DirectX
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Fall Fury: Part 7 - AnimationsCoding4Fun Articles Jan 23, 2013 at 3:57 PM
0
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)Animations & Item TransitionsFallFury relies on a lot of dynamic content. As you already aware of how SpriteBatch is invoked inside the FallFury rendering stack, this article focuses on how dynamic activities are handled on existing textures and entities. If you need a quick look at what was… -
Fall Fury: Part 8 - Element InteractionCoding4Fun Articles Jan 23, 2013 at 3:57 PM
0
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)Element InteractionDuring the gameplay multiple entities interact with each other to make the gaming experience what it is. The bear collides with obstacles and collects buttons, monsters shoot shells that can fly off-screen or hit the bear—all this is possible with the help of the basic collision… -
Fall Fury: Part 9 - Particle SystemCoding4Fun Articles Jan 23, 2013 at 3:57 PM
0
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)Particle SystemDuring gameplay there are scenarios during which users need to be visually notified that something has happened, such as a collision with an obstacle or an enemy shell. One way to do this is by having explosion or item breaking simulation, which brings us to the next large component… -
Fall Fury: Part 10 - CharmsCoding4Fun Articles Jan 23, 2013 at 3:57 PM
0
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)CharmsWith the release of the Windows 8 operating system, applications are now able to easily integrate with each other and have a unified way to control their workflow through unique system-wide contracts called Charms. Out of the multitude of available options, FallFury leverages two charms—Share… -
Fall Fury: Part 11 - Hardware Testing & DebuggingCoding4Fun Articles Jan 23, 2013 at 3:57 PM
3
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)Hardware Testing & DebuggingAs previously mentioned, FallFury runs on multiple types of hardware as long as that hardware supports Windows 8. This article describes the project’s general testing and debugging process, including setting the debug configurations and remote debugging. Check out the… -
DirectCompute Lecture Series 120: Basics of DirectCompute Application Development
Avg Rating: 5
(1)In this lecture, Jason Yang (a technical lead from AMD) goes over the basics of creating a DirectCompute application that performs matrix multiplication. Specifically, he covers: Instantiating a DirectCompute Device Writing and compiling DirectCompute Code Executing code on the GPU Retrieving… -
The Best XNA Movie in the UNIVERSE
Avg Rating: 5
(1)On behalf of all of us at Channel 9, sorry about not having any content on Friday, but 2/3 of our city shut down because of a little bit of wind. Most of us woke up Friday morning to discover that, without heat, it's very easy for your house/apartment/condo to turn into a freezer over night in the… -
Mike Burrows - PIX, graphics performance analysis
Avg Rating: 4
(2)Are you a DirectX game developer? Well, you might check out PIX, which stands for Performance Investigator for DirectX. Mike Burrows demonstrates the tool and how you'd use it on Windows games to profile your game's performance. -
Steve Lacey - 10 years of Direct X
Avg Rating: 4
(2)Our game expert, Dave Weller, was also at the recent Microsoft Meltdown conference, and sat down with Steve Lacey, developer on Flight Simulator.The two of them talked about how far DirectX graphic technology has come. You might recognize Steve. He's been on Channel 9 before when he gave us a tour… -
Brian Benincasa - Talking Graphics Technologies at Meltdown Conference
Avg Rating: 4
(2)Our new videographer, Beth Goza, attended the Microsoft Meltdown conference recently (it's a conference aimed at game developers) and interviewed Brian Benincasa, lead evangelist on the gaming and entertainment team, talks about graphics and latest stuff coming for game developers.