In this episode, Adam Kinney demonstrates how to take advantage of behaviors in Expression Blend 4. He creates several demonstrations using the new DataStore and conditional behavior features in concert with several new behaviors including ChangePropertyAction, ControlStoryBoardAction,
In this episode, Arturo Toledo demonstrates all of the new content he and his colleagues have created to teach you to design and develop with Expression Blend and Silverlight. He shows off some really cool samples, all of which you can download and do yourself
through hands on-labs. Arturo…
In this video, Adam Kinney explains what the PathListBox is and why it is so compelling. Then, he demonstrates several ways of using it in creative examples. The PathListBox is one of the newest features available in Expression Blend, Silverlight 4 and WPF
4. It redefines how users…
En este video, observaremos la manera de crear un panel para usar dentro de Word, que contendrá fragmentos de texto a los que luego de hacerles doble click podremos insertar dentro del documento a través de Visual Studio Tools for Office (VSTO)
El panel fue diseñado usando Blend 3 y aprovechando…
Als ich in Redmond war, habe ich mit Christian Schormann gesprochen. Christian ist Deutscher und arbeitet bei Microsoft Corp in Redmond als Director of Program Management für Expression.
Christian interessiert sich für Interactive-Storytelling und bessere User-Experiences. In…
PlayBits is launching their Silverlight Game Engine Early Adopter program on June 30th. The details of the Program are available on
the PlayBits blog. Check out their Video Gallery to see the Game Engine in action.
Coding4Fun Show is a new series dedicated to interviewing people creating fun and interesting projects with a bit of "how to" mixed in.
In this first episode, I interview
Andy Beaulieu, creator of the
Physics Helper for Silverlight, Blend, and Farseer. Learn a bit about…
Kirupa has written
a tutorial that provides a basic overview of how to write a simple application that supports dropping of files into it. The tutorial is based on Blend 3 and the source
code is included.
Janete Perez covers in detail
the process of importing a Photoshop (.PSD) file into Blend 3. Its really great to see the new amount of information that is persisted during the import, including detailed functionality like Maximize Compatibility. Looking forward to Part 2 which will
be posted on…
Nick Petterssen from Electric Rain
demonstrates how to use ZAM 3D with Blend to create true 3D content for WPF. Once the 3D object is then added to the scene he shows how to animate it using the familiar Storyboard objects used for animating 2D objects.