Game Design
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An introduction to Unity3D - A 30 minute getting started guide
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A number of times I've mentioned Unity3D, usually with the assumption that you all knew what it was, how to get it and how to use it. Well you know what they say about when you "assume" something...That's why today's post caught my eye. It's not "code" per-se (though there… -
ScriptTD: So You Want To Build a Tower Defense Game?
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(1)As you may have heard me say before, I love Tower Defense games. In fact, I've always wanted to build one or two but the main problem is that I'm better with ideas than programming. On the other hand, TD games are all very similar—creeps go in, creeps (try to) go out. Meanwhile you try your best to… -
Windows Phone 7 Game Begins Life in WPF -- Now a Silverlight, Ad Supported App
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(1)Simon Said game on began life as a Windows Presentation Foundation (WPF) application that showed off touch user experience. Since then, it's become an advertising supported application for Windows Phone 7.David Kelley, User Experience Architect for Wirestone, explains how you can get AdCenter… -
XNA Game Development on Windows Phone 7 in One Sitting
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A small mobile app development shop of professional video game developers who create XNA games for WindowsPhone 7 in their spare time. This video features their founder, Jason Weimann, talking about their Alpha Strike game, which these developers made virtually in one sitting.Jason explains how he… -
MSDN Radio: Game Building for Windows Phone 7 using XNA/Game Studio with Dan Waters
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Are you a game developer or want to be a game developer but don't know how to get started? You're in luck! If you're a Microsoft .NET developer interested in developing games for the Windows Phone 7 platform tune in to this show. Dan Waters, an Academic Evangelist from Microsoft joins… -
Surface + Dungeons and Dragons = Surfacescapes
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(6)I met with the folks from Carnegie Mellon who created the Dungeons and Dragons game on Microsoft Surface called Surfacescapes, which is a double helping of geek. I asked them about some of the challenges they faced, some of the decisions they made (like virtual dice), and where they hope… -
Surface + Dungeons and Dragons = Surfacescapes
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I met with the folks from Carnegie Mellon who created the Dungeons and Dragons game on Microsoft Surface called Surfacescapes, which is a double helping of geek. I asked them about some of the challenges they faced, some of the decisions they made (like virtual dice), and where they hope to go with… -
XNA Game Studio 4.0 to Support New Windows Phone
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Game developers attending GDC this week will get a first look at the latest version of the XNA toolkit – XNA Game Studio 4.0 – which provides the technology to create games for Xbox 360, Windows, and now, the Windows Phone 7 Series. Shawn Hargreaves posted on his blog about what’s new with this… -
Zune, Silverlight, and WiMo Game Framwork - WiMoGF
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(1)Kevin Wolf of Tampa, FL has published an innovative Casual Game framework to codeplex named WiMo-GF. WiMo-GF allows a developer to target Zune, Silverlight, and Windows Mobile 5.0 to 6.5 with a single codebase. The framework encapsulates multitouch, accelerometer, and ships with… -
Using Classes and Functions
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Been thinking about designing a game tool that could be used to make funny Xmas Games. Maybe elf bowling (like the one created a few years ago) and so forth. This would be a way to clearly illustrate the use of classes and functions.Keep an eye on my blog at…