Connecting to Kinect over the wire via TUIO Skeleton
Avg Rating: 0[A couple paragraphs of intro/comments] TUIO SKELETONHow It Works Thanks to the features of the Tuio protocol, it has been implemented a client-server system for the transmission of the skeleton data kinect “real time”. The results have been excellent opening new scenarios for the TUIO protocol…
A triple dose of the .NET Micro Framework. Netduino, .NET Gadgeteer and a FEZ Hydra Basic Kit
Avg Rating: 5(1)Today's Hardware Friday is a triple dose of .NET Micro Framework and .NET Gadgeteer getting started, into, kicked off, hooked, what are they and getting started posts. From a slide deck and great link round-up my Pete Brown, to watching him geek out for an hour to a getting started with FEZ Hydra…
Avg Rating: 0Today's inspirational project (with download coming soon) is a great example of how the Kinect continues to help drive innovation in learning. Kin-Educate: An educational game for the KinectKin-educate is part of a research project exploring innovative ways to interact with computers, and what…
Put down the measuring tape. Using the Kinect to find your height
Avg Rating: 0When I saw this, the first thing I thought was just how cool a thing an amusement park could build with this. Gone could be the days of the "You must be taller than this bar," instead replaced with an interactive, themed for the park, height measurement experience. Image standing there…
Welcome to the IGF, Indiefreaks Game Framework
Avg Rating: 0Today's project is a kind that I don't usually highlight, one that relies on a commercial third party SDK, but I really appreciated the author's intent and goals with it. I just can't get enough of people taking their hard learned lessons, packaging them up and then sharing them freely…
"Game Development with XNA and Microsoft Technologies: Kinect Development"
Avg Rating: 0Teaching resources have a special place in my heart and in seeing this course, 34 class rooms sessions, with all the lesson plans, resources, labs, etc for learning to develop with the Kinect, well, how could I not share it? Game Development with XNA and Microsoft Technologies: Kinect…
Kinecting to your Anatomy with S.A.G.E.
Avg Rating: 0Today's inspirational project is one that you just have to see to believe. It shows how the Kinect, melded with a projector can make learning (and more) into something fairly amazing... Spatial Augmented Game EnvironmentThe Spatial Augmented Game Environment, known as S.A.G.E., is a project that…
From Windows Phone 7 to Windows 8 Metro, one app's journey
Avg Rating: 5(1)Last week we highlighted Den Delimarsky's Visual Studio Achievements for Windows Phone 7 app. On this Metro Monday, seems fitting to pair that post up with this one. With Windows 8 and Metro a common question is, "How hard is it to re-use, re-purpose or port a Windows Phone 7 app to a Windows 8…
Making beautiful MIDI music (with .Net Gadgeteer)
Avg Rating: 0Today's Hardware Friday post is in an area that I've not cover much, making music with .Net Gadgeteer projects using one of the older digital interfaces around, MIDI. Gadgeteer and MIDI: Making Music with MicrocontrollersAt the end of what's been a kind of tough week, with a spring cold making its…
"Recovering Gracefully from Loss of Skeletal Tracking"
Avg Rating: 5(1)Today's project is a sharing of lessons learned by Carl Franklin while creating his GesturePak project (GesturePak (Beta) for the Kinect - A "no code" gesture recording and matching library) Recovering Gracefully from Loss of Skeletal Tracking (Kinect For Windows)The Kinect For Windows SDK…