Coding4Fun ArticlesJan 23, 2013 at 3:57 PM2
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(3)
Introduction to ShadersFallFury not only relies on standard C++/C# and XAML code, but also on shaders. This article is intended for developers who are not aware of what shaders are and want to know how to use them in their projects. I will talk about creating shaders, as well as the shaders…
Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute: Work distribution best practices Compute shader code best practices Algorithm selection best practices Multi-GPU best practices He also…
Our new videographer, Beth Goza, attended the
Microsoft Meltdown conference recently (it's a conference aimed at game developers) and interviewed Brian Benincasa, lead evangelist on the gaming and entertainment team, talks about graphics and latest stuff coming for game developers.
While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life. Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory…
You've all see the recent Coding4Fun articles on the Fall Fury project, right? What? No? (Well of course I know YOU have, but maybe there's a few other haven't...) What is Fall Fury anyway? FallFury is a 2D platformer in which the player controls a falling bear, trying to avoid obstacles, dodge…
mikcherFeb 25, 2009 at 1:42 AM5
Михаил Черномордиков
Avg Rating: 5
(4)
Семен Козлов, разработчик в команде DirectX, в первой части доклада рассказывает про теоретические аспекты вычислений общего назначения на современных видеокартах.
Coding4Fun ArticlesJan 23, 2013 at 3:57 PM3
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)
Hardware Testing & DebuggingAs previously mentioned, FallFury runs on multiple types of hardware as long as that hardware supports Windows 8. This article describes the project’s general testing and debugging process, including setting the debug configurations and remote debugging. Check out the…
We last highlighted this project by Alexandre Mutel five months ago, Sharpening your Metro C#/XAML projects with DirectX and SharpDX, well before Windows 8 RTM'ed. With Windows 8 General Availability just around the corner, it's great to see this update to this great project... SharpDX 2.3 new…
mikcherFeb 27, 2009 at 3:33 AM0
Михаил Черномордиков
Avg Rating: 5
(3)
Семен Козлов, разработчик в команде DirectX, во второй части доклада отвечает на вопросы аудитории про вычисления общего назначения на современных видеокартах.
Coding4Fun ArticlesJan 23, 2013 at 3:57 PM0
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
Avg Rating: 5
(1)
CharmsWith the release of the Windows 8 operating system, applications are now able to easily integrate with each other and have a unified way to control their workflow through unique system-wide contracts called Charms. Out of the multitude of available options, FallFury leverages two charms—Share…