on who you ask. Ask enough people, and you will see that it can mean anything - which means, by the way, that it might mean nothing. I don’t view it that way. Yes, there are a lot of diverse views. But that also means that there is a lot of diverse conversations accompanying them, and I see that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence - which might be another term for insight or growth.  The purpose of this talk is to throw my own thoughts into the fray - for better or for worse. Taking my cue from the term itself, I’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.  Biography: Bill Buxton is the author of &amp;quot;Sketching User Experiences: Getting the Design Right and the Right Design&amp;quot;, published jointly by Morgan Kaufmann and Focal Press as well as a columnist on design and innovation for BusinessWeek.com. He is Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology, and digital tools for creative endeavour, including music, film and industrial design. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Al</itunes:summary>
      <itunes:duration>5421</itunes:duration>
      <link>http://channel9.msdn.com/posts/TechTalk-NUI-Whats-in-a-Name</link>
      <pubDate>Thu, 14 Oct 2010 11:09:34 GMT</pubDate>
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      <dc:creator>martinesmann</dc:creator>
      <itunes:author>martinesmann</itunes:author>
      <slash:comments>9</slash:comments>
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      <category>Bill Buxton</category>
      <category>DPEDK</category>
      <category>MDCC</category>
      <category>Microsoft Research</category>
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    </item>
  <item>
      <title>Bill Buxton &amp; Microsoft Student Insiders at MIX10</title>
      <description><![CDATA[
<p><a shape="rect" href="http://blogs.msdn.com/springboard/archive/2010/03/10/student-insiders-take-you-inside-of-mix10-web-design-developer-and-builder-conference.aspx" shape="rect">Microsoft Student Insiders</a>,
<a shape="rect" href="http://twitter.com/joeosborne87" shape="rect">Joe Osborne</a> and
<a shape="rect" href="http://www.twitter.com/tziegmann" shape="rect">Tom Ziegman</a>, were lucky enough to spend some time with the busiest man at MIX10, &nbsp;<a shape="rect" href="http://www.billbuxton.com/" shape="rect">Bill Buxton</a>.&nbsp; &nbsp;Bill talks about the
 complexity (and necessity) of integrating the disciplines of technology, business and design.&nbsp; And true to his Canadian heritage, he uses a hockey analogy to explain why all members of the team need to play a part in creating
<a shape="rect" href="http://channel9.msdn.com/posts/LarryLarsen/CES-2010-NUI-with-Bill-Buxton/" shape="rect">
Natural User Interfaces</a>.&nbsp; </p>
<p>&nbsp;</p>
<p>Get the latest on the Microsoft Student Insiders by&nbsp;watching the <a shape="rect" href="http://twitter.com/#search?q=MicrosoftSI" shape="rect">
#MicrosoftSI tag</a> on Twitter.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:7853663880254287ac579deb0016abc4">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LauraFoy/Bill-Buxton--Student-Insiders</comments>
      <itunes:summary>
Microsoft Student Insiders,
Joe Osborne and
Tom Ziegman, were lucky enough to spend some time with the busiest man at MIX10, &amp;nbsp;Bill Buxton.&amp;nbsp; &amp;nbsp;Bill talks about the
 complexity (and necessity) of integrating the disciplines of technology, business and design.&amp;nbsp; And true to his Canadian heritage, he uses a hockey analogy to explain why all members of the team need to play a part in creating

Natural User Interfaces.&amp;nbsp;  
&amp;nbsp; 
Get the latest on the Microsoft Student Insiders by&amp;nbsp;watching the 
#MicrosoftSI tag on Twitter. 
</itunes:summary>
      <itunes:duration>1419</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LauraFoy/Bill-Buxton--Student-Insiders</link>
      <pubDate>Wed, 31 Mar 2010 17:47:00 GMT</pubDate>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>4</slash:comments>
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      <category>Bill Buxton</category>
      <category>MicrosoftSI</category>
      <category>MIX10</category>
      <category>NUI</category>
    </item>
  <item>
      <title>Channel 9 Live at MIX10: Bill Buxton &amp; Erik Meijer - Perspectives on Design</title>
      <description><![CDATA[<a target="_blank" href="http://channel9.msdn.com/tags/Bill&#43;Buxton/">Bill Buxton</a> and
<a target="_blank" href="http://channel9.msdn.com/tags/Erik&#43;Meijer/">Erik Meijer</a> are both highly respected scientists in very different fields. Erik is a programming language designer and creator of LINQ, “Volta”, Rx and other things we can’t share publicly
 yet. Bill is a user experience design researcher, musician and a celebrity in the design community.
<br /><br />We figured we should put them together, roll the cameras and see what happens. The topic: different perspectives on the essence of design, regardless of specific domain.
<br /><br />It turns out that Erik and Bill have many similarities including an interesting Dutch connection. This is a pure Channel 9 conversation that happened in real time at MIX10, broadcast live.
<br /><br />So, what happens when you put two masters of different domains together for the first time, on stage, live? Tune in to find out.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:443b8104464d4568b31b9deb0023f78e">]]></description>
      <comments>http://channel9.msdn.com/Blogs/NicFill/Channel-9-Live-at-MIX10-Bill-Buxton--Erik-Meijer-Perspectives-on-Design</comments>
      <itunes:summary>Bill Buxton and
Erik Meijer are both highly respected scientists in very different fields. Erik is a programming language designer and creator of LINQ, “Volta”, Rx and other things we can’t share publicly
 yet. Bill is a user experience design researcher, musician and a celebrity in the design community.
We figured we should put them together, roll the cameras and see what happens. The topic: different perspectives on the essence of design, regardless of specific domain.
It turns out that Erik and Bill have many similarities including an interesting Dutch connection. This is a pure Channel 9 conversation that happened in real time at MIX10, broadcast live.
So, what happens when you put two masters of different domains together for the first time, on stage, live? Tune in to find out.
</itunes:summary>
      <itunes:duration>1778</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/NicFill/Channel-9-Live-at-MIX10-Bill-Buxton--Erik-Meijer-Perspectives-on-Design</link>
      <pubDate>Tue, 30 Mar 2010 19:36:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/NicFill/Channel-9-Live-at-MIX10-Bill-Buxton--Erik-Meijer-Perspectives-on-Design</guid>
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      <dc:creator>Nic Fillingham</dc:creator>
      <itunes:author>Nic Fillingham</itunes:author>
      <slash:comments>12</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/NicFill/Channel-9-Live-at-MIX10-Bill-Buxton--Erik-Meijer-Perspectives-on-Design/RSS</wfw:commentRss>
      <category>Bill Buxton</category>
      <category>Ch9live</category>
      <category>Erik Meijer</category>
      <category>MIX10</category>
      <category>Channel 9 Live</category>
    </item>
  <item>
      <title>Pete at MIX10: Your Favorite Things at MIX</title>
      <description><![CDATA[During the final hours of MIX10, I ran around randomly shoving a camera in front of people and putting them on to the spot to tell me their &quot;Favorite thing at MIX.&quot; Watch to see why MIX is more than just the sessions, more than just Silverlight and Windows
 Phone, more than the Next Web...and why I spent most of the conference slacking in the Commons. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br>
<br>
Recognize yourself in the video? Drop a note below to tell everyone who you are and what you liked.<br>
<br>
For more MIX10 information, <a shape="rect" href="http://10rem.net/blog/2010/03/21/mix10-recap" target="_blank" shape="rect">
see my MIX10 recap post here.</a>  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:896da72041de456297929deb00358c8f">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Your-Favorite-Things-at-MIX</comments>
      <itunes:summary>During the final hours of MIX10, I ran around randomly shoving a camera in front of people and putting them on to the spot to tell me their &amp;quot;Favorite thing at MIX.&amp;quot; Watch to see why MIX is more than just the sessions, more than just Silverlight and Windows
 Phone, more than the Next Web...and why I spent most of the conference slacking in the Commons. 

Recognize yourself in the video? Drop a note below to tell everyone who you are and what you liked.

For more MIX10 information, 
see my MIX10 recap post here. </itunes:summary>
      <itunes:duration>549</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Your-Favorite-Things-at-MIX</link>
      <pubDate>Tue, 23 Mar 2010 17:12:00 GMT</pubDate>
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      <dc:creator>Pete Brown</dc:creator>
      <itunes:author>Pete Brown</itunes:author>
      <slash:comments>6</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-MIX10-Your-Favorite-Things-at-MIX/RSS</wfw:commentRss>
      <category>Bill Buxton</category>
      <category>MIX10</category>
    </item>
  <item>
      <title>A Conversation with Bill Buxton and Albert Shum; Microsoft&#39;s UX Gurus</title>
      <description><![CDATA[With less than one week to go until <a shape="rect" href="http://live.visitmix.com/" target="_blank" shape="rect">
MIX10</a>, I sit down with Bill Buxton, Principal Researcher for Microsoft Research and Albert Shum, Director of Mobile Experience Design for Windows Phone 7 Series to talk about creating compelling user experiences, how developers and designers can work together
 in harmony and random Canadian trivia.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:ff979c5f15da40d3afe89deb00242e2c">]]></description>
      <comments>http://channel9.msdn.com/Blogs/NicFill/A-Conversation-with-Bill-Buxton-and-Albert-Shum-Microsofts-UX-Gurus</comments>
      <itunes:summary>With less than one week to go until 
MIX10, I sit down with Bill Buxton, Principal Researcher for Microsoft Research and Albert Shum, Director of Mobile Experience Design for Windows Phone 7 Series to talk about creating compelling user experiences, how developers and designers can work together
 in harmony and random Canadian trivia. </itunes:summary>
      <itunes:duration>2066</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/NicFill/A-Conversation-with-Bill-Buxton-and-Albert-Shum-Microsofts-UX-Gurus</link>
      <pubDate>Fri, 05 Mar 2010 21:44:00 GMT</pubDate>
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      <dc:creator>Nic Fillingham</dc:creator>
      <itunes:author>Nic Fillingham</itunes:author>
      <slash:comments>8</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/NicFill/A-Conversation-with-Bill-Buxton-and-Albert-Shum-Microsofts-UX-Gurus/RSS</wfw:commentRss>
      <category>Bill Buxton</category>
      <category>MIX10</category>
      <category>User Experience</category>
      <category>Windows Phone</category>
    </item>
  <item>
      <title>Countdown to MIX09: 10 Minutes with Bill Buxton</title>
      <description><![CDATA[
<p><a href="http://visitmix.com/News/Countdown-to-MIX09-Design-Is-the-New-Black" target="_blank">Mike Swanson sits down with User Experience Design legend Bill Buxton</a>&nbsp;to talk about, well, user experience design... You can see more of Bill (and for much
 longer than 10 minutes) at MIX09.<br /><br />Bill Buxton is&nbsp;the author of <i>Sketching User Experiences: Getting the Design Right and the Right Design</i>, is a Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology,
 and digital tools for creative endeavors, including music, film and industrial design. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Alias Research and SGI Inc, where he was
 a co-recipient of an Academy Award for Scientific and Technical Achievement! More information on Buxton and his work can be found at:
<a href="http://www.billbuxton.com/">www.billbuxton.com</a>, or you could just come to MIX09 and meet Bill in person.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:cc5e9ea0b4034d6aaab19dea00cb24e1">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Charles/Countdown-to-MIX09-10-Minutes-with-Bill-Buxton</comments>
      <itunes:summary>
Mike Swanson sits down with User Experience Design legend Bill Buxton&amp;nbsp;to talk about, well, user experience design... You can see more of Bill (and for much
 longer than 10 minutes) at MIX09.Bill Buxton is&amp;nbsp;the author of Sketching User Experiences: Getting the Design Right and the Right Design, is a Principal Researcher at Microsoft Research and has a 30 year involvement in research, design and commentary around human aspects of technology,
 and digital tools for creative endeavors, including music, film and industrial design. Prior to joining Microsoft, he was a researcher at Xerox PARC, a professor at the University of Toronto, and Chief Scientist of Alias Research and SGI Inc, where he was
 a co-recipient of an Academy Award for Scientific and Technical Achievement! More information on Buxton and his work can be found at:
www.billbuxton.com, or you could just come to MIX09 and meet Bill in person. 
</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/Charles/Countdown-to-MIX09-10-Minutes-with-Bill-Buxton</link>
      <pubDate>Tue, 03 Mar 2009 20:08:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Charles/Countdown-to-MIX09-10-Minutes-with-Bill-Buxton</guid>      
      <dc:creator>Charles</dc:creator>
      <itunes:author>Charles</itunes:author>
      <slash:comments>4</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Charles/Countdown-to-MIX09-10-Minutes-with-Bill-Buxton/RSS</wfw:commentRss>
      <category>Bill Buxton</category>
      <category>Designer</category>
      <category>MIX09</category>
    </item>
  <item>
      <title>Bill Buxton: Designing User Experience</title>
      <description><![CDATA[<a href="http://www.billbuxton.com/">Bill Buxton</a>&nbsp;is a researcher in <a href="http://research.microsoft.com/">
MSR</a>. I got the chance to sit down with him recently to learn about user experience from the design guru himself.<br /><br />His bio:<br /><br />&quot;Bill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making and music. Buxton's research specialties include
 technologies, techniques and theories of input to computers, technology mediated human-human collaboration, and ubiquitous computing. &quot;<br /><br />Enjoy.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/bill+buxton/RSS&WT.dl=0&WT.entryid=Entry:RSSView:fa554e3e1cde481cb33b9dea00cf2c7f">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Charles/Bill-Buxton-Designing-User-Experience</comments>
      <itunes:summary>Bill Buxton&amp;nbsp;is a researcher in 
MSR. I got the chance to sit down with him recently to learn about user experience from the design guru himself.His bio:&amp;quot;Bill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making and music. Buxton&#39;s research specialties include
 technologies, techniques and theories of input to computers, technology mediated human-human collaboration, and ubiquitous computing. &amp;quot;Enjoy. </itunes:summary>
      <itunes:duration>3346</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Charles/Bill-Buxton-Designing-User-Experience</link>
      <pubDate>Fri, 28 Sep 2007 09:57:00 GMT</pubDate>
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      <dc:creator>Charles</dc:creator>
      <itunes:author>Charles</itunes:author>
      <slash:comments>12</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Charles/Bill-Buxton-Designing-User-Experience/RSS</wfw:commentRss>
      <category>Bill Buxton</category>
      <category>Microsoft Research</category>
      <category>MS Research</category>
      <category>User Experience</category>
    </item>
  <item>
      <title>A conversation with Bill Buxton about design thinking</title>
      <description><![CDATA[
<p>In the latest episode of my <a href="/Shows/Microsoft_Conversations_with_Jon_Udell">
Microsoft Conversations</a> series I got together with <a href="http://www.billbuxton.com/">
Bill Buxton</a> to talk about the design philosophy set forth in his new book <i>
Sketching User Experiences</i>. Nowadays Bill is a principal researcher with Microsoft Research, and before that he was chief scientist at Alias/Wavefront, but his involvement in the design of software and hardware user interfaces goes all the way back to Xerox
 PARC. Along the way he's accumulated a fund of wisdom about what he calls <i>design thinking</i> -- a way of producing, illustrating, and winnowing ideas about how products could work.
</p>
<p>I haven't yet received my copy of his book, but my background for this conversation was
<a href="http://www.brightcove.com/title.jsp?title=323680309&amp;channel=324389485">a talk</a> given last November at
<a href="http://www.bostonchi.org">BostonCHI</a>, the Boston chapter of the ACM's special interest group on computer-human interaction. In that talk (which summarizes key themes from the book), and also in this conversation, Bill lays down core principles for
 designing effective user experiences. </p>
<p>He proceeds from the assumption that sketching is fundamental to all design activity, and explores what it means to sketch a variety of possible user experiences. His approach is aggressively low-tech and eclectic. He argues that although you can use software
 tools to create fully-realized interactive mockups, you generally shouldn't. Those things aren't sketches, they're prototypes, and as such they eat up more time, effort, and money than is warranted in the early stages of design. What you want to do instead
 is produce <i>sketches</i> that are quick, cheap, and disposable. </p>
<p>How would you apply that strategy to the design of, say, the Office ribbon? When Bill talks about sketching, he means it literally:
</p>
<blockquote class="personQuote BillBuxton">You'd start with paper prototyping -- quickly hand-rendered versions, and for the pulldown menus and other objects you'd have Post-It notes. So when somebody comes with a pencil and pretends it's their stylus and they
 click on something, you've anticipated the things they'll do, and you stick down a Post-It note.
</blockquote>
<p>What matters here isn't the interaction between the test subject and the prototype, because it isn't really a prototype, it's a sketch. Rather, what matters is the interaction between the test subject and the designer. The sketch need do no more than facilitate
 that interaction. </p>
<p>Continuing with the same example, here's how an eclectic strategy keeps things simple and cheap:
</p>
<blockquote class="personQuote BillBuxton">Now that will give you the flow and the sequence of actions, but it will not give you the dynamics in terms of response time. To show that I'd use exactly the same things, photograph them, and then make a rough pencil-test
 video so I could play back what I think the timing has to be to show it in realtime. It's a combination of techniques, where none is sufficient on its own.
</blockquote>
<p></p>
<p>Later in the conversation, he challenges some of my favorite themes. Bill's skeptical about the notion (popularized by Eric von Hippel) that lead users can be co-designers of products. And he doesn't think that logging interaction data is as useful as I
 think it is. But he agrees with me that a key weakness of paper prototypes is their inability to incorporate the actual data that animates our experiences of products and services. One of his examples: MP3 players think in terms of songs, not movements, so
 if you load one with classical music you'll find a bunch of duplicate songs called
<i>Adagio</i>. In such a case, Bill admits, you'd like to have used a more fully-realized prototype that could have absorbed real data and flushed out these kinds of problems. His point isn't that you should never deploy heavier design artillery, but rather
 that you should reserve it for when it's absolutely necessary. Much of the time, he believes, sketching is faster, cheaper, and more productive.
</p>
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      <itunes:summary>
In the latest episode of my 
Microsoft Conversations series I got together with 
Bill Buxton to talk about the design philosophy set forth in his new book 
Sketching User Experiences. Nowadays Bill is a principal researcher with Microsoft Research, and before that he was chief scientist at Alias/Wavefront, but his involvement in the design of software and hardware user interfaces goes all the way back to Xerox
 PARC. Along the way he&#39;s accumulated a fund of wisdom about what he calls design thinking -- a way of producing, illustrating, and winnowing ideas about how products could work.
 
I haven&#39;t yet received my copy of his book, but my background for this conversation was
a talk given last November at
BostonCHI, the Boston chapter of the ACM&#39;s special interest group on computer-human interaction. In that talk (which summarizes key themes from the book), and also in this conversation, Bill lays down core principles for
 designing effective user experiences.  
He proceeds from the assumption that sketching is fundamental to all design activity, and explores what it means to sketch a variety of possible user experiences. His approach is aggressively low-tech and eclectic. He argues that although you can use software
 tools to create fully-realized interactive mockups, you generally shouldn&#39;t. Those things aren&#39;t sketches, they&#39;re prototypes, and as such they eat up more time, effort, and money than is warranted in the early stages of design. What you want to do instead
 is produce sketches that are quick, cheap, and disposable.  
How would you apply that strategy to the design of, say, the Office ribbon? When Bill talks about sketching, he means it literally:
 
You&#39;d start with paper prototyping -- quickly hand-rendered versions, and for the pulldown menus and other objects you&#39;d have Post-It notes. So when somebody comes with a pencil and pretends it&#39;s their stylus and they
 click on something, you&#39;ve anticipated the things they&#39;ll do, and you stic</itunes:summary>
      <itunes:duration>2818</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Microsoft+Conversations+with+J/A-conversation-with-Bill-Buxton-about-design-thinking</link>
      <pubDate>Thu, 31 May 2007 20:42:14 GMT</pubDate>
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      <dc:creator>JonUdell</dc:creator>
      <itunes:author>JonUdell</itunes:author>
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