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	<title>Channel 9 - Entries tagged with Expression Blend</title>
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    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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    <pubDate>Wed, 19 Jun 2013 18:54:03 GMT</pubDate>
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      <title>KinectChooserEx - Making Kinect Interactions even easier</title>
      <description><![CDATA[<p>Today's project is another in András Velvárt series on using the new Kinect Interactions. In this project he's making it even easier with...</p><h2>Kinect Interaction with WPF Part II: Getting Started Easier [KinectChooserEx]</h2><blockquote><p>In the previous post of <a href="http://dotneteers.net/blogs/vbandi/archive/tags/Kinect&#43;Interactions/default.aspx">this series</a>, I have introduced the Kinect for Windows SDK 1.7, and the key controls and concepts within its Kinect Interactions toolkit. If you have followed through <a href="http://vbandi.dotneteers.net/blogs/vbandi/archive/2013/03/25/kinect-interactions-with-wpf-part-i-getting-started.aspx">that post</a>, you have seen all the work and code you need to get the basics running. Most of the initialization code was biolerplate, and code that you can easily copy and paste into your own project.</p><p>I have packaged up the initialization code into a UserControl called <strong>KinectChooserEx</strong>, and wired up a couple of dependency properties.</p><p><em>Note: I could have inherited from KinectChooser instead of packaging it into a user control. But I ran into some serious strong name issues, and wanted more consistent naming for the properties, so it was better to hide some internal workings.</em></p><p>The <strong>NearMode</strong> property is a boolean value, and can be used to turn Near Mode on and off. Changing Near Mode also sets the <strong>EnableTrackingInNearRange</strong> of the SkeletonStream. You will probably want to keep NearMode as false if you are using a Kinect for XBox sensor instead of a Kinect for Windows one. Otherwise the interaction engine works better at close range, so I have set <strong>NearMode </strong>to be true by default.</p><p>The other property is <strong>KinectSensor</strong>, which contains null if no sensor is initialized, or a KinectSensor object if one is.</p><p>Both of these properties are bindable. With <strong>KinectChooserEx, </strong>you can finally get started with your own Kinect project purely in Blend, without writing a single line of code (at least for the interaction part). Here is a step by step tutorial on how to do this:</p><ul><li><h4>Create a New Project and Add KinectChooserEx.xaml and KinectChooserEx.xaml.cs</h4></li></ul><p>Create a new WPF project, and add the necessary references <a href="http://dotneteers.net/blogs/vbandi/archive/2013/03/25/kinect-interactions-with-wpf-part-i-getting-started.aspx">as described in my previous post</a>. Drag and drop the KinectChooserEx.xaml and KinectChooserEx.xaml.cs files from Explorer into the project. You will also want to add the KinectInteraction170_32.dll and KinectInteraction170_64.dll files at this point (again, see my previous post).</p><ul><li><strong>Add KinectChooserEx to the MainPage</strong> </li><li><strong>Adding a KinectRegion</strong> </li><li><strong>Adding a KinectUserViewer control</strong> </li><li><strong>Let’s See it Work!</strong> </li><li><strong>Using the Near Mode</strong> </li></ul></blockquote><p><strong>Project Information URL:</strong> <a title="http://dotneteers.net/blogs/vbandi/archive/2013/04/19/kinect-interaction-with-wpf-part-ii-getting-started-easier.aspx" href="http://dotneteers.net/blogs/vbandi/archive/2013/04/19/kinect-interaction-with-wpf-part-ii-getting-started-easier.aspx">http://dotneteers.net/blogs/vbandi/archive/2013/04/19/kinect-interaction-with-wpf-part-ii-getting-started-easier.aspx</a></p><p><strong>Project Download URL:</strong> <a href="http://sdrv.ms/117qGxo">http://sdrv.ms/117qGxo</a></p><p><strong>Project Source URL:</strong> <a href="http://sdrv.ms/117qGxo">http://sdrv.ms/117qGxo</a></p><p><a href="http://files.channel9.msdn.com/wlwimages/f1dda9cc6de74512b7c19f0101402403/image%5B5%5D-149.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/f1dda9cc6de74512b7c19f0101402403/image_thumb%5B1%5D-158.png" alt="image" width="467" height="336" border="0"></a></p><p><a href="http://files.channel9.msdn.com/wlwimages/f1dda9cc6de74512b7c19f0101402403/image%5B2%5D-241.png" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/f1dda9cc6de74512b7c19f0101402403/image_thumb-238.png" alt="image" width="520" height="355" border="0"></a></p><p>Contact Information:</p><ul><li>Blog: <a title="http://dotneteers.net/blogs/vbandi/" href="http://dotneteers.net/blogs/vbandi/">http://dotneteers.net/blogs/vbandi/</a> </li><li>Twitter: <a href="https://twitter.com/vbandi" target="_blank">@vbandi</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4f7fb621176b487cad48a1a601871d62">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/kinect/KinectChooserEx-Making-Kinect-Interactions-even-easier</comments>
      <itunes:summary>Today&#39;s project is another in Andr&#225;s Velv&#225;rt series on using the new Kinect Interactions. In this project he&#39;s making it even easier with... Kinect Interaction with WPF Part II: Getting Started Easier [KinectChooserEx]In the previous post of this series, I have introduced the Kinect for Windows SDK 1.7, and the key controls and concepts within its Kinect Interactions toolkit. If you have followed through that post, you have seen all the work and code you need to get the basics running. Most of the initialization code was biolerplate, and code that you can easily copy and paste into your own project. I have packaged up the initialization code into a UserControl called KinectChooserEx, and wired up a couple of dependency properties. Note: I could have inherited from KinectChooser instead of packaging it into a user control. But I ran into some serious strong name issues, and wanted more consistent naming for the properties, so it was better to hide some internal workings. The NearMode property is a boolean value, and can be used to turn Near Mode on and off. Changing Near Mode also sets the EnableTrackingInNearRange of the SkeletonStream. You will probably want to keep NearMode as false if you are using a Kinect for XBox sensor instead of a Kinect for Windows one. Otherwise the interaction engine works better at close range, so I have set NearMode to be true by default. The other property is KinectSensor, which contains null if no sensor is initialized, or a KinectSensor object if one is. Both of these properties are bindable. With KinectChooserEx, you can finally get started with your own Kinect project purely in Blend, without writing a single line of code (at least for the interaction part). Here is a step by step tutorial on how to do this: Create a New Project and Add KinectChooserEx.xaml and KinectChooserEx.xaml.csCreate a new WPF project, and add the necessary references as described in my previous post. Drag and drop the KinectChooserEx.xaml and KinectChooserE</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/kinect/KinectChooserEx-Making-Kinect-Interactions-even-easier</link>
      <pubDate>Tue, 23 Apr 2013 13:00:00 GMT</pubDate>
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      <dc:creator>Greg Duncan</dc:creator>
      <itunes:author>Greg Duncan</itunes:author>
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  <item>
      <title>Microsoft DevRadio: (Part 3) Using Blend to Help Design Your Windows 8 Apps–Interactive Mode</title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/MyGreatIdea" target="_blank"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a> <br>In the final part&nbsp; of our Using Blend for <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720" target="_blank">Windows 8 apps</a> series,&nbsp; <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117399" target="_blank">Andrew Duthie</a> and Kirupa Chinnathambi take a look at the Interactive Mode for Blend and demo for us how to style a template using CSS, data binding and more. <br><strong><br>Next Steps:</strong> <br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720" target="_blank">Download the Tools for Windows 8 App Development</a> <br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721" target="_blank">Download Visual Studio Express for Windows 8</a> <br><strong>Step #3 –</strong> <a href="http://aka.ms/MyGreatIdea" target="_blank">Start building your own Apps for Windows 8</a></p><p><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a>, <a href="http://social.zune.net/podcast/DevRadio-(Video)-Channel-9/9c81fe03-fee0-4902-b2cc-61339d607af6">Zune</a>, or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117399">Andrew Duthie’s Blog</a> </li><li><a href="http://blendinsider.com/" target="_blank">Check out the official Microsoft Expression Blend team blog – //blendinsider</a> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Top-10-Windows-8-Secrets-for-App-Success">Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Building-and-Publishing-Great-Apps-in-Windows-8">Microsoft DevRadio: Building and Publishing Great Apps in Windows 8</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-How-to-Convert-Your-Windows-Phone-App-into-a-Windows-8-Application">Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Why-Wait-Develop-for-Windows-8-Now">Microsoft DevRadio: Why Wait? Develop for Windows 8 Now!</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:95a7ad6903ff499aa3e8a0e001076377">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Part-3-Using-Blend-to-Help-Design-Your-Windows-8-AppsInteractive-Mode</comments>
      <itunes:summary>Abstract:  In the final part&amp;nbsp; of our Using Blend for Windows 8 apps series,&amp;nbsp; Andrew Duthie and Kirupa Chinnathambi take a look at the Interactive Mode for Blend and demo for us how to style a template using CSS, data binding and more. Next Steps: Step #1 – Download the Tools for Windows 8 App Development Step #2 – Download Visual Studio Express for Windows 8 Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes, Zune, or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Andrew Duthie’s Blog Check out the official Microsoft Expression Blend team blog – //blendinsider Videos: Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success Microsoft DevRadio: Building and Publishing Great Apps in Windows 8 Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application Microsoft DevRadio: Why Wait? Develop for Windows 8 Now! Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>1471</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Part-3-Using-Blend-to-Help-Design-Your-Windows-8-AppsInteractive-Mode</link>
      <pubDate>Fri, 19 Oct 2012 11:00:21 GMT</pubDate>
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      <dc:creator>G. Andrew Duthie, DevRadio, ChrisCaldwell</dc:creator>
      <itunes:author>G. Andrew Duthie, DevRadio, ChrisCaldwell</itunes:author>
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      <title>Microsoft DevRadio: (Part 2) Using Blend to Help Design Your Windows 8 Apps–Designing for Devices </title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/MyGreatIdea" target="_blank"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a> <br>In Part 2 of our Using Blend for Windows 8 apps series,&nbsp; <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117399" target="_blank">Andrew Duthie</a> and Kirupa Chinnathambi take a deep dive into how you can use Blend to easily design your <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720" target="_blank">Windows 8</a> apps for various devices.&nbsp; In this episode they’ll show you how to use the device panel and how to react to views and view states. <br><strong><br>Next Steps:</strong> <br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720" target="_blank">Download the Tools for Windows 8 App Development</a> <br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721" target="_blank">Download Visual Studio Express for Windows 8</a> <br><strong>Step #3 –</strong> <a href="http://aka.ms/MyGreatIdea" target="_blank">Start building your own Apps for Windows 8</a></p><p><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a>, <a href="http://social.zune.net/podcast/DevRadio-(Video)-Channel-9/9c81fe03-fee0-4902-b2cc-61339d607af6">Zune</a>, or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117399">Andrew Duthie’s Blog</a> </li><li><a href="http://blendinsider.com/" target="_blank">Check out the official Microsoft Expression Blend team blog – //blendinsider</a> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Top-10-Windows-8-Secrets-for-App-Success">Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Building-and-Publishing-Great-Apps-in-Windows-8">Microsoft DevRadio: Building and Publishing Great Apps in Windows 8</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-How-to-Convert-Your-Windows-Phone-App-into-a-Windows-8-Application">Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Why-Wait-Develop-for-Windows-8-Now">Microsoft DevRadio: Why Wait? Develop for Windows 8 Now!</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b54fd0ae7b954294aba5a0e000e7b4da">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Part-2-Using-Blend-to-Help-Design-Your-Windows-8-AppsDesigning-for-Devices</comments>
      <itunes:summary>Abstract:  In Part 2 of our Using Blend for Windows 8 apps series,&amp;nbsp; Andrew Duthie and Kirupa Chinnathambi take a deep dive into how you can use Blend to easily design your Windows 8 apps for various devices.&amp;nbsp; In this episode they’ll show you how to use the device panel and how to react to views and view states. Next Steps: Step #1 – Download the Tools for Windows 8 App Development Step #2 – Download Visual Studio Express for Windows 8 Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes, Zune, or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Andrew Duthie’s Blog Check out the official Microsoft Expression Blend team blog – //blendinsider Videos: Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success Microsoft DevRadio: Building and Publishing Great Apps in Windows 8 Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application Microsoft DevRadio: Why Wait? Develop for Windows 8 Now! Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>1133</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Part-2-Using-Blend-to-Help-Design-Your-Windows-8-AppsDesigning-for-Devices</link>
      <pubDate>Fri, 12 Oct 2012 11:00:35 GMT</pubDate>
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      <dc:creator>G. Andrew Duthie, DevRadio, ChrisCaldwell</dc:creator>
      <itunes:author>G. Andrew Duthie, DevRadio, ChrisCaldwell</itunes:author>
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      <category>Blend</category>
      <category>Expression Blend</category>
      <category>Tips</category>
      <category>Tips tricks</category>
      <category>Visual Studio Express</category>
      <category>Windows 8</category>
      <category>Visual Studio 2012</category>
      <category>Windows Store App</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Microsoft DevRadio: (Part 1) Using Blend to Help Design Your Windows 8 Apps</title>
      <description><![CDATA[<p><strong>Abstract:</strong> <a href="http://aka.ms/MyGreatIdea" target="_blank"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a> <br><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117399" target="_blank">Andrew Duthie</a> and Program Manager Kirupa Chinnathambi from the <a href="http://blendinsider.com/" target="_blank">Microsoft Expression Blend</a> team join us for part one of this series as we take an inside look at how Blend can help developers design their <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720" target="_blank">Windows 8 apps</a>. Tune in as they build a basic “hello world” application, add HTML assets and style it using CSS.</p><p><strong>Next Steps:</strong> <br><strong>Step #1 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113720" target="_blank">Download the Tools for Windows 8 App Development</a> <br><strong>Step #2 –</strong> <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721" target="_blank">Download Visual Studio Express for Windows 8</a> <br><strong>Step #3 –</strong> <a href="http://aka.ms/MyGreatIdea" target="_blank">Start building your own Apps for Windows 8</a></p><p><a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp3"><img src="http://blogs.msdn.com/resized-image.ashx/__size/28x0/__key/communityserver-components-userfiles/00-00-33-52-95-Attached&#43;Files/1512.itunes.png" alt="" width="15" height="15"></a> Subscribe to our podcast via <a href="http://itunes.apple.com/us/podcast/devradio-mp4-channel-9/id544163838">iTunes</a>, <a href="http://social.zune.net/podcast/DevRadio-(Video)-Channel-9/9c81fe03-fee0-4902-b2cc-61339d607af6">Zune</a>, or <a href="http://channel9.msdn.com/Blogs/DevRadio/feed/mp4">RSS</a></p><p><strong>If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:</strong></p><p><strong>Websites:</strong></p><ul><li><a href="http://msdn.microsoft.com/library/windows/apps/br211386">Getting started with Windows 8 Apps</a> </li><li><a href="http://msdn.microsoft.com/library/windows/apps/br230836">How to Sell Your Apps and Make Money in the Windows Store</a> </li><li><a href="http://www.msdnevents.com/">Attend a Windows 8 Developer Camp and Hackathon in your area!</a> </li></ul><p><strong>Blogs &amp; Articles:</strong></p><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200117399">Andrew Duthie’s Blog</a> </li><li><a href="http://blendinsider.com/" target="_blank">Check out the official Microsoft Expression Blend team blog – //blendinsider</a> </li></ul><p><strong>Videos:</strong></p><ul><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Top-10-Windows-8-Secrets-for-App-Success">Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Building-and-Publishing-Great-Apps-in-Windows-8">Microsoft DevRadio: Building and Publishing Great Apps in Windows 8</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-How-to-Convert-Your-Windows-Phone-App-into-a-Windows-8-Application">Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application</a> </li><li><a href="http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Why-Wait-Develop-for-Windows-8-Now">Microsoft DevRadio: Why Wait? Develop for Windows 8 Now!</a> </li></ul><p><strong>Virtual Labs:</strong></p><ul><li><a href="http://msdn.microsoft.com/en-us/jj206431">Windows 8 Release Preview Virtual Labs</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e8ac9c8b8d314bb9b607a0e000d7515a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Part-1-Using-Blend-to-Help-Design-Your-Windows-8-Apps</comments>
      <itunes:summary>Abstract:  Andrew Duthie and Program Manager Kirupa Chinnathambi from the Microsoft Expression Blend team join us for part one of this series as we take an inside look at how Blend can help developers design their Windows 8 apps. Tune in as they build a basic “hello world” application, add HTML assets and style it using CSS. Next Steps: Step #1 – Download the Tools for Windows 8 App Development Step #2 – Download Visual Studio Express for Windows 8 Step #3 – Start building your own Apps for Windows 8  Subscribe to our podcast via iTunes, Zune, or RSS If you&#39;re interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information: Websites: Getting started with Windows 8 Apps How to Sell Your Apps and Make Money in the Windows Store Attend a Windows 8 Developer Camp and Hackathon in your area! Blogs &amp;amp; Articles: Andrew Duthie’s Blog Check out the official Microsoft Expression Blend team blog – //blendinsider Videos: Microsoft DevRadio: Top 10 Windows 8 Secrets for App Success Microsoft DevRadio: Building and Publishing Great Apps in Windows 8 Microsoft DevRadio: How to Convert Your Windows Phone App into a Windows 8 Application Microsoft DevRadio: Why Wait? Develop for Windows 8 Now! Virtual Labs: Windows 8 Release Preview Virtual Labs </itunes:summary>
      <itunes:duration>1304</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/DevRadio/Microsoft-DevRadio-Part-1-Using-Blend-to-Help-Design-Your-Windows-8-Apps</link>
      <pubDate>Fri, 05 Oct 2012 11:00:42 GMT</pubDate>
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      <dc:creator>G. Andrew Duthie, DevRadio, ChrisCaldwell</dc:creator>
      <itunes:author>G. Andrew Duthie, DevRadio, ChrisCaldwell</itunes:author>
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      <category>Blend</category>
      <category>Expression</category>
      <category>Expression Blend</category>
      <category>Tips</category>
      <category>Tips tricks</category>
      <category>Visual Studio Express</category>
      <category>Windows 8</category>
      <category>Visual Studio 2012</category>
      <category>Windows Store App</category>
      <category>WindowsContent</category>
    </item>
  <item>
      <title>Christian Schormann: Windows 8 Design Tools</title>
      <description><![CDATA[<p>Christian Schormann talks about Expression Blend’s support for building Windows Store apps using XAML and HTML.&nbsp; With HTML being the new offering, Christian dives deep into the HTML and CSS features.&nbsp; Download the free <a href="http://msdn.microsoft.com/en-us/windows/apps/hh852659" target="_blank">VS Express for Windows 8</a> (which now includes Expression Blend) and <u><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200115864" target="_blank">start building your app</a></u>today.</p><p><strong>Ready to Get Started?</strong></p><ol><li><strong><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200115864" target="_blank"><img title="win8genapp30" src="http://www.palermo4.com/image.axd?picture=win8genapp30_thumb.jpg" alt="win8genapp30" width="214" height="97" align="right" border="0"></a>Visit the <a href="http://dev.windows.com" target="_blank">Windows Developer Center</a> for a myriad of sample, docs and guidelines</strong> </li><li><strong>Join the <a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200115864" target="_blank">GenerationApp</a> program and get a jumpstart building your Windows Store app. </strong></li></ol><p>&nbsp;</p><p><strong>About Christian</strong></p><p><a href="http://files.channel9.msdn.com/thumbnail/5c407d82-7a1c-4a8f-873c-f269c3c438d3.JPG" rel="lightbox"><img title="Christian" src="http://files.channel9.msdn.com/thumbnail/5c407d82-7a1c-4a8f-873c-f269c3c438d3.JPG" alt="Christian" width="57" height="59" border="0"></a><br><br>Christian Schormann is responsible for the design of Blend, Microsoft’s visual authoring tool for UX. He designs creative tools out of passion – after all, great tools can give wings to our imagination. Before Blend, he has been working on music software, 3D animation, video editors, compositing systems and UI prototyping software (SketchFlow). His latest project is a new version of Blend that supports app development for Windows 8, in both XAML and HTML. Blend is included in Visual Studio 2012.</p><h5><strong>About Tim</strong></h5><p><img title="" src="http://i.msdn.microsoft.com/jj554733.Tim_Huckaby(en-us,MSDN.10).jpg" alt=""></p><p>Tim Huckaby is focused on the Natural User Interface (NUI) in Rich Client and Rich Internet Application (RIA) Technologies like Silverlight &amp; WPF on the computer, the Surface, and Windows Phone 7. He has been called a &quot;Pioneer of the Smart Client Revolution&quot; by the press.</p><p>Tim has been awarded multiple times for the highest rated Keynote and technical presentations for Microsoft and numerous other technology conferences around the world by Microsoft Corporation. Tim has done presentations on Microsoft technologies at technology events like Microsoft Tech Ed, Product Launch events, Dev Days, MEC, World Wide Partner Conference, MGB, MGX, and the PDC, along with 3rd party technology conferences all over the world is consistently rated in the top 10% of all speakers at these events. Tim was selected by Microsoft as a speaker for the International .NET Association and speaks at events world-wide on Microsoft's behalf. Tim has done keynote demos at big Microsoft events and product launches for numerous Microsoft executives including Bill Gates and Steve Ballmer.</p><p>Tim founded <a href="http://www.interknowlogy.com">InterKnowlogy</a>, experts in Microsoft .NET and Microsoft Platforms, and <a href="http://actus-software.com">Actus Interactive Software</a>, and has 25&#43; years experience including serving on a Microsoft product team as a development lead on an architecture team. Tim is a Microsoft Regional Director, an MVP and serves on multiple Microsoft councils and boards like the Microsoft .NET Partner Advisory Council.</p><h5>Resources we recommend you check out</h5><ul><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113744" target="_blank">Download the Tools for Windows 8 App Development</a> </li><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200113721">Download Visual Studio Express 2012 for Windows 8</a> </li><li><a href="http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200115864" target="_blank">Start building your own Apps for Windows 8</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:375315663a74434fbc72a0ca0150aef6">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Windows-8-Design-Tools</comments>
      <itunes:summary>Christian Schormann talks about Expression Blend’s support for building Windows Store apps using XAML and HTML.&amp;nbsp; With HTML being the new offering, Christian dives deep into the HTML and CSS features.&amp;nbsp; Download the free VS Express for Windows 8 (which now includes Expression Blend) and start building your apptoday. Ready to Get Started? Visit the Windows Developer Center for a myriad of sample, docs and guidelines Join the GenerationApp program and get a jumpstart building your Windows Store app. &amp;nbsp; About Christian Christian Schormann is responsible for the design of Blend, Microsoft’s visual authoring tool for UX. He designs creative tools out of passion – after all, great tools can give wings to our imagination. Before Blend, he has been working on music software, 3D animation, video editors, compositing systems and UI prototyping software (SketchFlow). His latest project is a new version of Blend that supports app development for Windows 8, in both XAML and HTML. Blend is included in Visual Studio 2012. About Tim Tim Huckaby is focused on the Natural User Interface (NUI) in Rich Client and Rich Internet Application (RIA) Technologies like Silverlight &amp;amp; WPF on the computer, the Surface, and Windows Phone 7. He has been called a &amp;quot;Pioneer of the Smart Client Revolution&amp;quot; by the press. Tim has been awarded multiple times for the highest rated Keynote and technical presentations for Microsoft and numerous other technology conferences around the world by Microsoft Corporation. Tim has done presentations on Microsoft technologies at technology events like Microsoft Tech Ed, Product Launch events, Dev Days, MEC, World Wide Partner Conference, MGB, MGX, and the PDC, along with 3rd party technology conferences all over the world is consistently rated in the top 10% of all speakers at these events. Tim was selected by Microsoft as a speaker for the International .NET Association and speaks at events world-wide on Microsoft&#39;s behalf. Tim has done ke</itunes:summary>
      <itunes:duration>316</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Windows-8-Design-Tools</link>
      <pubDate>Tue, 25 Sep 2012 23:53:51 GMT</pubDate>
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      <dc:creator>Bytes by MSDN, ChrisCaldwell</dc:creator>
      <itunes:author>Bytes by MSDN, ChrisCaldwell</itunes:author>
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      <category>Bytes by MSDN</category>
      <category>Expression Blend</category>
      <category>HTML5</category>
      <category>Visual Studio</category>
      <category>XAML</category>
      <category>Windows 8</category>
      <category>_techmeme</category>
      <category>Visual Studio 2012</category>
      <category>Windows Store App</category>
      <category>WindowsContent</category>
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  <item>
      <title>Bytes by MSDN: Ken Getz and Rob Cameron on MSXML</title>
      <description><![CDATA[ <p>Meet Ken Getz, Courseware Developer for AppDev and Senior Consultant for MCW Technologies LLC, and Rob Cameron, Senior Architect Evangelist at Microsoft. In this interview, they cover a variety of topics and technologies including: Visual Studio, MSXML, Silverlight, Expressions Blend and Visual Basic. Why are two developers talking about Expression Blend? Ken believes that Blend is an important tool for developers, not just designers, to create good looking applications. Ken shares a plethora of tips, with Rob, that any developer could benefit from; so click and join the conversation!</p><p>&nbsp;</p><h3>About Ken Getz</h3><table border="0" cellspacing="2" cellpadding="0" width="100%"><tbody><tr align="left" valign="top"><td>&nbsp;</td><td>Senior Consultant, MCW Technologies, LLC Ken Getz is a developer, writer, and trainer, working as a senior consultant with MCW Technologies, LLC. In addition to writing hundreds of technical articles over the past fifteen years, he is lead courseware author for AppDev (<a href="http://www.appdev.com/">http://www.appdev.com</a>). Ken has co-authored several technical books for developers, including the best-selling ASP.NET Developer’s Jumpstart, Access Developer’s Handbook series, and VBA Developer’s Handbook series, and continues to write technical articles. Ken is a member of the INETA Speakers Bureau, and speaks regularly at a large number of industry events, including 1105 Media’s Visual Studio Live!, and Microsoft’s Tech-Ed.</td></tr></tbody></table><p>&nbsp;</p><h3>About Rob Cameron</h3><table border="0" cellspacing="2" cellpadding="0" width="100%"><tbody><tr align="left" valign="top"><td>&nbsp;</td><td>Employed by Microsoft since 2001, Rob Cameron is an Industry Architect Evangelist with Microsoft Corporation based out of Atlanta, Georgia. As part of Microsoft's Communication Sector Developer &amp; Platform Evangelism team, Rob focuses on development tools and technologies focused on mobile devices, gaming, and embedded devices for telecommunications, cable, and media &amp; entertainment companies. Rob co-authored several titles including Building ASP.NET Server Controls, Pro ASP.NET 3.5 Server Controls and AJAX Components, Silverlight 2 Recipes, and most recently Silverlight 3 Recipes. He has a master's degree in information technology management and a bachelor's degree in computer science. Visit Rob's blog at <a href="http://blogs.msdn.com/RobCamer">http://blogs.msdn.com/RobCamer</a>.</td></tr></tbody></table><p>&nbsp;</p><h3>Ken Getz and Rob Cameron recommend you check out</h3><ul><li><a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=993c0bcf-3bcf-4009-be21-27e85e1857b1&amp;displaylang=en">Microsoft Core XML Services (MSXML) 6.0</a></li><li><a href="http://msdn.microsoft.com/en-us/office/ee396255.aspx">Open XML &quot;How Do I&quot; Videos</a></li><li><a href="http://www.microsoft.com/expression/products/Blend_Overview.aspx">Microsoft Expression Blend 4</a></li><li><a href="http://www.mcwtech.com/">MCW Technologies</a> </li><li><a href="http://www.appdev.com/">AppDev Technical Learning</a> </li><li><a href="http://www.silverlight.net/">Silverlight</a> </li><li><a href="http://www.microsoft.com/getsilverlight/Get-Started/Install/Default.aspx">Microsoft Silverlight 4 download</a></li><li><a href="http://channel9.msdn.com/posts/NicFill/Sara-Fords-101-Visual-Studio-Tips-in-55-Minutes-Challenge/">Visual-Studio-Tips- in-55-Minutes-Challenge Video</a></li><li><a href="http://clk.atdmt.com/MRT/go/249592548/direct/01/">Visual Studio 2010 Download</a></li></ul><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:3368dc997b24459bb78d9e8c016d0422">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Ken-Getz-and-Rob-Cameron-on-MSXML</comments>
      <itunes:summary> Meet Ken Getz, Courseware Developer for AppDev and Senior Consultant for MCW Technologies LLC, and Rob Cameron, Senior Architect Evangelist at Microsoft. In this interview, they cover a variety of topics and technologies including: Visual Studio, MSXML, Silverlight, Expressions Blend and Visual Basic. Why are two developers talking about Expression Blend? Ken believes that Blend is an important tool for developers, not just designers, to create good looking applications. Ken shares a plethora of tips, with Rob, that any developer could benefit from; so click and join the conversation! &amp;nbsp; About Ken Getz&amp;nbsp;Senior Consultant, MCW Technologies, LLC Ken Getz is a developer, writer, and trainer, working as a senior consultant with MCW Technologies, LLC. In addition to writing hundreds of technical articles over the past fifteen years, he is lead courseware author for AppDev (http://www.appdev.com). Ken has co-authored several technical books for developers, including the best-selling ASP.NET Developer’s Jumpstart, Access Developer’s Handbook series, and VBA Developer’s Handbook series, and continues to write technical articles. Ken is a member of the INETA Speakers Bureau, and speaks regularly at a large number of industry events, including 1105 Media’s Visual Studio Live!, and Microsoft’s Tech-Ed.&amp;nbsp; About Rob Cameron&amp;nbsp;Employed by Microsoft since 2001, Rob Cameron is an Industry Architect Evangelist with Microsoft Corporation based out of Atlanta, Georgia. As part of Microsoft&#39;s Communication Sector Developer &amp;amp; Platform Evangelism team, Rob focuses on development tools and technologies focused on mobile devices, gaming, and embedded devices for telecommunications, cable, and media &amp;amp; entertainment companies. Rob co-authored several titles including Building ASP.NET Server Controls, Pro ASP.NET 3.5 Server Controls and AJAX Components, Silverlight 2 Recipes, and most recently Silverlight 3 Recipes. He has a master&#39;s degree in information technology ma</itunes:summary>
      <itunes:duration>381</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Ken-Getz-and-Rob-Cameron-on-MSXML</link>
      <pubDate>Thu, 17 Feb 2011 14:47:35 GMT</pubDate>
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      <dc:creator>Bytes by MSDN</dc:creator>
      <itunes:author>Bytes by MSDN</itunes:author>
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      <category>Bytes by MSDN</category>
      <category>Expression Blend</category>
      <category>Rob Cameron</category>
      <category>Silverlight</category>
      <category>Visual Studio</category>
    </item>
  <item>
      <title>MSDN Radio: Diving into Design with Sara Summers</title>
      <description><![CDATA[ <p><span id="lblEventDescription">What’s the deal with design? This week we sit down with Sara Summers, a Senior UX Evangelist for Microsoft and author of a Microsoft Expression Blend book. Join us as we talk with Sara about how developers can dive into design, what tools are available today and how to integrate design with the software lifecycle. This show is hosted by Mike Benkovich <a href="http://twitter.com/mbenko">@mbenko</a>&nbsp;and Mithun Dhar <a href="http://twitter.com/mithund">@mithund</a>.<br><br></span><span>MSDN Radio is a weekly Developer talk-show that helps answer your questions about the latest Microsoft news, solutions, and technologies. We dive into the challenges of deciphering today’s technology stack. Visit&nbsp;<a class="x_x_x_ApplyClass" href="http://www.msdnradio.com/">www.msdnradio.com</a> for previous and upcoming shows.<br><br></span><span><strong>Guest: </strong>Sara Summers, Senior UX Evangelist, Microsoft Corporation<br><br>Sara Summers is a User Experience Evangelist at Microsoft and has coauthored the recently published book for experience designers, entitled Dynamic Prototyping. She has a personal design mantra: happy, healthy designers and developers working and playing together to create beautiful, inspirational products. Sara loves to talk about big ideas, changing everything, breaking your toys, throwing away your designs and capturing new ideas. Sara reads everything she can get her hands on and prides herself in being an armchair social and cognitive scientist and researcher. Academically, she is trained as a technologist and visual designer, with a BS in Computer Graphics Technology, from Purdue University.</span></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:91fe8d15859c4d5fb19c9e7601477211">]]></description>
      <comments>http://channel9.msdn.com/Blogs/egibson/MSDN-Radio-Diving-into-Design-with-Sara-Summers</comments>
      <itunes:summary> What’s the deal with design? This week we sit down with Sara Summers, a Senior UX Evangelist for Microsoft and author of a Microsoft Expression Blend book. Join us as we talk with Sara about how developers can dive into design, what tools are available today and how to integrate design with the software lifecycle. This show is hosted by Mike Benkovich @mbenko&amp;nbsp;and Mithun Dhar @mithund.MSDN Radio is a weekly Developer talk-show that helps answer your questions about the latest Microsoft news, solutions, and technologies. We dive into the challenges of deciphering today’s technology stack. Visit&amp;nbsp;www.msdnradio.com for previous and upcoming shows.Guest: Sara Summers, Senior UX Evangelist, Microsoft CorporationSara Summers is a User Experience Evangelist at Microsoft and has coauthored the recently published book for experience designers, entitled Dynamic Prototyping. She has a personal design mantra: happy, healthy designers and developers working and playing together to create beautiful, inspirational products. Sara loves to talk about big ideas, changing everything, breaking your toys, throwing away your designs and capturing new ideas. Sara reads everything she can get her hands on and prides herself in being an armchair social and cognitive scientist and researcher. Academically, she is trained as a technologist and visual designer, with a BS in Computer Graphics Technology, from Purdue University. </itunes:summary>
      <itunes:duration>2041</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/egibson/MSDN-Radio-Diving-into-Design-with-Sara-Summers</link>
      <pubDate>Wed, 26 Jan 2011 16:37:28 GMT</pubDate>
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      <title>Game Design and Development in Silverlight for Windows Phone 7</title>
      <description><![CDATA[ <p>When it comes to game design for Windows Phone 7, Microsoft turned to <a href="http://plexipixel.com">Plexipixel </a><span>to help design the look and feel, branding, and sound for the Silverlight game called <strong>Unite</strong></span>.&nbsp; The team that designed and developed the game using Silverlight shares the tips and lessons learned.</p><p>Plexipixel executive director Matt Tamaru, designer Amber Franz, and senior&nbsp;developer David Seelig talk with ISV Architect Evangelist Bruce Kyle.</p><p>The team describes how designers and developers work together, understanding the underlying XAML, and create an interactive experience for users.</p><p>“One of the requirements for this project was to use vector graphics instead of images,” Seelig said.&nbsp;“Since some of the fancier drop-shadow and blur effects aren’t available on Windows Phone, we created these by hand in XAML and Blend.”</p><p>“It was a huge learning experience for me, and super fun to work on,” says Franz.</p><h3>About Plexipixel</h3><p><span>Plexipixel is a full-service digital agency that helps companies strategize, conceptualize, execute, maintain, and measure their digital marketing efforts.&nbsp; Plexipixel uses do&nbsp;<strong>“Sticky Brand Play”™</strong>,&nbsp;their 360-degree collaborative<br>design and development process.&nbsp; Plexipixel is a Silverlight Partner, 2009 Microsoft Vendor Excellence Award Finalist, Facebook Preferred Developer Consultant, and Blend TAP Participant. </span>&nbsp;</p><p>See also <a href="http://channel9.msdn.com/posts/Plexipixel-Creates-HTML-5-Animations-Online-with-Okapi">Plexipixel Creates HTML 5 Animations Online with Okapi</a>.</p><h3>For Assistance in Building Your Windows Phone Applications</h3><p>Join <a href="http://microsoftplatformready.com">Microsoft Platform Ready</a>.</p><h3>Other ISV Videos</h3><p>For videos on developing for Windows Phone 7, see:</p><ul><li><a href="https://channel9.msdn.com/Blogs/bruceky/Teenager-Makes-Money-Writing-Windows-Phone-7-Apps-with-AdCenter">Teenager Makes Money Writing Windows Phone 7 Apps with AdCenter</a></li><li><a href="http://channel9.msdn.com/posts/Talking-with-Karmakcom-about-business-applications-on-Windows-Phone-7">Talking&nbsp; with Karmak.com about business applications on Windows Phone 7</a></li><li><a href="http://channel9.msdn.com/posts/The-BinaryDads-talk-about-building-applications-for-Windows-Phone-7">BinaryDads talk about building applications for Windows Phone 7</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/Credit-Card-Processing-for-Windows-Phone-7-on-Windows-Azure">Credit Card Processing for Windows Phone 7 on Windows Azure</a></li></ul><p>For videos on Windows Azure Platform, see:</p><ul><li><a href="https://channel9.msdn.com/Blogs/bruceky/Azure-Email-Enables-Lists-Low-Cost-Storage-for-SharePoint">Azure Email-Enables Lists, Low-Cost Storage for SharePoint</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/Credit-Card-Processing-for-Windows-Phone-7-on-Windows-Azure">Credit Card Processing for Windows Phone 7 on Windows Azure</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/Crowd-Sourcing-Public-Sector-App-for-Windows-Phone-Azure">Crowd-Sourcing Public Sector App for Windows Phone, Azure</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/Food-Buster-Game-Achieves-Scalability-with-Windows-Azure">Food Buster Game Achieves Scalability with Windows Azure</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/BI-Solutions-Join-On-Premises-To-Windows-Azure-Using-Star-Analytics-Command-Center">BI Solutions Join On-Premises To Windows Azure Using Star Analytics Command Center</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/StorSimple-Integrates-On-Premises-Cloud-Storage-with-Windows-Azure">StorSimple Integrates On-Premises, Cloud Storage with Windows Azure</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/NewsGator-Devs-Move-Feeds-for-Three-Million-Posts-Per-Day-to-Windows-Azure">NewsGator Moves 3 Million Blog Posts Per Day on Azure</a></li></ul><p>For other videos about independent software vendors (ISVs):</p><ul><li><a href="http://channel9.msdn.com/Blogs/bruceky/Quark-Extends-SharePoint-for-Dynamic-Publishing">Quark Extends SharePoint for Dynamic Publishing</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/ProModel-Adds-Simulation-Visualization-to-Microsoft-Project">ProModel Adds Simulation, Visualization to Microsoft Project</a></li><li><a href="http://channel9.msdn.com/Blogs/bruceky/Slingbox-Maker-Sling-Media-Describes-Cross-Platform-Commitment-to-Silverlight">Slingbox Maker Sling Media Describes Cross-Platform Commitment to Silverlight</a></li></ul><p>For more news, tips, and links to developer training, see the&nbsp;<a href="http://blogs.msdn.com/usisvde">US ISV Community blog</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:11163e2e28684d62bca29e53003c8e7a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/bruceky/Game-Design-and-Development-in-Silverlight-for-Windows-Phone-7</comments>
      <itunes:summary> When it comes to game design for Windows Phone 7, Microsoft turned to Plexipixel to help design the look and feel, branding, and sound for the Silverlight game called Unite.&amp;nbsp; The team that designed and developed the game using Silverlight shares the tips and lessons learned. Plexipixel executive director Matt Tamaru, designer Amber Franz, and senior&amp;nbsp;developer David Seelig talk with ISV Architect Evangelist Bruce Kyle. The team describes how designers and developers work together, understanding the underlying XAML, and create an interactive experience for users. “One of the requirements for this project was to use vector graphics instead of images,” Seelig said.&amp;nbsp;“Since some of the fancier drop-shadow and blur effects aren’t available on Windows Phone, we created these by hand in XAML and Blend.” “It was a huge learning experience for me, and super fun to work on,” says Franz. About PlexipixelPlexipixel is a full-service digital agency that helps companies strategize, conceptualize, execute, maintain, and measure their digital marketing efforts.&amp;nbsp; Plexipixel uses do&amp;nbsp;“Sticky Brand Play”™,&amp;nbsp;their 360-degree collaborativedesign and development process.&amp;nbsp; Plexipixel is a Silverlight Partner, 2009 Microsoft Vendor Excellence Award Finalist, Facebook Preferred Developer Consultant, and Blend TAP Participant. &amp;nbsp; See also Plexipixel Creates HTML 5 Animations Online with Okapi. For Assistance in Building Your Windows Phone ApplicationsJoin Microsoft Platform Ready. Other ISV VideosFor videos on developing for Windows Phone 7, see: Teenager Makes Money Writing Windows Phone 7 Apps with AdCenterTalking&amp;nbsp; with Karmak.com about business applications on Windows Phone 7BinaryDads talk about building applications for Windows Phone 7Credit Card Processing for Windows Phone 7 on Windows AzureFor videos on Windows Azure Platform, see: Azure Email-Enables Lists, Low-Cost Storage for SharePointCredit Card Processing for Windows Phone 7 on Windows A</itunes:summary>
      <itunes:duration>417</itunes:duration>
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      <pubDate>Thu, 23 Dec 2010 18:14:38 GMT</pubDate>
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      <title>New! Windows Phone 7 Jump Start (Session 18 of 19): Designing Applications for Windows Phone 7 Using Expression Blend and Metro</title>
      <description><![CDATA[<p>In this session, Sr. Product Manager for Expression Blend, John Harris and Sr. Design Program Manager of the Metro language, walk you through the changes to Expression Blend and the new exciting Metro style for Windows Phone 7.<br><br>The Windows Phone 7 Jump Start video training is for all developers interested in developing applications or games for the new Windows Phone 7 Platform. The ~14 ½ hour course is based on the Microsoft Windows Phone 7 Developer Training Kit and taught by Microsoft MVP's and Microsoft Press Authors, Andy Wigley and Rob S. Miles. The Designing for Windows Phone 7 session is taught my Microsoft Design experts, Jon Harris and Bryan Agnetta. The training is wrapped up with an audio podcast with a panel of Microsoft experts answering the questions posed throughout the training.<br><br>Watch these entertaining sessions and complete the labs found on Channel 9 (<a href="http://channel9.msdn.com/learn/courses/WP7TrainingKit/">http://channel9.msdn.com/learn/courses/WP7TrainingKit/</a>) to gain development skills using both Microsoft XNA and Microsoft Silverlight.<br><br>For copies of the student files and links to demo code, you can go to the Windows Phone 7 Born To Learn Forum (<a href="http://borntolearn.mslearn.net/wp7/m/default.aspx">http://borntolearn.mslearn.net/wp7/m/default.aspx</a>).<br><br>Updated! <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-1-of-12-Introduction/">Session 1: Introduction<br></a><a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-2-of-12-Building-a-Silverlight-Application-Part-1/">Session 2: Building a Silverlight Application, Part 1</a><br><a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-3-of-12-Building-a-Silverlight-Application-Part-2/">Session 3: Building a Silverlight Application, Part 2</a><br>Updated! <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-4-of-12-Building-Games-for-the-Windows-Phone-7-Platform/">Session 4: The Application Bar<br></a><a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-5-of-12-Building-XNA-Games-for-the-Windows-Phone-7-Platform-Part-/">Session 5: Building XNA Games for the Windows Phone 7 Platform, Part 1</a><br><a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-6-of-12-Building-XNA-Games-for-the-Windows-Phone-7-Platform-Part-/">Session 6: Building XNA Games for the Windows Phone 7 Platform, Part 2</a><br>Updated! <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-7-of-12-Advanced-Application-Development-Part-1/">Session 7: Isolation Storage</a><br>Updated! <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-8-of-12-Advanced-Application-Development-Part-2/">Session 8: The Application Lifecycle</a><br>Updated! <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-9-of-12-Advanced-Application-Development-Part-3/">Session 9: Launchers and Choosers</a><br>Updated! <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-10-of-12-Marketing-Your-Windows-Phone-7-Application/">Session 10: Push Notifications</a><br><a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-11-of-12-Working-with-Media/">Session 11: Marketing&nbsp;your Windows Phone Applications</a><br><a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-12-of-12-Final-Silverlight-Topics-and-Wrap-Up/">Session 12: Working with Media</a><br><br>New Sessions:<br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-13-of-19-Panorama-and-Pivots">Session 13: Panorama and&nbsp;Pivots</a><br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-14-of-19-XNA-Deep-Dive-Part-1">Session 14: XNA Deep Dive, Part&nbsp;1</a><br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-15-of-19-XNA-Deep-Dive-Part-2">Session 15: XNA Deep Dive, Part 2</a><br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-16-of-19-Location-and-Bing-Maps">Session 16: Location and Bing Maps</a><br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-17-of-19-Optimizing-for-Performance">Session 17: Optimizing for Performance</a><br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-18-of-19-Designing-Applications-for-Windows-Phone-7-Using-Express">Session 18: Designing Apps Using Expression Blend &amp; Metro</a><br><a href="http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-19-of-19-Ask-the-Experts-podcast">Session 19: Ask the Experts podcast</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:cb4ae94e141244ab8da69e17004b1691">]]></description>
      <comments>http://channel9.msdn.com/posts/Windows-Phone-7-Jump-Start-Session-18-of-19-Designing-Applications-for-Windows-Phone-7-Using-Express</comments>
      <itunes:summary>In this session, Sr. Product Manager for Expression Blend, John Harris and Sr. Design Program Manager of the Metro language, walk you through the changes to Expression Blend and the new exciting Metro style for Windows Phone 7.The Windows Phone 7 Jump Start video training is for all developers interested in developing applications or games for the new Windows Phone 7 Platform. The ~14 &#189; hour course is based on the Microsoft Windows Phone 7 Developer Training Kit and taught by Microsoft MVP&#39;s and Microsoft Press Authors, Andy Wigley and Rob S. Miles. The Designing for Windows Phone 7 session is taught my Microsoft Design experts, Jon Harris and Bryan Agnetta. The training is wrapped up with an audio podcast with a panel of Microsoft experts answering the questions posed throughout the training.Watch these entertaining sessions and complete the labs found on Channel 9 (http://channel9.msdn.com/learn/courses/WP7TrainingKit/) to gain development skills using both Microsoft XNA and Microsoft Silverlight.For copies of the student files and links to demo code, you can go to the Windows Phone 7 Born To Learn Forum (http://borntolearn.mslearn.net/wp7/m/default.aspx).Updated! Session 1: IntroductionSession 2: Building a Silverlight Application, Part 1Session 3: Building a Silverlight Application, Part 2Updated! Session 4: The Application BarSession 5: Building XNA Games for the Windows Phone 7 Platform, Part 1Session 6: Building XNA Games for the Windows Phone 7 Platform, Part 2Updated! Session 7: Isolation StorageUpdated! Session 8: The Application LifecycleUpdated! Session 9: Launchers and ChoosersUpdated! Session 10: Push NotificationsSession 11: Marketing&amp;nbsp;your Windows Phone ApplicationsSession 12: Working with MediaNew Sessions:Session 13: Panorama and&amp;nbsp;PivotsSession 14: XNA Deep Dive, Part&amp;nbsp;1Session 15: XNA Deep Dive, Part 2Session 16: Location and Bing MapsSession 17: Optimizing for PerformanceSession 18: Designing Apps Using Expression Blend &amp;amp; MetroSes</itunes:summary>
      <itunes:duration>2982</itunes:duration>
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      <pubDate>Wed, 27 Oct 2010 16:31:53 GMT</pubDate>
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      <category>Andy Wigley</category>
      <category>Expression Blend</category>
      <category>Rob Miles</category>
      <category>Windows Phone 7</category>
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      <category>Microsoft Design Style</category>
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  <item>
      <title>Inside Windows Phone#08-Windows Phone Design Templates</title>
      <description><![CDATA[<p>In this episode,&nbsp;<a href="http://blogs.msdn.com/b/unnir" target="_blank">Unni Ravindranathan</a>&nbsp;and&nbsp;<a href="http://expression.microsoft.com/en-us/ff382729.aspx" target="_blank">Billy Chow</a>&nbsp;join&nbsp;<a href="http://blogs.msdn.com/jaimer" target="_blank">Jaime Rodriguez</a>&nbsp;to introduce the <a href="http://wp7designtemplates.codeplex.com/" target="_blank">Windows Phone 7 design templates</a>.</p><p>The design templates are XAML-based templates for building Windows Phone Applications. These templates make it possible for you to copy paste XAML to easily create common Windows Phone UI layouts, and since the templates follow the Windows, you get a&nbsp;“metro” experience with zero effort.<br><br>What are you waiting for? Please download the templates from&nbsp;<a href="http://wp7designtemplates.codeplex.com/" target="_blank">codeplex</a>&nbsp;while you watch the video.&nbsp;&nbsp;<br>Sweet, sweet XAML!! &nbsp;Thanks to Expression Blend team for this handy resource.</p><p>&nbsp;</p><p>Related links:<br><a href="http://wp7designtemplates.codeplex.com/" target="_blank">Windows Phone 7 design templates codeplex site</a><br><a href="http://www.microsoft.com/expression/windowsphone/" target="_blank">Expression Blend 4 for Windows Phone (a free designer)</a><br><a href="http://blogs.msdn.com/b/jaimer/archive/2010/08/13/windows-phone-design-day-recordings.aspx" target="_blank">Windows Phone 7 design day series</a></p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a07d85be286d425aac5d9dfb014694da">]]></description>
      <comments>http://channel9.msdn.com/Shows/Inside+Windows+Phone/Inside-Windows-Phone08-Windows-Phone-Design-Templates</comments>
      <itunes:summary>In this episode,&amp;nbsp;Unni Ravindranathan&amp;nbsp;and&amp;nbsp;Billy Chow&amp;nbsp;join&amp;nbsp;Jaime Rodriguez&amp;nbsp;to introduce the Windows Phone 7 design templates. The design templates are XAML-based templates for building Windows Phone Applications. These templates make it possible for you to copy paste XAML to easily create common Windows Phone UI layouts, and since the templates follow the Windows, you get a&amp;nbsp;“metro” experience with zero effort.What are you waiting for? Please download the templates from&amp;nbsp;codeplex&amp;nbsp;while you watch the video.&amp;nbsp;&amp;nbsp;Sweet, sweet XAML!! &amp;nbsp;Thanks to Expression Blend team for this handy resource. &amp;nbsp; Related links:Windows Phone 7 design templates codeplex siteExpression Blend 4 for Windows Phone (a free designer)Windows Phone 7 design day series &amp;nbsp; </itunes:summary>
      <itunes:duration>518</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Inside+Windows+Phone/Inside-Windows-Phone08-Windows-Phone-Design-Templates</link>
      <pubDate>Sat, 25 Sep 2010 01:33:07 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/Inside+Windows+Phone/Inside-Windows-Phone08-Windows-Phone-Design-Templates</guid>
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      <dc:creator>Jaime Rodriguez</dc:creator>
      <itunes:author>Jaime Rodriguez</itunes:author>
      <slash:comments>15</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Inside+Windows+Phone/Inside-Windows-Phone08-Windows-Phone-Design-Templates/RSS</wfw:commentRss>
      <category>Expression Blend</category>
      <category>Inside Windows Phone</category>
      <category>Windows Phone</category>
    </item>
  <item>
      <title>Bytes by MSDN: Mark Wilson-Thomas and Tim Huckaby discuss Microsoft Expression Blend</title>
      <description><![CDATA[Listen in as Mark Wilson-Thomas, the &quot;Lord of Cider&quot;, chats with Tim Huckaby about the ease of use of &quot;Cider&quot; and how it differs from and complements Microsoft Expression Blend.<br /><br /><strong>About Mark</strong>
<p>Mark is a Program Manager on the &quot;Cider&quot; team, which builds the Windows Presentation Foundation (WPF) and Silverlight Designers in Visual Studio. He is responsible for the layout and visual designer features of the designer. Prior to joining the developer
 division Mark worked in Microsoft Services as a Development Lead, building large-scale Web-based UIs for the UK Government, the BBC, and others.<br /><br /><strong>Stuff Mark recommends you check out</strong></p>
<ul>
<li><a shape="rect" href="http://go.microsoft.com/?linkid=9699955" id="ctl00_mainContentContainer_ctl14" shape="rect">Check out Visual Studio 2010 Beta</a>
</li><li><a shape="rect" href="http://go.microsoft.com/?linkid=9699956" id="ctl00_mainContentContainer_ctl15" shape="rect">Visual Studio 2010 and .NET Framework 4 Walkthrough</a>
</li><li><a shape="rect" href="http://go.microsoft.com/?linkid=9699957" id="ctl00_mainContentContainer_ctl16" shape="rect">Visual Studio 2010 and .NET Framework 4 Training Course</a>
</li><li><a shape="rect" href="http://go.microsoft.com/?linkid=9707121" id="ctl00_mainContentContainer_ctl17" shape="rect">Learn more about Microsoft Expression Blend</a>
</li><li><a shape="rect" href="http://go.microsoft.com/?linkid=9707122" id="ctl00_mainContentContainer_ctl18" shape="rect">Try out Microsoft Expression Blend</a>
</li><li><a shape="rect" href="http://go.microsoft.com/?linkid=9707123" id="ctl00_mainContentContainer_ctl19" shape="rect">&quot;Cider&quot; Forum</a>
</li></ul>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:50398619e2c34f9d9a199de901881670">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Mark-Wilson-Thomas-and-Tim-Huckaby-discuss-Microsoft-Expression-Blend</comments>
      <itunes:summary>Listen in as Mark Wilson-Thomas, the &amp;quot;Lord of Cider&amp;quot;, chats with Tim Huckaby about the ease of use of &amp;quot;Cider&amp;quot; and how it differs from and complements Microsoft Expression Blend.About Mark
Mark is a Program Manager on the &amp;quot;Cider&amp;quot; team, which builds the Windows Presentation Foundation (WPF) and Silverlight Designers in Visual Studio. He is responsible for the layout and visual designer features of the designer. Prior to joining the developer
 division Mark worked in Microsoft Services as a Development Lead, building large-scale Web-based UIs for the UK Government, the BBC, and others.Stuff Mark recommends you check out 

Check out Visual Studio 2010 Beta
Visual Studio 2010 and .NET Framework 4 Walkthrough
Visual Studio 2010 and .NET Framework 4 Training Course
Learn more about Microsoft Expression Blend
Try out Microsoft Expression Blend
&amp;quot;Cider&amp;quot; Forum

</itunes:summary>
      <itunes:duration>256</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Mark-Wilson-Thomas-and-Tim-Huckaby-discuss-Microsoft-Expression-Blend</link>
      <pubDate>Sun, 29 Aug 2010 08:52:00 GMT</pubDate>
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      <dc:creator>Bytes by MSDN</dc:creator>
      <itunes:author>Bytes by MSDN</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Bytes+by+MSDN/Bytes-by-MSDN-Mark-Wilson-Thomas-and-Tim-Huckaby-discuss-Microsoft-Expression-Blend/RSS</wfw:commentRss>
      <category>Bytes by MSDN</category>
      <category>Expression Blend</category>
    </item>
  <item>
      <title>Windows Phone Design Days - Blend</title>
      <description><![CDATA[<p>Celso Gomes and Peter Blois blaze their way through Expression Blend and demonstrate how to create amazing Windows phone apps using our Expression Suite.&nbsp;&nbsp; They also share the roadmap for Expression&nbsp;Blend for Windows Phone. <br>This video is part of the <a href="http://blogs.msdn.com/b/jaimer/archive/2010/08/13/windows-phone-design-day-recordings.aspx" shape="rect">Windows Phone Design Days Series</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:7178779a80df47f68eb39de90186f84a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Windows-Phone-Design-Days-Blend</comments>
      <itunes:summary>Celso Gomes and Peter Blois blaze their way through Expression Blend and demonstrate how to create amazing Windows phone apps using our Expression Suite.&amp;nbsp;&amp;nbsp; They also share the roadmap for Expression&amp;nbsp;Blend for Windows Phone. This video is part of the Windows Phone Design Days Series. </itunes:summary>
      <itunes:duration>2480</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Windows-Phone-Design-Days-Blend</link>
      <pubDate>Fri, 13 Aug 2010 18:43:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Windows-Phone-Design-Days-Blend</guid>
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      <dc:creator>Jaime Rodriguez</dc:creator>
      <itunes:author>Jaime Rodriguez</itunes:author>
      <slash:comments>7</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Windows-Phone-Design-Days-Blend/RSS</wfw:commentRss>
      <category>DesignDay</category>
      <category>Expression Blend</category>
      <category>UX</category>
      <category>Windows Phone</category>
      <category>Microsoft Design Style</category>
    </item>
  <item>
      <title>Creating a Shuffleboard Game using Silverlight</title>
      <description><![CDATA[<p>In this walkthrough, we will create a <a href="http://en.wikipedia.org/wiki/Table_shuffleboard">
table shuffleboard</a> style game for Windows Phone 7 using Silverlight. Many bars feature these long wooden table games, in which players slide metal pucks down the length of the table, attempting to get as close as possible to the far end without sliding
 off the edge.</p>

<h3><a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/6378.image_5F00_28FB581F.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/2086.image_5F00_thumb_5F00_2F422EAD.png" width="223" height="435"></a>
 Multi-Targeting</h3>
<p>Windows Phone 7 uses a version of Silverlight 3 with a few bonus features. Because this version of Silverlight is so close to the Web version of Silverlight 3, we'll take the approach of
<i>Multitargeting</i> a solution for both platforms. To do so, start with a Silverlight 3 (web) application template, and then add in a Windows Phone project with linked files that re-use the Silverlight 3 solution. This allows us to deploy to many different
 platforms using the same code base.</p>
<p>Let's get started by creating our Solution in this way.</p>
<h3>Creating the Solution and MainPage</h3>
<ol>
<li>In Expression Blend 4, create a new Silverlight Application &#43; Website template named Shuffleboard. Be sure to select “3.0” from the Version dropdown, as this is what is supported by Windows Phone (in a little bit we'll add in the Windows Phone project template
 as well). <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/4721.image_5F00_740E52E1.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/3731.image_5F00_thumb_5F00_2599C077.png" width="465" height="427"></a>
</li><li>In the Objects and Timeline Panel, select the main UserControl and set its Width to 480 and its Height to 800. This is the size of a Windows Phone UI in Portrait mode.
</li><li>Select the LayoutRoot Grid and set its Width to 480 and its Height to 800. </li><li>For games, a Canvas layout container is better than a Grid, so let's change the LayoutRoot container type. Right-click LayoutRoot and select Change Layout Type/Canvas.
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0820.image_5F00_57252E0C.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8865.image_5F00_thumb_5F00_5DD8378F.png" width="299" height="304"></a>
</li><li>Since some parts of our UI can appear outside of the game area, we want to add a Clip to this main canvas so that the user does not see these outside elements. Add the following just under the LayoutRoot Canvas:
<br>
This XAML is snippet “<b>MainPage Clip</b>” inside snippets.txt.
<pre class="csharpcode"><span class="kwrd">&lt;</span><span class="html">Canvas.Clip</span><span class="kwrd">&gt;</span>
    <span class="kwrd">&lt;</span><span class="html">RectangleGeometry</span> <span class="attr">Rect</span><span class="kwrd">=&quot;0,0,480,800&quot;</span><span class="kwrd">/&gt;</span>
<span class="kwrd">&lt;/</span><span class="html">Canvas.Clip</span><span class="kwrd">&gt;</span></pre>
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</style></li><li>We'll be using some pre-built Behaviors that make it easy to introduce physics into Silverlight using the Farseer Physics Library. Right-click the Silverlight project and select Add Reference. Select the following assemblies, located in the sample download:
<br>
<br>
\ShuffleBoard\Bin\Debug\FarseerPhysics.dll <br>
\ShuffleBoard\Bin\Debug\Spritehand.FarseerHelper.dll <br>
\ShuffleBoard\Bin\Debug\Spritehand.PhysicsBehaviors.dll <br>
<br>
<strong>NOTE: </strong>To learn more about the Physics Helper Library, visit <a href="http://physicshelper.codeplex.com">
http://physicshelper.codeplex.com</a> </li></ol>
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<a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">
<img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" />
</a>
</object></p>
<h3>Creating the Game User Control</h3>
<p>Next we'll create a separate user control that will contain the core game logic. By creating a separate user control, we can easily target different platforms by placing the user control inside different MainPage elements.
</p>
<ol>
<li>Right-click the Shuffleboard Silverlight project and select Add New Item. Select UserControl and name the control “ucMainGame”.
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0523.image_5F00_127893CB.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/7701.image_5F00_thumb_5F00_1616AEA8.png" width="299" height="324"></a>
</li><li>Change the LayoutRoot element from a Grid to a Canvas. </li><li>Set the Width to 480 and the Height to 800 for both the UserControl and LayoutRoot Canvas elements.
</li><li>Set the Background color to Black for the LayoutRoot Canvas. </li><li>Build the project by pressing Ctrl&#43;Shift&#43;B. </li><li>Back on MainPage, add an instance of ucMainGame to the page by going to the Assets Panel and expanding Controls/All. Drag an instance of ucMainGame to the artboard.
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/1513.image_5F00_5C939EB0.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/6305.image_5F00_thumb_5F00_432B9B76.png" width="496" height="296"></a>
</li><li>Rename the ucMainGame control to ucMainGame1. </li><li>Set the Left and Top properties of ucMainGame1 to 0. </li></ol>
<h3>Creating the Table</h3>
<p>We'll use a pre-rendered PNG image for the shuffleboard table.</p>
<ol>
<li>Create a new subfolder in the Silverlight project named “images”. </li><li>Add the following JPG image into the new images subfolder, located in the sample download:
<br>
\ShuffleBoard\images\shuffleboardTable.jpg </li><li>Open the ucMainGame user control. </li><li>Insert a new Canvas element named cnvTable, and set the following attributes:
<ol>
<li>Width = 480 </li><li>Height = 800 </li><li>Left = 0 </li><li>Top = 0 </li></ol>
</li><li>In the Assets Panel, expand the Behaviors category and drag a PhysicsControllerBehavior on the cnvTable. This behavior introduces the core physics simulation into the game. Set the properties of the Physics Contoller as follows (this turns of gravity and
 sets some other physics parms): <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/1512.image_5F00_14D215C9.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/7701.image_5F00_thumb_5F00_49727204.png" width="333" height="293"></a>
</li><li>Inside the cnvTable Canvas, add a second Canvas named cnvTableInner, which will hold the table image. Set the following properties on cnvTableInner:
<ol>
<li>Width = 360 </li><li>Height = 1077 </li><li>Left = 60 </li><li>Top = -277 </li></ol>
</li><li>Drag the shuffleboardTable.jpg image from the Projects Panel into cnvTableInner. Set the following properties on the image:
<ol>
<li>Width = 360 </li><li>Height = 1077 </li><li>Left = 0 </li><li>Top = 0 </li></ol>
</li><li>The Objects and Timeline Panel should look like so: <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0042.image_5F00_223828CF.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8468.image_5F00_thumb_5F00_0144B628.png" width="278" height="221"></a>
</li><li>We will need to detect when a puck hits the edge of the table and “falls off.” Let's add in some Rectangle elements and add Physics Behaviors to them.
</li><li>Add a new Rectangle named rectSensorLeft and size it so that it covers the entire left side of the table. Set the following properties:<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0042.image_5F00_6EFBEF65.png"><img title="image" border="0" alt="image" align="right" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/7701.image_5F00_thumb_5F00_5FE5108B.png" width="122" height="240"></a>
<ol>
<li>Width = 60 </li><li>Height = 1190 </li><li>Left = -40 </li><li>Top = -334 </li><li>Opacity = 20% </li></ol>
</li><li>Drag a PhysicsObjectBehavior from the Assets Panel Behaviors onto rectSensorLeft, and then set its IsStatic property to true.
</li><li>Add three more Rectangles by copying rectSensorLeft, so that they surround the borders of the table:
<ol>
<li>rectSensorRight </li><li>rectSensorTop </li><li>rectSensorBottom </li></ol>
</li><li>Your artboard should look similar to the following: <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8054.image_5F00_467D0D51.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/2110.image_5F00_thumb_5F00_4C57B0EA.png" width="195" height="412"></a>
</li><li>Now we'll add in the goal Rectangles at the end of the table. These will be used to determine the number of points a puck receives. Draw out three Rectangles that cover the width of the board and are 100 pixels high. Name these rectPoints3, rectPoints2,
 and rectPoints1. Set their Stroke to Red and their Fill to No brush. </li><li>Add a TextBlock element inside each Rectangle to depict the points. Set the text properties to 3, 2, and 1 so that the artboard looks similar to the following:
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/7416.image_5F00_647B1B45.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/3603.image_5F00_thumb_5F00_099865B2.png" width="430" height="353"></a>
</li><li>We'll also need a Rectangle representing the “slide zone” where players can legally slide a puck (we don't want to allow sliding all of the way down the table!). Add a Rectangle named rectInBounds and position it at the lower end of the table:
<ol>
<li>Width=360 </li><li>Height=292 </li><li>Left = 60 </li><li>Top = 508 </li><li>Fill = No Brush </li><li>Stroke = Red </li></ol>
</li></ol>
<p align="center"><object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="512" height="384">
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<param name="initParams" value="deferredLoad=true,duration=0,m=http://ecn.channel9.msdn.com/o9/ch9/9/9/1/6/5/5/ShuffleboardPart2_2MB_ch9.wmv,autostart=false,autohide=true,showembed=true, thumbnail=http://ecn.channel9.msdn.com/o9/ch9/9/9/1/6/5/5/ShuffleboardPart2_512_ch9.png, postid=556199" />
<param name="background" value="#00FFFFFF" />
<a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">
<img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" />
</a>
</object></p>
<h3>Adding the Pucks</h3>
<p>For the pucks, we are going to add in an existing control which has the artwork completed.
</p>
<ol>
<li>Right-click the project and select Add Existing Item. </li><li>Browse to the following two files in the sample code download: <br>
\ShuffleBoard\ucPuck.xaml <br>
\ShuffleBoard\ucPuck.xaml.cs </li><li>Open ucPuck.xaml on the artboard and notice the following in the Objects and Timeline Panel:
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/4572.image_5F00_286ED990.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8308.image_5F00_thumb_5F00_1A3060A0.png" width="494" height="179"></a>
<ol>
<li>There is a Canvas named Puck that has a PhysicsObjectBehavior applied to it. This allows each instance of this Canvas to behave like a Physics Object so it animates with velocity and force and participates in collisions. Note that this Behavior has a large
 MomentOfInertia value. This keeps the object from rotating due to torque and collisions. Also note the RestitutionCoefficient, which gives the object some “bounce.”
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/6330.image_5F00_67CC8D20.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/3108.image_5F00_thumb_5F00_7289E475.png" width="328" height="198"></a>
</li><li>There is a “cnvInner” Canvas that defines the look of the Puck. </li><li>There is a StoryBoard defined, sbLostPuck, which we will execute when the puck “falls off the edge” of the table.
</li><li>Open the code-behind file, ucPuck.xaml.cs, and note the get / set property for the color of the puck. This will allow us to create both Red and Blue pucks for each player.
</li></ol>
</li><li>Build the project by hitting Ctrl&#43;Shift&#43;F5 and go back to ucMainGame. </li><li>From the Assets Panel, expand Controls/All and find the ucPuck control. Drag an instance of this onto the artboard. Name this
<b>bluePuck1</b>. </li><li>Copy and paste bluePuck1 twice so that you have three blue pucks. Name the new pucks
<b>bluePuck2</b> and <b>bluePuck3</b>. </li><li>Copy and paste a fourth puck and name it <b>redPuck1</b>. In the Properties Panel, go to the Miscellaneous Category and change the ColorHighlight and ColorMain properties to a Red color:
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/5340.image_5F00_4B4F9B40.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/2438.image_5F00_thumb_5F00_66F42736.png" width="334" height="217"></a>
</li><li>Copy and Paste <b>redPuck1</b> two times and rename these new pucks <b>redPuck2</b> and
<b>redPuck3</b>. </li><li>Let's test our table. Find the PhysicsControllerBehavior just under the cnvTable Canvas in the Objects and Timeline Panel and set the MousePickEnabled property to true.
</li><li>Run the project by clicking F5. Try dragging some pucks around with the mouse.
</li></ol>
<p align="center"><object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="512" height="384">
<param name="source" value="http://channel9.msdn.com/App_Themes/default/VideoPlayer10_01_18.xap" />
<param name="initParams" value="deferredLoad=true,duration=0,m=http://ecn.channel9.msdn.com/o9/ch9/1/0/2/6/5/5/ShuffleboardPart3_2MB_ch9.wmv,autostart=false,autohide=true,showembed=true, thumbnail=http://ecn.channel9.msdn.com/o9/ch9/1/0/2/6/5/5/ShuffleboardPart3_512_ch9.png, postid=556201" />
<param name="background" value="#00FFFFFF" />
<a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">
<img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" />
</a>
</object></p><h3>Adding the Scoreboard</h3>
<p>We need a way of tracking players' scores, so let's add in a simple scoreboard for Blue vs. Red.</p>
<ol>
<li>Right-click the project and select Add Existing Item. </li><li>Browse to the following two files in the download: <br>
\ShuffleBoard\ShuffleBoard\ucScoreBoard.xaml <br>
\ShuffleBoard\ShuffleBoard\ucScoreBoard.xaml.cs </li><li>Open ucScoreBoard and notice the following:
<ol>
<li>It has a TextBlock for Red scores and a TextBlock for Blue scores. </li><li>In the code-behind, there are setters and getters to set the score. </li></ol>
</li><li>Build the project by selecting Ctrl&#43;Shift&#43;B. </li><li>Switch back to ucMainGame. </li><li>Drag an instance of ucScoreBoard from the Assets Panel onto into LayoutRoot. </li><li>Name the element <b>ucScoreBoard1</b>, and position it at the top left of the Canvas like so:
</li></ol>
<p><a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/3286.image_5F00_2AC85B8E.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8080.image_5F00_thumb_5F00_257974DD.png" width="227" height="373"></a>
</p>
<h3>Adding a Player Up Display</h3>
<p>We'll need a simple control that displays which player's turn it is. </p>
<ol>
<li>Right-click the Silverlight project and select Add/Existing Item. </li><li>Browse to and select the following two files in the sample folder: <br>
\ShuffleBoard\ucPlayerUp.xaml <br>
\ShuffleBoard\ucPlayerUp.xaml.cs </li><li>Note the following about ucPlayerUp:
<ol>
<li>The code-behind file has a simple property, IsBlueTurn, which shows the appropriate message in the UI.
</li></ol>
</li><li>Build the project by clicking Ctrl&#43;Shift&#43;B </li><li>Back on ucMainGame, drag an instance of ucPlayerUp into cnvTableInner. </li><li>Name the control <b>ucPlayerUp1</b> , and set the following properties: <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/5661.image_5F00_4F797305.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/5672.image_5F00_thumb_5F00_43E3B5C6.png" width="296" height="229"></a>
</li></ol>
<h3>Adding a 3D Look</h3>
<p>Let's give our table a bit of a 3D look by adding a Perspective transform so the table appears to go off into the distance.
</p>
<ol>
<li>Create a new StoryBoard named sbRotateTable. <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/2541.image_5F00_4781D0A3.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/2134.image_5F00_thumb_5F00_4E34DA26.png" width="388" height="151"></a>
</li><li>Select the cnvTable Canvas element. </li><li>Advance the timeline ahead one second. </li><li>In the Properties Panel, under Projection, set the X value to -40. <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0871.image_5F00_54E7E3A9.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/1464.image_5F00_thumb_5F00_46A96AB9.png" width="327" height="138"></a>
</li><li>Your artboard should now look something like this: <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8802.image_5F00_3460A3F7.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/3531.image_5F00_thumb_5F00_01909D83.png" width="352" height="428"></a>
</li><li>Close the Storyboard to end recording. <br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/3124.image_5F00_59EA2158.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0003.image_5F00_thumb_5F00_04C2856B.png" width="300" height="129"></a>
</li><li>We want to rotate the table after the PhysicsController is initialized so the Physics Helper can determine the boundaries of the physics objects properly. Start by adding in some Using statements at the top of ucMainGame.xaml.cs:
<br>
This code is snippet “<b>ucMainGame Imports</b>” inside snippets.txt.
<pre class="csharpcode"><span class="kwrd">using</span> System.Collections.Generic;
<span class="kwrd">using</span> Spritehand.FarseerHelper;
<span class="kwrd">using</span> FarseerGames.FarseerPhysics.Mathematics;
<span class="kwrd">using</span> System.ComponentModel;</pre>
</li><li>Next, let's add in some class-level declarations, which will store the physics controller, list of pucks, and some variables used to track shooting and scoring:
<br>
This code is snippet “<b>ucMainGame Declarations</b>” inside snippets.txt.
<pre class="csharpcode">PhysicsControllerMain _physicsController;
List&lt;PhysicsSprite&gt; _pucks = <span class="kwrd">new</span> List&lt;PhysicsSprite&gt;();
List&lt;PhysicsSprite&gt; _redPucks = <span class="kwrd">new</span> List&lt;PhysicsSprite&gt;();
Point _ptStartShot;
<span class="kwrd">bool</span> _draggingPuck;
<span class="kwrd">int</span> _draggingStartTick;

<span class="kwrd">int</span> _currentPuckToShoot = 0;
<span class="kwrd">int</span> _currentPuckShot = -1;
<span class="kwrd">int</span> _gameOverScore = 15;</pre>
</li><li>In the ucMainGame() constructor, add some code to set the MaxFrameRate to 30 (Windows Phone will be limited to 30 FPS) and wire up the Loaded event handler.
<br>
This code is snippet “<b>ucMainGame Constructor</b>” inside snippets.txt.
<pre class="csharpcode"><span class="kwrd">this</span>.Loaded &#43;= <span class="kwrd">new</span> RoutedEventHandler(ucMainGame_Loaded);
Application.Current.Host.Settings.MaxFrameRate = 30;</pre>
</li><li>Implement the ucMainGame_Loaded event handler, which gets a reference to the Physics Controller and wires up our event handlers.
<br>
This code is snippet “<b>ucMainGame Loaded</b>” inside snippets.txt.
<pre class="csharpcode"><span class="kwrd">void</span> ucMainGame_Loaded(<span class="kwrd">object</span> sender, RoutedEventArgs e)
{
    <span class="kwrd">if</span> (DesignerProperties.GetIsInDesignMode(<span class="kwrd">this</span>))
        <span class="kwrd">return</span>;

    _physicsController = 
        cnvTable.GetValue(
            PhysicsControllerMain.PhysicsControllerProperty
        ) <span class="kwrd">as</span> PhysicsControllerMain;
    _physicsController.Initialized &#43;= _physicsController_Initialized;
    _physicsController.Collision &#43;= _physicsController_Collision;
    _physicsController.TimerLoop &#43;= _physicsController_TimerLoop;
}</pre>
</li><li>Next, we'll add in the event handlers that we just wired up in the loaded event. Note that the Initialized event starts the Rotate Table StoryBoard.
<br>
This code is “<b>ucMainGame Event Handlers</b>” inside snippets.txt.
<pre class="csharpcode"><span class="kwrd">void</span> _physicsController_Initialized(<span class="kwrd">object</span> source)
{
    sbRotateTable.Begin();
}

<span class="kwrd">void</span> _physicsController_Collision(<span class="kwrd">string</span> sprite1, <span class="kwrd">string</span> sprite2)
{ }

<span class="kwrd">void</span> _physicsController_TimerLoop(<span class="kwrd">object</span> source)
{ }</pre>
</li><li>Run the Project by clicking F5. Note the 3D look and try manipulating the pucks with the mouse.
</li></ol>
<h3>Controlling the Pucks</h3>
<p>Next, we'll add logic to control the player's turn and control and along with score. Note that, when we implement the Windows Phone version in a bit, we can take advantage of Multitouch Manipulation events. But since these events are not available in the
 Web version of Silverlight 3, we'll use a simple mouse input mechanism.</p>
<ol>
<li>Let's turn off the default mouse manipulation. Select the PhysicsControllerBehavior just under the cnvTable Canvas and set the MousePickEnabled property to false.
</li><li>We need to get references to our Pucks, which the Physics Helper has translated into PhysicsSprite objects. A Physics Sprite contains the XAML UI for the Physics Object, plus the Physics Engine attributes for the underlying physics objects–including boundary
 shape, mass, velocity, etc. <br>
This code is “<b>ucMainGame Initialized</b>” inside snippets.txt. </li><li>Now we need to handle the Mouse events on the pucks in order to control the player's shot. When the player clicks the mouse down on a puck, we track the position along with time that they clicked. When the player moves the mouse, we update the puck position
 and also check if the player paused or moved backwards. We do this in case the player is just adjusting the puck position and not yet sliding the puck for a shot. Finally, in the Mouse up event, we release the puck in the specified direction and apply an appropriate
 amount of force to it.&nbsp; Copy in the snippet “<b>Puck Mouse Control</b>” from snippets.txt.&nbsp; Code is not shown here for brevity.
</li><li>When the Physics Helper Library does its magic, it translates existing UI Elements into PhysicsSprite objects. So what if we want to get at the original controls, perhaps to execute a StoryBoard that we defined on them? We can do this by using the FindName
 method to get the original user control instance. So, add the code below, which we'll use to get a reference to the Puck Storyboard “sbLostPuck”.
<pre class="csharpcode">ucPuck GetPuckControl(<span class="kwrd">string</span> spriteName)
{
    ucPuck puck;
    var parent = PhysicsControllerMain.ParentCanvas;
    <span class="kwrd">switch</span> (spriteName)
    {
        <span class="kwrd">case</span> <span class="str">&quot;Puck&quot;</span>:
            puck = parent.FindName(<span class="str">&quot;bluePuck1&quot;</span>) 
                    <span class="kwrd">as</span> ucPuck;
            <span class="kwrd">break</span>;
        <span class="kwrd">case</span> <span class="str">&quot;Puck_1&quot;</span>:
            puck = parent.FindName(<span class="str">&quot;bluePuck2&quot;</span>) 
                    <span class="kwrd">as</span> ucPuck;
            <span class="kwrd">break</span>;
        <span class="kwrd">case</span> <span class="str">&quot;Puck_2&quot;</span>:
            puck = parent.FindName(<span class="str">&quot;bluePuck3&quot;</span>) 
                    <span class="kwrd">as</span> ucPuck;
            <span class="kwrd">break</span>;
        <span class="kwrd">case</span> <span class="str">&quot;Puck_3&quot;</span>:
            puck = parent.FindName(<span class="str">&quot;redPuck1&quot;</span>) 
                    <span class="kwrd">as</span> ucPuck;
            <span class="kwrd">break</span>;
        <span class="kwrd">case</span> <span class="str">&quot;Puck_4&quot;</span>:
            puck = parent.FindName(<span class="str">&quot;redPuck2&quot;</span>) 
                    <span class="kwrd">as</span> ucPuck;
            <span class="kwrd">break</span>;
        <span class="kwrd">default</span>:
            puck = parent.FindName(<span class="str">&quot;redPuck3&quot;</span>) 
                    <span class="kwrd">as</span> ucPuck;
            <span class="kwrd">break</span>;
    }

    <span class="kwrd">return</span> puck;
}</pre>
</li><li>Finally, to score, we'll determine if the puck lies between any of the Rectangles in the end zone.
<br>
This code is the snippet “Get Points for Puck” in snippets.txt.
<pre class="csharpcode"><span class="kwrd">int</span> GetPointsForPuck(PhysicsSprite puck)
{
    <span class="kwrd">int</span> score = 0;
    Vector2 puckPos = puck.BodyObject.Position;

    <span class="kwrd">double</span> left = Convert.ToDouble(
        rectPoints3.GetValue(Canvas.LeftProperty));
    <span class="kwrd">double</span> top = Convert.ToDouble(
        rectPoints3.GetValue(Canvas.TopProperty));

    <span class="kwrd">if</span> ((puckPos.X &gt; left &amp;&amp; puckPos.X &lt; left &#43; rectPoints3.Width) 
     &amp;&amp; (puckPos.Y &gt; top &amp;&amp; puckPos.Y &lt; top &#43; rectPoints3.Height))
        score = 3;

    left = Convert.ToDouble(rectPoints2.GetValue(Canvas.LeftProperty));
    top = Convert.ToDouble(rectPoints2.GetValue(Canvas.TopProperty));
    <span class="kwrd">if</span> ((puckPos.X &gt; left &amp;&amp; puckPos.X &lt; left &#43; rectPoints2.Width) 
     &amp;&amp; (puckPos.Y &gt; top &amp;&amp; puckPos.Y &lt; top &#43; rectPoints2.Height))
        score = 2;

    left = Convert.ToDouble(rectPoints1.GetValue(Canvas.LeftProperty));
    top = Convert.ToDouble(rectPoints1.GetValue(Canvas.TopProperty));
    <span class="kwrd">if</span> ((puckPos.X &gt; left &amp;&amp; puckPos.X &lt; left &#43; rectPoints1.Width) 
     &amp;&amp; (puckPos.Y &gt; top &amp;&amp; puckPos.Y &lt; top &#43; rectPoints1.Height))
        score = 1;

    <span class="kwrd">return</span> score;
}</pre>
</li></ol>
<h3>Implement the “Game Loop”</h3>
<p>Most games are controlled by a “Game Loop” that executes many times per second. Within this Game Loop, we can check for collisions, perform enemy AI, and scoring. The PhysicsController fires an event called “TimerLoop” that we can use for this purpose.</p>
<ol>
<li>Replace the existing TimerLoop and Collision events with the following code snippet, which checks to see if any pucks have been shot and if we are ready for the next shot. Do this by seeing if the puck velocity has slowed down to nearly a stop…
<br>
This code is snippet “<b>Timer Loop</b>” inside snippets.txt.
<pre class="csharpcode"><span class="kwrd">void</span> _physicsController_TimerLoop(<span class="kwrd">object</span> source)
{
    <span class="rem">// check to see if the current shot is completed</span>
    <span class="kwrd">if</span> (_currentPuckShot &gt;= 0)
    {
    var puck = _pucks[_currentPuckShot].BodyObject;

        <span class="kwrd">if</span> (puck.Enabled == <span class="kwrd">false</span> ||
          Math.Abs(puck.LinearVelocity.X) &lt; 3                                   
          &amp;&amp; 
          Math.Abs(puck.LinearVelocity.Y) &lt; 3)
        {
            <span class="rem">// did the shot clear the end zone?</span>
            <span class="kwrd">if</span> (!PointWithinBounds(
              <span class="kwrd">new</span> Point(puck.Position.X, 
                       puck.Position.Y)))
            {
                _currentPuckShot = -1;
                _currentPuckToShoot&#43;&#43;;
                SetupThePuck();
            }
        }
    }
}

<span class="kwrd">void</span> _physicsController_Collision(<span class="kwrd">string</span> sprite1, <span class="kwrd">string</span> sprite2)
{
    <span class="rem">// check for puck off sides</span>
    <span class="kwrd">if</span> (sprite1.StartsWith(<span class="str">&quot;rectSensor&quot;</span>) &amp;&amp; sprite2.StartsWith(<span class="str">&quot;Puck&quot;</span>))
    {
        ucPuck puck = GetPuckControl(sprite2);

        _physicsController.PhysicsObjects[sprite2].
            BodyObject.Enabled = <span class="kwrd">false</span>;

        puck.sbLostPuck.Begin();
    }
}</pre>
</li></ol>
<h3>Targeting Windows Phone</h3>
<p>So far, we've created a Silverlight 3, web-based version of a shuffleboard game. Next we'll quickly port this to Windows Phone, taking advantage of some of the platform's capabilities, such as multitouch. We'll do this by using
<i>linked files</i> that point back to our existing Silverlight 3 project.</p>
<ol>
<li>Right-click the Silverlight solution in Blend and select Add New Project. </li><li>Select Windows Phone Application and enter <b>ShuffleBoard.WindowsPhone</b> for the name.
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/6266.image_5F00_0B758EEE.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8738.image_5F00_thumb_5F00_51F27EF6.png" width="416" height="382"></a>
</li><li>Delete the <b>TitleGrid</b> and <b>ContentGrid</b> elements from the Objects and Timeline Panel.
</li><li>Convert LayoutRoot to a Canvas by right-clicking it and selecting Change Layout Type/Canvas.
</li><li>Right-click the project and select Add Reference. Browse to the following assemblies located in the sample download (these are the WindowsPhone versions of the Physics Helper and Farseer):
<br>
<br>
\ShuffleBoard.WindowsPhone\Bin\Debug\FarseerPhysics.dll <br>
\ShuffleBoard.WindowsPhone\Bin\Debug\Spritehand.FarseerHelper.dll <br>
\ShuffleBoard.WindowsPhone\Bin\Debug\Spritehand.PhysicsBehaviors.dll <br>
</li><li>We need references to the assemblies used for Behaviors. An easy way to do this is to add a Behavior to an element and then delete it. From the Assets panel, drag a PhysicsControllerBehavior onto LayoutRoot and then delete it. Note that this adds a reference
 to System.Windows.Interactivity to the project. </li><li>Next, we'll add in the linked files from the existing Silverlight 3 project. Right-click the ShuffleBoard.WindowsPhone project and select Add/Link to Existing Item. Select the following files:
<ol>
<li>ucMainGame.xaml </li><li>ucMainGame.xaml.cs </li><li>ucPlayerUp.xaml </li><li>ucPlayerUp.xaml.cs </li><li>ucPuck.xaml </li><li>ucPuck.xaml.cs </li><li>ucScoreBoard.xaml </li><li>ucScoreBoard.xaml.cs </li></ol>
</li><li>8. Add a new folder to the project named images. </li><li>9. Right-click the images folder and select Link to Existing item, then navigate to the following image in the sample folder:
<br>
\ShuffleBoard\images\shuffleboardTable.jpg <br>
</li><li>Build the project by clicking Ctrl&#43;Shift&#43;B. </li><li>From the Assets Panel, under Controls/All, find ucMainGame and drag an instance onto LayoutRoot. Set the Left and Top properties to 0.
</li><li>Right-click the WindowsPhone project and select “Startup” to set this as the startup project.
</li><li>Run the project by clicking F5. </li></ol><p align="center"><object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="512" height="384">
<param name="source" value="http://channel9.msdn.com/App_Themes/default/VideoPlayer10_01_18.xap" />
<param name="initParams" value="deferredLoad=true,duration=0,m=http://ecn.channel9.msdn.com/o9/ch9/5/0/2/6/5/5/ShuffleboardPart4_2MB_ch9.wmv,autostart=false,autohide=true,showembed=true, thumbnail=http://ecn.channel9.msdn.com/o9/ch9/5/0/2/6/5/5/ShuffleboardPart4_512_ch9.png, postid=556205" />
<param name="background" value="#00FFFFFF" />
<a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">
<img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" />
</a>
</object></p><h3>Windows Phone Touch Input</h3>
<p>So far, we've used a simple mouse-event-based input mechanism for shooting the pucks. But on the Windows Phone 7 platform, we can do better than that by using Multitouch events. These events include an inertia property that will make our puck physics more
 realistic.</p>
<ol>
<li>Since we are going to need to support two different platforms now (Web and Windows Phone), we need to introduce a Conditional Compilation Symbol so that the compiler can differentiate between each platform's code.
</li><li>Open the solution inside Visual Studio by right-clicking it in the Projects Panel and then select “Edit in Visual Studio”
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/0410.image_5F00_7F739EB9.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/4604.image_5F00_thumb_5F00_78546241.png" width="215" height="189"></a>
</li><li>Right-click the ShuffleBoard.WindowsPhone Project and select Properties. </li><li>4. Add in a new compilation symbol for WINDOWS_PHONE. <br>
NOTE: Future releases of WP7 Tools will likely define a default compilation symbol, so you may already see one defined here.
<br>
<a href="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/6366.image_5F00_713525C9.png"><img title="image" border="0" alt="image" src="http://ecn.channel9.msdn.com/o9/c4fcontent/migration/10025512/8726.image_5F00_thumb_5F00_09C4C31A.png" width="550" height="128"></a>
</li><li>Now we'll add in the Windows Phone-specific events for manipulation using touch. Open ucMainGame.xaml.cs and find the _physicsController_Initialized event handler. Replace the events for the mouse events with the following, which will wire up either the
 manipulation events (for Windows Phone) or the mouse events (for Silverlight Web):
<br>
This code is snippet “<b>Manipulation Events</b>” inside snippets.txt.
<pre class="csharpcode"><span class="preproc">#if</span> WINDOWS_PHONE
    puck.ManipulationStarted &#43;= 
      <span class="kwrd">new</span> EventHandler&lt;ManipulationStartedEventArgs&gt;
      (puck_ManipulationStarted);
    puck.ManipulationCompleted &#43;= 
      <span class="kwrd">new</span> EventHandler&lt;ManipulationCompletedEventArgs&gt;
      (puck_ManipulationCompleted);
    puck.ManipulationDelta &#43;= 
      <span class="kwrd">new</span> EventHandler&lt;ManipulationDeltaEventArgs&gt;
      (puck_ManipulationDelta);
<span class="preproc">#else</span>
    puck.MouseLeftButtonDown &#43;= 
      <span class="kwrd">new</span> MouseButtonEventHandler(puck_MouseLeftButtonDown);
    puck.MouseMove &#43;= 
      <span class="kwrd">new</span> MouseEventHandler(puck_MouseMove);
    puck.MouseLeftButtonUp &#43;= 
      <span class="kwrd">new</span> MouseButtonEventHandler(puck_MouseLeftButtonUp);
<span class="preproc">#endif</span></pre>
</li><li>Now we just need to implement those event handlers for manipulation. The main consideration here is that the ManipulationCompleted event passes in a FinalVelocity.LinearVelocity parameter, which we can use to create realistic physics from the user's shot:
<p>Add the code snippet “Manipulation Event Handlers” from snippets.txt</p>
<pre class="csharpcode">Vector2 force = <span class="kwrd">new</span> Vector2(
    (<span class="kwrd">float</span>)(e.FinalVelocities.LinearVelocity.X * scalePower), 
    (<span class="kwrd">float</span>)(e.FinalVelocities.LinearVelocity.Y * scalePower));</pre>
</li><li>Run the project by clicking F5, and try sliding some pucks. </li></ol>
<h3>Performance</h3>
<p>Depending on your configuration, you may experience poor performance for the shuffleboard game when running it in the Windows Phone emulator. There are different reasons for this, including video card drivers and virtualization settings. Please refer to
<a href="http://www.andybeaulieu.com/Home/tabid/67/EntryID/196/Default.aspx">this blog post</a>, which details these performance considerations.</p>
<ol>
<li>1. Inside the ucMainGame constructor, let's turn on the Frame Rate counter so we can see our current frame rate. This code is snippet “Frame Rate Counter” inside snippets.txt
<pre class="csharpcode">Application.Current.Host.Settings.EnableFrameRateCounter = <span class="kwrd">true</span>;</pre>
</li><li>Run the project by hitting F5, and note the current frame rate. <br>
<b>NOTE: Your development configuration may prevent you from having an adequate framerate in the Windows Phone Emulator! Please refer to
</b><a href="http://www.andybeaulieu.com/Home/tabid/67/EntryID/196/Default.aspx"><b>this blog post</b></a><b> for tips on emulator performance.</b>
</li></ol>
<p>One performance tweak we can easily make is taking advantage of hardware acceleration. Silverlight enables us to use the video card to render elements, which can greatly increase performance. To do this, we add a Cachemode=”BitmapCache” attribute to any
 elements we want to hardware accelerate.</p>
<ol>
<li>Open ucPuck.xaml and note that there is a CacheMode attribute on the Puck Canvas.
</li><li>Open ucMainGame.xaml and add a CacheMode attribute to the cnvTable Canvas element.
<pre class="csharpcode">&lt;Canvas x:Name=<span class="str">&quot;cnvTable&quot;</span> Width=<span class="str">&quot;480&quot;</span> Height=<span class="str">&quot;800&quot;</span> 
d:LayoutOverrides=<span class="str">&quot;Width, Height&quot;</span> CacheMode=<span class="str">&quot;BitmapCache&quot;</span>&gt;</pre>
</li><li>Run the project and note the frame rate change. </li></ol>
<p align="center"><object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="512" height="384">
<param name="source" value="http://channel9.msdn.com/App_Themes/default/VideoPlayer10_01_18.xap" />
<param name="initParams" value="deferredLoad=true,duration=0,m=http://ecn.channel9.msdn.com/o9/ch9/5/1/2/6/5/5/ShuffleboardPart6_2MB_ch9.wmv,autostart=false,autohide=true,showembed=true, thumbnail=http://ecn.channel9.msdn.com/o9/ch9/5/1/2/6/5/5/ShuffleboardPart6_512_ch9.png, postid=556215" />
<param name="background" value="#00FFFFFF" />
<a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">
<img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" />
</a>
</object></p>
<h3>Adding Sound</h3>
<p>Sound is one area where Windows Phone and Web Silverlight differ a bit. Under Silverlight for Web, we can use the MediaElement class to play back WMA and MP3 format audio. Multiple instances of the MediaElement class can be played simultaneously, and the
 sound output will be automatically mixed.</p>
<p>However, on Windows Phone we have access to the XNA game libraries, including sound support. This is a much more efficient way to add mixed sound to a Silverlight game on Windows Phone, but it only supports WAV format sound files.
</p>
<p>The Physics Helper Library has a useful class wrapper for sounds, which we'll use to play a “hit puck” sound on both platforms.</p>
<ol>
<li>In the ShuffleBoard (Silverlight Web) project, right-click and select Add Folder.
</li><li>Name the folder sounds. </li><li>Add an existing item to the sounds folder from this location: <br>
\ShuffleBoard\ShuffleBoard\sounds\hitPuck.wma </li><li>Set the Build Action of the file to Content. </li><li>In the ShuffleBoard.WindowsPhone project, right-click and select Add Folder. </li><li>Name the folder sounds. </li><li>Add an existing item to the sounds folder from this location: <br>
\ShuffleBoard.WindowsPhone\sounds\hitPuck.wav </li><li>Set the Build Action of the file to Content. </li><li>Inside ucMainGame.xaml.cs, add a class-level declaration for a SoundMain class (this is defined in the Physics Helper Library):
<br>
This snippet is “<b>Declare the Sound</b>” inside snippets.txt.
<pre class="csharpcode">SoundMain _soundPuckHit;</pre>
</li><li>10. Inside the ucMainGame_Loaded event, add code to declare the two sounds. Note that Windows Phone uses a WAV format sound without a “/” prefix for the root.
<br>
This snippet is “<b>Declare the Sound</b>” inside snippets.txt.
<pre class="csharpcode"><span class="preproc">#if</span> WINDOWS_PHONE
    _soundPuckHit = <span class="kwrd">new</span> SoundMain(<span class="kwrd">this</span>.LayoutRoot,
                   <span class="str">&quot;sounds/hitPuck.wav&quot;</span>, 2, 0);
<span class="preproc">#else</span>
    _soundPuckHit = <span class="kwrd">new</span> SoundMain(<span class="kwrd">this</span>.LayoutRoot, 
                   <span class="str">&quot;/sounds/hitPuck.wma&quot;</span>, 2, 0);
<span class="preproc">#endif</span></pre>
</li><li>Inside the _physicscontroller_collision event, add code to play the sound if a puck-to-puck collision occurs and the velocity is &gt; 10:
<br>
This snippet is “<b>Play the Sound</b>” inside snippets.txt.
<pre class="csharpcode"><span class="rem">// check for puck to puck collsion</span>
<span class="kwrd">if</span> (sprite1.StartsWith(<span class="str">&quot;Puck&quot;</span>) &amp;&amp; sprite2.StartsWith(<span class="str">&quot;Puck&quot;</span>))
{
    PhysicsSprite sprite = _physicsController.PhysicsObjects[sprite1];

    <span class="kwrd">if</span> (Math.Abs(sprite.BodyObject.LinearVelocity.X) &gt; 10
        || Math.Abs(sprite.BodyObject.LinearVelocity.Y) &gt; 10)
    {
        _soundPuckHit.Play();
    }
}</pre>
</li><li>Run the project and try hitting pucks together. </li></ol>
<p align="center"><object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="512" height="384">
<param name="source" value="http://channel9.msdn.com/App_Themes/default/VideoPlayer10_01_18.xap" />
<param name="initParams" value="deferredLoad=true,duration=0,m=http://ecn.channel9.msdn.com/o9/ch9/9/0/2/6/5/5/ShuffleboardPart5_2MB_ch9.wmv,autostart=false,autohide=true,showembed=true, thumbnail=http://ecn.channel9.msdn.com/o9/ch9/9/0/2/6/5/5/ShuffleboardPart5_512_ch9.png, postid=556209" />
<param name="background" value="#00FFFFFF" />
<a href="http://go.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;">
<img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" />
</a>
</object></p>
<h3>Summary</h3>
<p>Since the 1.1 Alpha release, Silverlight has offered a compelling casual game development environment. With the addition of Windows Phone, along with demos of Silverlight running on other embedded devices, you can bet the future of Silverlight for gaming
 is bright.</p>
<p>Here are a few resources for more information:</p>
<blockquote>
<p>Andy's blog <br>
<a href="http://www.andybeaulieu.com">http://www.andybeaulieu.com</a></p>
<p>Andy's Silverlight Demos <br>
<a href="http://www.spritehand.com">http://www.spritehand.com</a></p>
<p>The Physics Helper Library <br>
<a href="http://physicshelper.codeplex.com">http://physicshelper.codeplex.com</a></p>
<p>Great free resource for learning Expression Blend and Silverlight <br>
<a href="http://www.microsoft.com/design/toolbox/">http://www.microsoft.com/design/toolbox/</a></p>
</blockquote>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:30175390e92d402d81c69e7600c925c0">]]></description>
      <comments>http://channel9.msdn.com/coding4fun/articles/Creating-a-Shuffleboard-Game-using-Silverlight</comments>
      <itunes:summary>In this walkthrough, we will create a 
table shuffleboard style game for Windows Phone 7 using Silverlight. Many bars feature these long wooden table games, in which players slide metal pucks down the length of the table, attempting to get as close as possible to the far end without sliding
 off the edge. 


 Multi-Targeting
Windows Phone 7 uses a version of Silverlight 3 with a few bonus features. Because this version of Silverlight is so close to the Web version of Silverlight 3, we&#39;ll take the approach of
Multitargeting a solution for both platforms. To do so, start with a Silverlight 3 (web) application template, and then add in a Windows Phone project with linked files that re-use the Silverlight 3 solution. This allows us to deploy to many different
 platforms using the same code base. 
Let&#39;s get started by creating our Solution in this way. 
Creating the Solution and MainPage

In Expression Blend 4, create a new Silverlight Application &amp;#43; Website template named Shuffleboard. Be sure to select “3.0” from the Version dropdown, as this is what is supported by Windows Phone (in a little bit we&#39;ll add in the Windows Phone project template
 as well). 

In the Objects and Timeline Panel, select the main UserControl and set its Width to 480 and its Height to 800. This is the size of a Windows Phone UI in Portrait mode.
Select the LayoutRoot Grid and set its Width to 480 and its Height to 800. For games, a Canvas layout container is better than a Grid, so let&#39;s change the LayoutRoot container type. Right-click LayoutRoot and select Change Layout Type/Canvas.


Since some parts of our UI can appear outside of the game area, we want to add a Clip to this main canvas so that the user does not see these outside elements. Add the following just under the LayoutRoot Canvas:

This XAML is snippet “MainPage Clip” inside snippets.txt.
&amp;lt;Canvas.Clip&amp;gt;
    &amp;lt;RectangleGeometry Rect=&amp;quot;0,0,480,800&amp;quot;/&amp;gt;
&amp;lt;/Canvas.Clip&amp;gt;


We&#39;ll be using some pre-built Behavior</itunes:summary>
      <link>http://channel9.msdn.com/coding4fun/articles/Creating-a-Shuffleboard-Game-using-Silverlight</link>
      <pubDate>Tue, 15 Jun 2010 21:23:23 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/coding4fun/articles/Creating-a-Shuffleboard-Game-using-Silverlight</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/c4f/images/10025512_100.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/c4f/images/10025512_220.jpg" height="165" width="220"></media:thumbnail>      
      <dc:creator>Andy Beaulieu </dc:creator>
      <itunes:author>Andy Beaulieu </itunes:author>
      <slash:comments>8</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/coding4fun/articles/Creating-a-Shuffleboard-Game-using-Silverlight/RSS</wfw:commentRss>
      <category>Expression Blend</category>
      <category>Gaming</category>
      <category>Mobile</category>
      <category>Physics</category>
      <category>Silverlight</category>
      <category>Windows Phone</category>
      <category>XAML</category>
    </item>
  <item>
      <title>Connected Show Podcast - PHP On Windows</title>
      <description><![CDATA[In this episode, guests Kanwaljeet Singla, Don Raman, and Wade Hilmo from the Microsoft IIS team join Peter to discuss the evolution of PHP on the Windows Platform. The IIS folks tell us about the improvements made to Windows in order to support PHP, including:
 Fast CGI, WinCache, PHP 5.3, the Web PI, and the SQL Server driver for PHP. (Interview starts at 24:31) Also, Dmitry and Peter rap about Windows Azure, Bing Maps, Expression Studio 4, &amp; some 'select developer' news about Windows Phone 7! All in Klingon to
 boot!  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:ca43b4341de847288ba29dea00a31c6d">]]></description>
      <comments>http://channel9.msdn.com/Blogs/dpeeast/Connected-Show-Podcast-PHP-On-Windows</comments>
      <itunes:summary>In this episode, guests Kanwaljeet Singla, Don Raman, and Wade Hilmo from the Microsoft IIS team join Peter to discuss the evolution of PHP on the Windows Platform. The IIS folks tell us about the improvements made to Windows in order to support PHP, including:
 Fast CGI, WinCache, PHP 5.3, the Web PI, and the SQL Server driver for PHP. (Interview starts at 24:31) Also, Dmitry and Peter rap about Windows Azure, Bing Maps, Expression Studio 4, &amp;amp; some &#39;select developer&#39; news about Windows Phone 7! All in Klingon to
 boot! </itunes:summary>
      <link>http://channel9.msdn.com/Blogs/dpeeast/Connected-Show-Podcast-PHP-On-Windows</link>
      <pubDate>Fri, 11 Jun 2010 19:33:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/dpeeast/Connected-Show-Podcast-PHP-On-Windows</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/320/f9dca973-9ec0-4800-a604-93d9975f23b3.jpg" height="0" width="0"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/555575_100x75.jpg" height="75" width="100"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/555575_220x165.jpg" height="165" width="220"></media:thumbnail>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/dfad1736-418a-4037-b26d-5e8a2fd60027.jpg" height="64" width="85"></media:thumbnail>
      <media:group>
        <media:content url="http://www.podtrac.com/pts/redirect.mp3/connectedshowpodcast.blob.core.windows.net/podcast/031_PHPOnWindows.mp3" expression="full" fileSize="73472128" type="audio/mp3" medium="audio"></media:content>
      </media:group>      
      <enclosure url="http://www.podtrac.com/pts/redirect.mp3/connectedshowpodcast.blob.core.windows.net/podcast/031_PHPOnWindows.mp3" length="73472128" type="audio/mp3"></enclosure>
      <dc:creator>Brian Johnson</dc:creator>
      <itunes:author>Brian Johnson</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/dpeeast/Connected-Show-Podcast-PHP-On-Windows/RSS</wfw:commentRss>
      <category>Bing Maps</category>
      <category>Developer</category>
      <category>Developers</category>
      <category>DPEeast</category>
      <category>Expression</category>
      <category>Expression Blend</category>
      <category>IIS</category>
      <category>Interoperability</category>
      <category>PHP</category>
      <category>Windows Azure</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 1: Creating a Watch Application</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial you will download the assets and code needed to start building a watch for the Ball Silverlight Contest.</p>
<ol>
<li>Download and install&nbsp;&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a>&nbsp; </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
<ol>
<li></li></ol>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:79e89351c61b4830922d9dea00a1a977">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-1-Creating-a-Watch-Application</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial you will download the assets and code needed to start building a watch for the Ball Silverlight Contest. 

Download and install&amp;nbsp;&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos&amp;nbsp; Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 


</itunes:summary>
      <itunes:duration>486</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-1-Creating-a-Watch-Application</link>
      <pubDate>Mon, 07 Jun 2010 18:44:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-1-Creating-a-Watch-Application</guid>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-1-Creating-a-Watch-Application/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Expression Blend 4</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 8: Preparing the Watch for Submission</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial you will learn how to prepare your watch for submission to the&nbsp;Ball Silverlight Contest.</p>
<ol>
<li>Download and install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a> </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b1a0fc8b14134946880e9dea00a19f4f">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-8-Preparing-the-Watch-for-Submission</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial you will learn how to prepare your watch for submission to the&amp;nbsp;Ball Silverlight Contest. 

Download and install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
</itunes:summary>
      <itunes:duration>467</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-8-Preparing-the-Watch-for-Submission</link>
      <pubDate>Mon, 07 Jun 2010 18:14:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-8-Preparing-the-Watch-for-Submission</guid>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-8-Preparing-the-Watch-for-Submission/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Expression Blend 4</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 7: Binding the Date Indicator</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial you learn how to use template binding to set the watch's date indicator.</p>
<ol>
<li>Download and install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a>. </li><li>Read and follow the <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA/Design%20and%20Submission%20Guidelines.docx" target="_blank" shape="rect">
design and submission guidelines</a>. </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
<p>&nbsp;</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:75de284203a34621b4919dea00a1a0bc">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-7-Binding-the-Date-Indicator</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial you learn how to use template binding to set the watch&#39;s date indicator. 

Download and install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos. Read and follow the 
design and submission guidelines. Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
&amp;nbsp; 
</itunes:summary>
      <itunes:duration>108</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-7-Binding-the-Date-Indicator</link>
      <pubDate>Mon, 07 Jun 2010 18:13:00 GMT</pubDate>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-7-Binding-the-Date-Indicator/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Expression Blend 4</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 6: Animating Day and Night</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial, you will see how to animate day and night modes using the Visual State Manager as well as how to use visual effects to simulate glowing visual elements.</p>
<ol>
<li>Download and install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a> </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9066cb9821e947f7bbb49dea00a1a23a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-6-Animating-Day-and-Night</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial, you will see how to animate day and night modes using the Visual State Manager as well as how to use visual effects to simulate glowing visual elements. 

Download and install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
</itunes:summary>
      <itunes:duration>659</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-6-Animating-Day-and-Night</link>
      <pubDate>Mon, 07 Jun 2010 18:13:00 GMT</pubDate>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-6-Animating-Day-and-Night/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Expression Blend 4</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 5: Creating Concentric Circles</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial you see how to use a repeating radial gradient to create concentric circles on&nbsp;the watch face.</p>
<ol>
<li>Download and install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a> </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:2d346d18d6f048d3b51f9dea00a1a3b8">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-5-Creating-Concentric-Circles</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial you see how to use a repeating radial gradient to create concentric circles on&amp;nbsp;the watch face. 

Download and install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
</itunes:summary>
      <itunes:duration>177</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-5-Creating-Concentric-Circles</link>
      <pubDate>Mon, 07 Jun 2010 18:13:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-5-Creating-Concentric-Circles</guid>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-5-Creating-Concentric-Circles/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Expression Blend 4</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 4: Using an Dash Pattern for Second Marks</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial you will see how to use an ellipse with a dash pattern to draw the second marks on the watch face.</p>
<ol>
<li>Download and&nbsp;install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a> </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c77c71b768a3436894d49dea00a1a515">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-4-Using-an-Dash-Pattern-for-Second-Marks</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial you will see how to use an ellipse with a dash pattern to draw the second marks on the watch face. 

Download and&amp;nbsp;install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
</itunes:summary>
      <itunes:duration>361</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-4-Using-an-Dash-Pattern-for-Second-Marks</link>
      <pubDate>Mon, 07 Jun 2010 18:12:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-4-Using-an-Dash-Pattern-for-Second-Marks</guid>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-4-Using-an-Dash-Pattern-for-Second-Marks/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 3: Animating the Second Hand</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><strong>Ball Silverlight Design Contest</strong></a><br />In this demonstration you will see how to animate the second hand so that the watch tells the correct time.</p>
<ol>
<li>Download and&nbsp;install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a> </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:2f53d61feb42442bb6d19dea00a1a687">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-3-Animating-the-Second-Hand</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this demonstration you will see how to animate the second hand so that the watch tells the correct time. 

Download and&amp;nbsp;install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
</itunes:summary>
      <itunes:duration>463</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-3-Animating-the-Second-Hand</link>
      <pubDate>Mon, 07 Jun 2010 18:10:00 GMT</pubDate>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-3-Animating-the-Second-Hand/RSS</wfw:commentRss>
      <category>Ball Watch USA</category>
      <category>Expression Blend</category>
      <category>Expression Blend 4</category>
      <category>Silverlight</category>
      <category>Silverlight 4</category>
    </item>
  <item>
      <title>Ball Watch Tutorial 2: Tracing Visual Elements</title>
      <description><![CDATA[
<p><a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect"><b>Ball Silverlight Design Contest</b></a><br />In this tutorial you will learn how to trace the visual elements that make up a watch.</p>
<ol>
<li>Download and&nbsp;install&nbsp;<a shape="rect" href="http://www.microsoft.com/expression/" target="_blank" shape="rect">Microsoft&nbsp;Expression Studio 4</a> (includes&nbsp;Expression Blend 4).
</li><li>Download the Ball Trainmaster Cannonball Watch from the <a shape="rect" href="http://gallery.expression.microsoft.com/en-us/CM1052D" target="_blank" shape="rect">
Expression Gallery</a>. </li><li>Download the Design and Submission Guidelines and list of eligible watches&nbsp;from
<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/BallWatchContest" shape="rect">
here</a>. </li><li>Download watch image assets from <a shape="rect" href="https://cid-66c760034dd0d66b.skydrive.live.com/self.aspx/Ball%20Watch%20USA" target="_blank" shape="rect">
this SkyDrive</a>. </li><li>Watch additional <a shape="rect" href="http://expression.microsoft.com/en-us/cc197141.aspx" target="_blank" shape="rect">
Expression Blend Training Videos</a> </li><li>Submit your watch to the&nbsp;<a shape="rect" href="http://gallery.expression.microsoft.com/en-us/" target="_blank" shape="rect">Expression Gallery</a> by August 5, 2010 11:59 PM Pacific Time.
</li></ol>
<p>Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&#43;.&nbsp; Contest ends August 5, 2010.&nbsp; For official rules,
<a shape="rect" href="http://expression.microsoft.com/ff714455.aspx?ocid=ballwatch-c9" target="_blank" shape="rect">
click here</a>.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1ef2589fe4d0433a9b5a9dea00a1a800">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-2-Tracing-Visual-Elements</comments>
      <itunes:summary>
Ball Silverlight Design ContestIn this tutorial you will learn how to trace the visual elements that make up a watch. 

Download and&amp;nbsp;install&amp;nbsp;Microsoft&amp;nbsp;Expression Studio 4 (includes&amp;nbsp;Expression Blend 4).
Download the Ball Trainmaster Cannonball Watch from the 
Expression Gallery. Download the Design and Submission Guidelines and list of eligible watches&amp;nbsp;from

here. Download watch image assets from 
this SkyDrive. Watch additional 
Expression Blend Training Videos Submit your watch to the&amp;nbsp;Expression Gallery by August 5, 2010 11:59 PM Pacific Time.

Contest open only to professionals or hobbyists in the field of software/web development or interactive design who are residents of the 50 United States (includes District of Columbia), 18&amp;#43;.&amp;nbsp; Contest ends August 5, 2010.&amp;nbsp; For official rules,

click here. 
</itunes:summary>
      <itunes:duration>511</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Synergist/Ball-Watch-Tutorial-2-Tracing-Visual-Elements</link>
      <pubDate>Mon, 07 Jun 2010 18:08:00 GMT</pubDate>
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      <dc:creator>Michael S. Scherotter</dc:creator>
      <itunes:author>Michael S. Scherotter</itunes:author>
      <slash:comments>1</slash:comments>
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      <title>Building powerful user experience driven applications for the financial industry using the Microsoft Platform</title>
      <description><![CDATA[
<div class="ms-rtestate-field">Ken Shultz from&nbsp;<a shape="rect" href="http://www.jackhenry.com/" shape="rect">Jack Henry</a> talks to Murray Gordon from Microsoft about building powerful user experience driven applications for the financial industry using the
 Microsoft Platform: </div>
<br /><br />Enjoy the show!<br /><br />John O'Donnell Microsoft Dynamics ISV Architect Evangelist<br />Microsoft Corporation<br /><a shape="rect" href="http://blogs.msdn.com/jodonnell" shape="rect">http://blogs.msdn.com/jodonnell</a><br /><a shape="rect" href="http://blogs.msdn.com/usisvde" shape="rect">http://blogs.msdn.com/usisvde</a><br /><a shape="rect" href="http://www.twitter.com/jodonnel" shape="rect">http://www.twitter.com/jodonnel</a>
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      <comments>http://channel9.msdn.com/Blogs/jodonnell/Building-powerful-user-experience-driven-applications-for-the-financial-industry-using-the-Microsoft</comments>
      <itunes:summary>
Ken Shultz from&amp;nbsp;Jack Henry talks to Murray Gordon from Microsoft about building powerful user experience driven applications for the financial industry using the
 Microsoft Platform: 
Enjoy the show!John O&#39;Donnell Microsoft Dynamics ISV Architect EvangelistMicrosoft Corporationhttp://blogs.msdn.com/jodonnellhttp://blogs.msdn.com/usisvdehttp://www.twitter.com/jodonnel
</itunes:summary>
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      <pubDate>Fri, 04 Jun 2010 14:30:00 GMT</pubDate>
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      <itunes:author>John O&#39;Donnell</itunes:author>
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      <title>Gabriel Torok from PreEmptive talks to Murray Gordon from Microsoft</title>
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<p>Gabriel Torok from PreEmptive talks to Murray Gordon from Microsoft about building powerful applications using Silverlight Analytics Framework.</p>
<p>Enjoy the show!</p>
<p>John O'Donnell Microsoft Dynamics ISV Architect Evangelist<br />Microsoft Corporation<br /><a shape="rect" href="http://blogs.msdn.com/jodonnell" shape="rect">http://blogs.msdn.com/jodonnell</a><br /><a shape="rect" href="http://blogs.msdn.com/usisvde" shape="rect">http://blogs.msdn.com/usisvde</a><br /><a shape="rect" href="http://www.twitter.com/jodonnel" shape="rect">http://www.twitter.com/jodonnel</a>
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      <comments>http://channel9.msdn.com/Blogs/jodonnell/Gabriel-Torok-from-PreEmptive-talks-to-Murray-Gordon-from-Microsoft-dupe</comments>
      <itunes:summary>
Gabriel Torok from PreEmptive talks to Murray Gordon from Microsoft about building powerful applications using Silverlight Analytics Framework. 
Enjoy the show! 
John O&#39;Donnell Microsoft Dynamics ISV Architect EvangelistMicrosoft Corporationhttp://blogs.msdn.com/jodonnellhttp://blogs.msdn.com/usisvdehttp://www.twitter.com/jodonnel
 
</itunes:summary>
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      <dc:creator>John O&#39;Donnell</dc:creator>
      <itunes:author>John O&#39;Donnell</itunes:author>
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      <description><![CDATA[Everybody can spare 90 seconds, so why not put&nbsp;that time&nbsp;to good use and learn something new?<br /><br />Take your ideas from concept, to completed apps quickly and easily with Expression Blend 4 for Windows Phone. Built in templates for Windows Phone, controls that automatically take on the look and feel of the phone and the ability to test your application on
 the Windows Phone emulator or directly on a Windows Phone device are all features that help keep you focused, thinking creatively and building compelling apps for your users.
<br /><br />More 90 second videos <a shape="rect" href="http://channel9.msdn.com/tags/90-seconds/" shape="rect">
HERE</a>  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/expression+blend/RSS&WT.dl=0&WT.entryid=Entry:RSSView:98f70eac62354d56b40c9deb000ae1ad">]]></description>
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      <itunes:summary>Everybody can spare 90 seconds, so why not put&amp;nbsp;that time&amp;nbsp;to good use and learn something new?Take your ideas from concept, to completed apps quickly and easily with Expression Blend 4 for Windows Phone. Built in templates for Windows Phone, controls that automatically take on the look and feel of the phone and the ability to test your application on
 the Windows Phone emulator or directly on a Windows Phone device are all features that help keep you focused, thinking creatively and building compelling apps for your users.
More 90 second videos 
HERE </itunes:summary>
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