Fall Fury: Part 4 - XAML Interop
Coding4Fun Articles
Jan 23, 2013 at 3:57 PM
Brian Peek
,
Clint Rutkas
,
Dan Fernandez
,
Den Delimarsky
and
Rick Barraza
(1)
As mentioned earlier in the series, FallFury does not solely rely on DirectX to display content to the user. As a Windows Store game, FallFury leverages the new Direct2D (XAML) project template, available in Visual Studio 2012. Check out the video for this article at…