DirectX

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  • Fall Fury: Part 2 - Shaders
  • Вычисления на графических картах. Часть 2 с Семеном Козловым.
    27 minutes, 38 seconds
  • DirectCompute Lecture Series 230: GPU Accelerated Physics
    28 minutes, 3 seconds
  • DirectCompute Lecture Series 210: GPU Optimizations and Performance
    21 minutes, 10 seconds
  • DirectCompute Lecture Series 250: Integration with the Graphics Pipeline
    20 minutes, 17 seconds
  • Part 2 - Shaders
    23 minutes, 57 seconds
  • Windows Store DirectX C++ Sample
  • Creating the Virtual Experiment Laboratory app with the Visual Studio 3D Starter Kit
    24 minutes, 15 seconds
  • TWC9: New CodeLens, TEE Update 1, VSO, Launching 325 WP8 apps and more...
    9 minutes, 54 seconds
  • Weathr, the C++, DirectX and XAML Windows Store App