Windows 8 offers a unified way to interact with other applications, as well as with the app's own settings, through charms. This video introduces you to the concept of Windows 8 charms and covers the implementation of a Settings and Share charm integration mechanism in FallFury. Check out the…
Because of the large Windows 8 user base, FallFury was tested on different hardware with different input layouts. This video covers the basic setup necessary for remote debugging and performance tuning when connected to a test device, such as the Microsoft Surface. Check out the article for this…
FallFury supports dynamic level creation and rendering and is not tied to the level content that is shipped with the default build. This video covers the level XML building process and in-game testing. Check out the article for this video at…
In FallFury, elements such as obstacle, buttons, and characters collide and react to each other's actions depending on specific game conditions. This video describes the basics of collision detection and object interaction in the game. Check out the article for this video at…
Levels rely on multiple elements aggregated directly from the associated XML file. In this video, Den explains how such elements are processed and rendered internally. Check out the article for this video at http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-6-Rendering-Level-Elements For…
Join Jerry Nixon, Developer Evangelist for Microsoft and Rich Chiodo, Sr Software Engineer, Microsoft Visual Studio Team. Rich talks about Windows PIX, a tool for debugging graphics that DirectX renders. Developers using DirectX will be excited by the tips shared on how the tool can save time with…
Join Jerry Nixon, Developer Evangelist for Microsoft and Jim Griesmer, Sr. Development Lead Microsoft on C++ and Graphics IDE team. Jim talks about how game developers using DirectX can use Windows PIX as a graphic diagnosis tool. Tune in and find out how Visual Studio is bringing tools that…
With the Game Developers Conference finally underway so are official announcements. The ACES team has been slaving away at the next two updates for "Flight Simulator X". The DirectX 10 update and Service Pack 1. But hold onto your wings, flying enthusiasts, this holiday…
I don't know how I missed this but a couple weeks ago Tech Fragments wrote about some videos AMD put out showing DirectX 11. We're across the board gamers here at Channel 10, so we love seeing the PC platform fight it out against the Xbox. DirectX 11 looks like just the thing to give PC's the…