This video blog considers if and when you might want to use middleware to write your game for Windows Store and Windows Phone. This blog breaks down middleware options into two buckets, frameworks or toolkits and game engines.
Our game expert, Dave Weller, was also at the recent Microsoft Meltdown conference, and sat down with Steve Lacey, developer on Flight Simulator.The two of them talked about how far DirectX graphic technology has come. You might recognize Steve. He's been on Channel 9 before when he gave us
Coding4Fun ArticlesJan 23, 2013 at 3:57 PM2
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Introduction to ShadersFallFury not only relies on standard C++/C# and XAML code, but also on shaders. This article is intended for developers who are not aware of what shaders are and want to know how to use them in their projects. I will talk about creating shaders, as well as the shaders…
While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life. Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory (Sanal Deney…
Dr. Sneath speaks with
Ian Ellison-Taylor and
Kevin Gjerstad about new improvements and features in WPF 3.5 Service Pack 1.
Topics of the conversation range from
Performance, Application Model and
Tools. And while discussing the current state and the future of WPF a…
Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute: Work distribution best practices Compute shader code best practices Algorithm selection best practices Multi-GPU best practices He also gives an example problem,…
You've all see the recent Coding4Fun articles on the Fall Fury project, right? What? No? (Well of course I know YOU have, but maybe there's a few other haven't...) What is Fall Fury anyway? FallFury is a 2D platformer in which the player controls a falling bear, trying to avoid obstacles, dodge…
Our new videographer, Beth Goza, attended the
Microsoft Meltdown conference recently (it's a conference aimed at game developers) and interviewed Brian Benincasa, lead evangelist on the gaming and entertainment team, talks about graphics and latest stuff coming for game developers.
Today's post is a reminder about all the available C++ Kinect for Windows SDK samples and examples... Kinect for Windows C++ SamplesKinect for Windows enables developers like you to create applications that allow users to interact naturally with the computer by gesturing and…
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked…