Direct 3D
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DirectCompute Expert Roundtable Discussion
Avg Rating: 5
(4)In this video, Robert Hess has a roundtable discussion with industry experts to help you understand exactly what DirectCompute is and the kinds of software problems to which you can apply DirectCompute in order to leverage the GPU for computation.This video features: Eric Young (Manager of… -
Maelstrom: An OverviewCoding4Fun Articles Nov 20, 2012 at 1:00 PM
5
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Michael B. McLaughlin
and
Rick Barraza
Avg Rating: 5
(4)For //build/ 2012, we wanted to showcase what Windows 8 can offer developers. There are a lot of projects showing off great things like contracts and Live Tiles, but we wanted to show off some of the lesser known features. This project focuses on one of those: stereoscopic 3D with… -
DirectCompute Lecture Series 101: Introduction to DirectCompute
Avg Rating: 5
(7)In this lecture, Chas Boyd, the Program Manager Architect of Windows Graphics, gives you an introduction to DirectCompute. He covers some background on DirectCompute, gives examples of applications, gives an overview of the DirectCompute API, and then covers the principles of basic… -
DirectCompute Lecture Series 230: GPU Accelerated Physics
Avg Rating: 5
(3)Join Lee Howes, a Senior SDE at ATI/AMD, as he gives you a deep dive into GPU accelerated physics. This lecture explains how DirectCompute can be employed to create solutions simulating physical systems such as fluid and cloth systems. It also covers how to employ some of the libraries… -
DirectCompute Lecture Series 250: Integration with the Graphics Pipeline
Avg Rating: 5
(2)Join James Fung from Nvidia as he shows you how to make use of vertex, pixel, and geometry shaders to add visualization to their DirectCompute applications. The following topics will be covered: A Quick explanation of the Direct3D graphics pipeline Vertex and geometry shader… -
DirectCompute Lecture Series 110: Memory Patterns
Avg Rating: 5
(4)In this video, Matt Sandy, a Program Manager on the DirectX team, provides an in-depth look at memory usage patterns in DirectCompute.In this lecture, you will learn how to most effectively use memory in DirectCompute. Topics include an overview of how memory resources are used within a… -
DirectCompute Lecture Series 120: Basics of DirectCompute Application Development
Avg Rating: 5
(1)In this lecture, Jason Yang (a technical lead from AMD) goes over the basics of creating a DirectCompute application that performs matrix multiplication. Specifically, he covers: Instantiating a DirectCompute Device Writing and compiling DirectCompute Code Executing code on the GPU Retrieving… -
Visual Studio 3D StarterKit
Avg Rating: 5
(1)Want to write a 3D game for Windows 8, but not sure where to start? In this video, we'll show you the Visual Studio 3D Starter Kit, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps,… -
DirectCompute Lecture Series 210: GPU Optimizations and Performance
Avg Rating: 5
(3)Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute: Work distribution best practices Compute shader code best practices Algorithm selection best practices Multi-GPU best practices He also… -
Creating the Virtual Experiment Laboratory app with the Visual Studio 3D Starter Kit
Avg Rating: 5
(2)While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life. Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory…